Link

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For other characters named Link featured in the series, see Link (Disambiguation).

Link is the protagonist of The Legend of Zelda series.[154][155][156][157][158][159][160][name references needed] Link goes unnamed in the Zelda HD Experience. He has appeared across many incarnations throughout the series, usually depicted as an ordinary boy or young man who becomes a legendary hero by saving the world through feats of courage.[161] He is often the holder of the Triforce of Courage, a sign of his being chosen by the Golden Goddesses.[162][163] He is typically seen wielding a sword and shield, most often the Master Sword and Hylian Shield. Specific incarnations of Link may be distinguished by titles such as the Hero of Time in Ocarina of Time and the Hero of Winds in The Wind Waker. All incarnations of Link possess the spirit of the hero and are thereby destined to fight evil.[161][164][165]

Biography

The Legend of Zelda

In the original The Legend of Zelda, Hyrule is engulfed in chaos after an army led by Ganon invaded it and stole the Triforce of Power. In an attempt to prevent Ganon from acquiring the Triforce of Wisdom, Princess Zelda splits it and hides the eight fragments in secret dungeons throughout the land. Before the princess is kidnapped by Ganon, she commands her nursemaid, Impa, to find someone courageous enough to save the kingdom. While wandering the land, the old woman is surrounded by Ganon’s henchmen, though a young swordsman named Link appears and rescues her. After hearing Impa’s plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, to become powerful enough to defeat Ganon. Link located the eight underground labyrinths, defeats several guardian monsters, and retrieves the Triforce fragments. With the completed Triforce of Wisdom, Link is able to infiltrate Ganon’s hideout and defeats him with the Silver Arrow. Link picks up the Triforce of Power from Ganon’s ashes and returns both pieces of the Triforce to Princess Zelda, restoring peace to Hyrule.

This incarnation of Link is thought to be a descendant of the Link from A Link to the Past.[166]

The Adventure of Link

In The Adventure of Link, set six years after The Legend of Zelda, the now-sixteen-year-old Link notices a strange mark on the back of his left hand, resembling the crest of Hyrule.[167] He seeks out Impa, who responds by taking Link to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden inside. Impa tells Link that the maiden is the original Princess Zelda of Hyrule from long ago, and the origin of the "Legend of Zelda". Long ago, Zelda's brother, the Prince of Hyrule, had tried to force her into telling their recently deceased father's secrets concerning the last of the three golden treasures of his kingdom, the Triforce of Courage. Princess Zelda refused to reveal its location, and the Magician, who had accompanied the prince, tried to strike her down with a spell in anger. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy. Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered all over Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. Only the power of the combined Triforces can awaken the enchanted Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, although Link had defeated Ganon, the remnants of his army remain scattered across Hyrule. They plan to revive Ganon by killing Link and spilling his blood onto Ganon's ashes.

Ultimately, Link restores the crystals to the six palaces, defeating a strong guardian within each one to do so, and enters the Great Palace. After venturing deep inside, Link battles a flying creature known as the Thunderbird, followed by his own shadow guarding the Triforce. After defeating them both, Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the collective Triforce, and Link's wish awakens Zelda.

A Link to the Past

In A Link to the Past, Link lives with his uncle in a house near Hyrule Castle. During this time, the land of Hyrule was plagued by a sudden disaster, until the wizard Agahnim appeared at the court of the King of Hyrule and quelled the upheaval. Named chief adviser to the throne, he soon seized power from the king and kidnapped the six Maidens, descendants of the seven Sages of long ago. The Maidens were taken to the castle tower and never seen again. One night, Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the castle dungeon. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to the dungeons under the castle. When he arrives, he finds his uncle mortally wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him his sword and shield. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to the Sanctuary, where they meet the Loyal Sage. Link is informed that Agahnim intends to open the seal to the Dark World, a realm once sealed off long ago by the seven Sages when Ganon and his army of evil were banished into the Sacred Realm, which became the Dark World. The kidnapped Maidens were sent into the Dark World to open this seal, and Agahnim intended to do the same to Zelda. Link is told by the man that the only thing that can defeat Agahnim is the Master Sword, and the Sage tells him to seek the elder Sahasrahla to learn more.

Link finds the elder near the Eastern Palace. To prove that he is worthy to wield the Master Sword, Sahasrahla sends Link to find the three Pendants of Virtue, hidden in dungeons across Hyrule and guarded by mythical defenders. Sahasrahla becomes Link's mentor, offering him hints and advice at key stages of his journey. After retrieving the Pendants, Link takes them to the resting place of the Master Sword deep in the Lost Woods. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying Sage that Zelda has been taken back to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World which opens the seal. Link then faces Agahnim in battle and defeats him, but fails to kill him as Agahnim teleports Link to the Dark World as well.

To save Hyrule, Link is required to rescue the seven captive Maidens from dungeons scattered across the Dark World. Once the seven Maidens are freed, including Princess Zelda, they use their power to break the barrier around Ganon's Tower, where Link faces Agahnim again. Link defeats him a second time, and Ganon rises from Agahnim's body and flies away. Link chases after him, finally confronting him inside the Pyramid of Power at the center of the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores both the Dark World and Hyrule to their former state before Ganon intervened.

Link's Awakening

In Link's Awakening, Link is seen aboard his ship after leaving Hyrule; however, he is soon caught in a deadly thunderstorm which results in the destruction of his ship. His unconscious body is later found by Marin on a faraway island's shores. When he awakes, he discovers that he had miraculously been washed ashore on Koholint Island and makes preparations to leave it by first finding his missing Sword. A mysterious Owl then approaches Link and tells him about a sleeping being on Koholint Island, the Wind Fish, and that Link can only leave the Island once the Wind Fish has been awoken from its eternal slumber. To awaken the Wind Fish, Link had to embark on a long journey and go through many Dungeons to retrieve the Instrument of the Sirens.

Link is eventually instructed by the Owl to go to the Ancient Ruins where he reads the Writing on the Wall and discovers the startling truth about Koholint Island. It is but a dream inside the mind of the Wind Fish which has been invaded by Nightmares and who is unable to awaken. If the Wind Fish awakes, Koholint Island will disappear. Link had been pulled into the Wind Fish's dream world and is now the only one who can awaken it. He eventually acquires all eight Instruments of the Sirens and defeats all of the Nightmares, thus awaking the Wind Fish. As Koholint Island fades away, Link is forced out by a stream of water and awakens to find himself on a wooden board, back in the ocean. When he looks up, he sees the Wind Fish flying overhead and smiles.

Ocarina of Time

Descriptionshide ▲
Ocarina of Time instruction booklet
Link
Link lives in Kokiri Forest. Unlike the other Kokiri, Link does not have a guardian fairy to call his own.
Link as a child in Ocarina of Time

In Ocarina of Time, Child Link has been raised as one of the Kokiri, the children of Kokiri Forest. Unlike the other Kokiri, Link does not have a Fairy companion and is thus shunned by their self-proclaimed leader, Mido. Link has a nightmare involving a princess fleeing from a man who then attacks him. The boy's life changes one day when the Great Deku Tree, the forest's guardian, sends Navi the Fairy to Link with instructions to bring him immediately. A curse has been cast on the Great Deku Tree, and he asks Link to break it. While Link is successful in defeating the monsters inside the Tree, the Great Deku Tree was doomed to die before Link started.[168] He had been cursed by a man named Ganondorf, as revenge for not giving him the Kokiri's Emerald. He warns Link that this evil man seeks the Triforce, and fears a great calamity will befall Hyrule should he seize it. Before passing away, the Great Deku Tree directs Link to Hyrule Castle where he is to find Princess Zelda.

Link as an adult in Ocarina of Time

At the Castle Courtyard, Link meets Princess Zelda. She believes that Ganondorf is seeking the Triforce. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree, as well as the man from Link's nightmare. Zelda asks Link to obtain the three Spiritual Stones so that he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it, and ultimately save Hyrule. Link collects the other two stones: the first from Darunia, the leader of the Gorons, and the second from Ruto, the princess of the Zoras. Link returns to Hyrule Castle, where Ganondorf is pursuing Zelda and her caretaker Impa on horseback, as in his earlier nightmare. Link attempts to stop Ganondorf, who warns him not to interfere with his plans. After Ganondorf rides off, Link retrieves the Ocarina of Time that Zelda had left behind for him. Inside the Temple of Time, Link uses the Ocarina of Time and the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a legendary sword forged to destroy evil. As he pulls the Master Sword from its pedestal, Link is sealed away, and Ganondorf appears and claims the Triforce for himself. Seven years later, an older Link is awakened as the Hero of Time by Rauru, the Sage of Light.[169] Rauru explains that Link's spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf, who is now the King of Evil. The seven Sages can imprison Ganondorf in the Sacred Realm, but five are not aware of their identities as Sages. Link is returned to the Temple of Time; there he meets the mysterious Sheik, who guides him to temples under Ganondorf's control. Link defeats the evil lurking in each temple, thus awakening Saria, Darunia, Ruto, Impa and Nabooru as the Sages. Link also returns to the Kokiri Forest, where he finds that none of his friends have grown up, and most now no longer recognize him.[170] After awakening Saria as a Sage, Link also finds that the Deku Tree Sprout has sprouted as the successor to the Great Deku Tree. He reveals Link's hidden past and explains to him that he is not a Kokiri, but actually a Hylian, orphaned in the wars that raged before Hyrule was united. While in the Lost Woods, Fado also references the fact that Link is not a Kokiri by asking Link if he is going to become a Stalfos.[171][172] When Link was a baby, his mother fled with him to Kokiri Forest and, mortally wounded, left him under the Deku Tree's protection. He was brought up as one of the Kokiri and knew no differently.[150]

After the five Sages awaken, Sheik reveals herself to be Princess Zelda in disguise and the seventh Sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces. Ganondorf acquired only the Triforce of Power, while Zelda received the Triforce of Wisdom and Link the Triforce of Courage. Ganondorf then kidnaps Zelda and imprisons her in his castle. The other six Sages help Link enter the castle, where he fights to the evil king's sanctum. There, Link frees Zelda and nearly defeats Ganondorf, but he destroys the castle in an attempt to kill Link and Zelda. After the duo escapes the collapsing castle, Ganondorf emerges from the rubble and engages Link. Using the Triforce of Power, he transforms from his human form into a boar-like monster named Ganon and immediately knocks the Master Sword from Link's hand. With Zelda's aid, Link retrieves the Master Sword and defeats Ganon. The seven Sages then seal Ganondorf into the Dark Realm. The battle now over, Zelda uses the Ocarina of Time to send Link back to his original time to live out his childhood, at which point Navi departs. He is last seen when he encounters Princess Zelda again in the Castle Courtyard to warn her about Ganondorf and the future events that would unfold.[173]

Majora's Mask

Descriptionshide ▲
Majora's Mask instruction booklet
Link
Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey. There, Link heard a frightful rumor that in just three days, the moon would fall from the heavens onto that land...

Majora's Mask occurs shortly after Ganondorf's defeat when Link is sent back to his childhood at the end of Ocarina of Time, beginning a new history in which Ganondorf never rose to power. After leaving Hyrule and riding deep into a mysterious forest in search of Navi,[173] he is ambushed by a Skull Kid who is possessed by Majora's Mask, who steals Link's horse Epona and the magical Ocarina of Time. Chasing the Skull Kid, Link falls into a crevasse and arrives in a world called Termina. He must save this land from the evil of Majora's Mask, which has drawn the moon into a decaying orbit, which will cause it to crash into Termina's capital city in three days, killing everyone. Link uses the Ocarina of Time (reclaimed early on) and the Song of Time, which sends him back in time when he plays it, to relive these three days again and again in order to prevent the disaster. Along the way, Link finds many magical masks of his own, a handful of which allow him to transform. Those masks can turn him into a rock-like Goron, a petite plant-like Deku Scrub, a graceful aquatic Zora, or the powerful Fierce Deity Link.

Eventually, Link succeeds in freeing the Four Giants, enigmatic deities who can halt the Moon's descent, and confronts the Skull Kid. At this point, Majora, the evil entity residing inside Majora's Mask, abandons its now useless host and retreats into the core of the Moon. Link give chase, and after a long and heated battle against the three incarnations of Majora, the entity is finally defeated and the menacing Moon disappears. Upon returning the now lifeless mask to the Happy Mask Salesman, Link leaves his new friends and continues his journey, while the people of Termina once more celebrate the dawn of a new day. It is unknown whether or not he returned to Hyrule.

During his life after Majora's Mask, up until and after his death, he lamented the fact that he was not remembered as a hero despite saving both Hyrule and Termina, and was unable to pass on his skills and teachings to the next generation. In order to ease his regrets and finally pass on his knowledge, he teaches the seven Hidden Skills to his descendant, the Link of Twilight Princess.[152][174]

Oracle of Seasons

Descriptionshide ▲
Oracle of Seasons instruction booklet
Link
The Triforce's quest sends Link to the strange land of Holodrum. His journey begins after he meets the travelling troupe of actors.

In Oracle of Seasons, Link is summoned by the Triforce to save the land of Holodrum. Upon his arrival, he is cared for by a young girl named Din who takes him to meet the troupe of performers that she's a part of; however, soon after, General Onox appears and captures Din, revealing that she is actually the Oracle of Seasons who was just disguising herself as a dancer. The seasons soon begin to go out of control now that Din has been kidnapped, and it is up to Link to return Holodrum back to normal. With the help of the Rod of Seasons, Link acquires the eight Essences of Nature scattered all over the land in order to restore the Maku Tree's power and enter Onox's Castle. After the young hero defeats the evil menace and rescues the Oracle of Seasons, peace returns to Holodrum and the order of nature is back to its normal state.

Oracle of Ages

Descriptionshide ▲
Oracle of Ages instruction booklet
Link
After being plucked from Hyrule by the Triforce, Link finds himself in the distant land of Labrynna. After saving Impa from marauding monsters, Link learns about Nayru, the Oracle of Ages, and embarks on a new adventure.

In Oracle of Ages, soon after Oracle of Seasons, Link is again summoned by the Triforce to save the land of Labrynna. Upon landing, he hears a cry for help, and he soon finds that Impa, Zelda's caretaker, is being surrounded by monsters. Link easily scares them off, and Impa asks that he help her search for a woman named Nayru. After finding Nayru, it is revealed that Veran, the Sorceress of Shadows, possessed Impa in order to manipulate Link into leading her to Nayru, who turns out to be the Oracle of Ages. Veran quickly takes over Nayru's body, which she uses to alter events in the past to ruin the future. It is Link who, with the help of the Harp of Ages, travels through time in order to rescue the Oracle and restore the ages back to normal. After Link frees Nayru from Veran's possession, the Oracle of Ages teaches the young hero a song crucial to his quest in collecting the eight Essences of Time scattered over the land of Labrynna. Unfortunately, soon after, the Sorceress of Shadows possesses Queen Ambi, the queen of Labrynna in the past, and takes refuge in the Black Tower. Link, with all the Essences in hand, heads over to the sinister tower to defeat Veran once and for all. After this adventure, Link sets sail to an unknown destination aboard a ship.

Four Swords

In Four Swords, when Link takes the Four Sword, he is divided into four different Links (Green, Blue, Red and Purple), each with their own style and personality. Working together, the Links must find 3 keys that lead to Princess Zelda, who was captured by Vaati the wind mage. Link travels with Princess Zelda to check on the Four Sword, a legendary blade said to seal Vaati, a powerful wind mage. As the two enter the Four Sword Sanctuary, Vaati breaks his seal, absconding with Zelda in order to make her his bride. As Link comes to, he is instructed by three Fairies to draw the Four Sword, which splits the hero into four copies of himself: one green, one red, one blue, and one purple. Together, the four Links journey across Hyrule to meet three Great Fairies, each of whom gives the Links a key necessary to enter Vaati's Palace. Inside, the four Links defeat Vaati after a fierce battle, sealing him inside the Four Sword once more. With Hyrule saved, the four heroes return the Four Sword to its pedestal, thus merging back into one being.

The Wind Waker

Descriptionshide ▲
LinkAppears in-game as the player's chosen name. & the King of Red Lions
Birthplace: Outset Island
Favored Hand: Left

The Hero of Wind, LinkAppears in-game as the player's chosen name. uses the Wind Waker to control the wind and sail the seas on his mysterious boat (which is actually the King of Hyrule).

Surprisingly, he seems to have an unnatural interest in figurines and has at last completed his collection! He is now the master of the Nintendo Gallery.

After the valleys of ancient Hyrule are flooded in a deluge, Ganondorf's power is mysteriously tamed for ages before his dark energy begins to be felt over the Great Sea. Link lives on Outset Island on the Great Sea, the region above Hyrule after it was flooded by the gods to prevent Ganondorf from conquering it. Link is given the green tunic and hat on his birthday to commemorate the Hero of Time,[175] but an attack by the Helmaroc King in which his sister is kidnapped starts him on a whirlwind adventure. Link quickly sets sail and acquires the King of Red Lions in his quest to recover Aryll after she is kidnapped by the Helmaroc King and taken to the Forsaken Fortress. Instead of simply rescuing his sister, Link is drawn into a sequence of events that eventually puts the fate of all the islands of the Great Sea in his hands. Once again, Ganon has appeared with limited power. Link is pulled into the conflict between the island inhabitants and Ganondorf's increasing presence as he, with the help of the Wind Waker, races to recapture the ancient power of the Triforce and the Master Sword before Ganondorf's true power is realized.

Eventually, the King of Red Lions sees fit to grant Link the title Hero of Winds in honor of his ongoing struggle with the forces of evil.[176] In the final showdown Link defeats Ganondorf for good, stabbing him in the head with the Master Sword. The King of Hyrule's wish with the Triforce was to give Link and Princess Zelda a future, and at the end of the game they set out to find a new land to be the next kingdom after Hyrule.

Four Swords Adventures

Concerned that the seal which keeps Vaati in the Four Sword may be weakening, Zelda and the rest of the Seven Maidens summon Link and open the way to the shrine of the Four Sword to investigate. However, Zelda and the other maidens are captured and imprisoned by Shadow Link. Despite the fact that it will release Vaati, Link is forced to draw the Four Sword from its pedestal in order to split himself into four and have the strength to go and rescue the maidens. The Links save all seven of them and collect the four Royal Jewels, which they use to reveal the Tower of Winds. And defeating Vaati, Zelda and the Links fought against the dark lord Ganon and, with the help of the Seven Maidens, seal him within the Four Sword and restored peace to Hyrule. The sword is then returned to its sanctuary and sealed there, and the Links are combined into one again.

This incarnation of Link is given the title "Hero of Light" for his efforts in collecting Force Gems to empower the Four Sword.[26] He was sometimes also referred to as the "Hero of Darkness" for his destructive tendencies.[27]

The Minish Cap

Descriptions
The Minish Cap instruction booklet
Link
The hero of the story! Hearing that he’s heading to the Picori Festival with Princess Zelda, his grandfather sends him on an errand: to deliver to Hyrule Castle the sword that will be presented to the champion of the tournament.
Capless LinkAppears in-game as the player's chosen name.
A young boy who lives in Hyrule. He is close friends with Princess Zelda.
Ezlo and LinkAppears in-game as the player's chosen name.
A young boy on a quest with Ezlo to restore the Four Sword.
With the sword's power, he hopes to remove the curse on Princess Zelda.
Zelda & LinkAppears in-game as the player's chosen name.
These two became fast friends because of Smith and the king of Hyrule. Zelda wishes that the sometimes unreliable LinkAppears in-game as the player's chosen name. were just a wee bit stronger.

Link is the grandson of Smith, the blacksmith of Hyrule Town.[177] They live just outside Hyrule Town in South Hyrule Field, and Link goes to the Picori Festival with his childhood friend, Princess Zelda.[178][179] During the award ceremony for the Festival's sword-fighting tournament, the winner, Vaati, shatters the legendary Picori Blade and releases the monsters that had been sealed in the Bound Chest.[180][181] Princess Zelda uses her power to send the monsters away, and despite Link's attempt to defend her, Vaati turns her to stone to prevent her from interfering with his plans.[182] Afterward, the King Daltus sends Link to the Minish Woods to find the Minish, in the hopes that they can reforge the Broken Picori Blade so that it can be used against Vaati.[183][184] As he travels through the Woods, Link meets Ezlo, who serves as his companion throughout his quest. [185] Aside from his frequent advice and sarcastic comments, Ezlo grants Link the power to shrink down to Minish size.[186] Link meets with the Gentari, the elder of the Minish Village, and is told that in order to reforge the sacred Picori Blade, he must acquire the Four Elements, the embodiment of the sacred powers of earth, fire, water and wind.[187]

After finding the Earth Element in Deepwood Shrine,[188] Link is told to take the Broken Picori Blade to Melari, the elder of the Mountain Minish, in order to reforge the Picori Blade into the White Sword.[189] Once Link gathers the Four Elements, he brings the White Sword to the Elemental Sanctuary hidden within the courtyard of Hyrule Castle.[190] There, it is infused with the Elements one by one, fully restoring the sacred Four Sword – a legendary blade with the power to split one warrior into four.[191] During Link's quest to find the Four Elements, Vaati impersonates King Daltus,[192] using him as a disguise to search for the Light Force.[193]

After restoring the Four Sword to its full power, Link and Ezlo discover that the Light Force has been passed down through Hyrule's princesses,[194] and actually resides within Princess Zelda herself.[195] Vaati secretly follows them,[196] and upon discovering the true hiding place of the Light Force,[197] prepares to extract it from Princess Zelda.[198] Link rushes to her rescue, vanquishes Vaati,[199] and uses the power of the Four Sword to restore Princess Zelda.[200]

With Vaati defeated, the Mage's Cap is donned by Princess Zelda and used to restore Hyrule from the damage Vaati had caused.[201] Due to her righteous wish and the power of the Light Force within her, many miracles happen as a result.[202] With the land saved, Ezlo, whose curse had also been broken,[203] leaves Link, returning back to the world of the Minish.[204]

Twilight Princess

In Twilight Princess, Link is a youth who has been raised as a wrangler outside of Hyrule territory in Ordon Village. He is fascinated by swordsmanship and horse riding.[205] His mentor, Rusl, requests that Link go in his place to deliver a sword he has made for the Royal Family of Hyrule. Before Link can go on this journey, his village is attacked by King Bulblin and his band of Bulblins, who carry off the village children. Pursuing them, Link encounters a wall of Twilight blocking the way. A Shadow Beast pulls him beyond the wall into the Twilight, where he is transformed into a wolf and imprisoned in Hyrule Castle's dungeon. Link is soon freed by an imp-like Twili being named Midna. She agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda in the castle tower. Zelda explains that Zant, the King of Twilight, has stolen the light from three of the four Spirits of Light and conquered Hyrule. In order to save the kingdom, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. Accompanied by Midna, Link restores the light to the Light Spirit Faron and is returned to his Hylian form. During this time, Link also helps Midna locate the fragments of the Fused Shadow, relics containing powerful dark magic. In return, she helps Link find Ordon Village's kidnapped children. Once Link has restored the Light Spirits and found all of the Fused Shadow Fragments, they are suddenly ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant responds that his power comes from another source as he uses it to turn Link back into a wolf. He then leaves Midna to die from the world's light forced upon her, prompting Link to bring her to Zelda to help her. Link learns that he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by her sacrifice, Midna agrees to help Link find the Master Sword. After finding the legendary blade, Link is cleansed of the magic that kept him in wolf form, transforming it into the Shadow Crystal. Using this crystal, Link is able to switch between both forms at will.

Midna leads Link to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is shattered. The ghostly Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground group called The Resistance, they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the mirror, defeating those they infected. Once the portal is restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows, but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadow. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link leaves Ordon Village heading to parts unknown.

This incarnation of Link is given the title of "Hero of Twilight".[30]

Phantom Hourglass

The events of Phantom Hourglass take place months after Ganon's defeat at the end of The Wind Waker. Link is a child sailing with Tetra and her crew in search of the Ghost Ship. When they find it, Tetra jumps aboard but is captured, so Link goes after her but instead falls into the sea.[206] Link is awakened on Mercay Island by a Fairy named Ciela, and with the guidance of a mysterious old man named Oshus they set out on a journey to find Tetra. Link and Ciela traverse the World of the Ocean King, rescuing the Spirits of the Ocean King and Tetra, and forging the Phantom Sword which can slay Bellum, the evil being behind all this misfortune. At the end of the game, Oshus returns Link, Tetra, and Linebeck to their world, thanking them for their help.

Spirit Tracks

Descriptionshide ▲
Spirit Tracks instruction booklet
Link
The protagonist of our story, Link is an apprentice train engineer. Along with Zelda, he must save the kingdom from the Demon King’s return.

In Spirit Tracks, taking place many years after the Hero of Winds found the new Hyrule, Link is a child who lives with Niko in Aboda Village. He is an apprentice of a master engineer, named Alfonzo, who has helped him in order to become a Royal Engineer. When Zelda presents Link with a certificate for this achievement,[207] she also gives him a letter, telling him to meet with her, to discuss her suspicions over the mysterious Chancellor Cole as well as the disappearing Spirit Tracks. When Link sneaks Zelda out of the Castle, they meet up with Alfonzo, who escorts them to the Tower of Spirits by train. However, as the Spirit Tracks begin to fade, they crash, and are then ambushed by the chancellor, who attacks the trio. Link and his master are knocked unconscious while Zelda's spirit is separated from her body, which is seized by Cole's apprentice, Byrne. Link awakes back in Hyrule Castle to discover that Zelda is now a ghost and that Link is the only person who can see her. After visiting Anjean in the Tower of Spirits, he agrees to help her in defeating Chancellor Cole and recover her body in the process.

After Link and Zelda travel up to the Tower of Spirits to recover a Rail Map, a Phantom Knight attacks him, but Zelda charges at the Phantom just in time to take control of its body. After this, Link and Zelda begin their journey to restore the Tower of Spirits and the Spirit Tracks, traveling across the overworld using the Spirit Train that is granted to Link by Anjean. Whenever Link returns to the Spirit Tower to obtain another Rail Map, Princess Zelda possesses a Phantom's armor in order to aid the young hero. As the pair continues to travel, Link and Zelda establish a close friendship as the two get to know each other better.

Once Princess Zelda recovers her body from Malladus with the aid of Link, the two together face up against the Demon King, who has now taken over Chancellor Cole's body. Together, Link and Zelda deal the final blow on Malladus using the Lokomo Sword, and shortly after, Anjean and the rest of the Lokomos depart towards the heavens. As they leave, Anjean entrusts Princess Zelda to watch over the land, asking Link to help her as well.[208] Link and Zelda are then seen holding hands as they witness the departure of the Lokomos. Unlike other instances where Link departs from the land after having saved it, the young hero stays in Hyrule to fulfill Anjean's request, where he continues to be either an engineer or a warrior, depending on which Link chose. This is witnessed when Princess Zelda gets up from her seat in her office and waves out the window after having heard either a train's whistle or the clanking of swords.

Skyward Sword

In Skyward Sword, Link has lived his entire life on Skyloft. He is childhood friends with Zelda, and they attend the Knight Academy together, where he is bullied by rival student Groose.[209][210] He shares a divided room at the Knight Academy with Fledge. On his desk can be seen several tools along with an incomplete wood carving project, and on his bookshelf, two completed and painted projects of his Crimson Loftwing and a Remlit, suggesting he practices wood carving as a hobby.

The Wooden Statues found inside Link's room

In the morning of the Wing Ceremony, Link is having a nightmare about The Imprisoned. He is woken up in shock by Zelda's Loftwing that brought him a Letter from Zelda.[211] After waking up, Link prepares himself for the Wing Ceremony, an important part of the initiation of new knights of Skyloft. After the ceremony, Link and Zelda go for a flight together on their Loftwings, when Zelda and her Loftwing are pulled below the clouds during a sudden and unusual storm. That night, Link is visited by Fi, a being sent by the goddess Hylia in order to help him search for Zelda on the Surface. Fi leads Link to the Goddess Sword, and the following day, he ventures to the Surface. On the Surface, Link meets an old woman in the Sealed Temple at the Sealed Grounds. This woman assures Link that Zelda is safe and has embarked on a quest of her own, and that he needs to continue to track her. While searching for Zelda, Link discovers that Zelda is also being followed by two other people: Impa, a servant of Hylia sent to protect Zelda on her quest; and Ghirahim, a self-proclaimed demon lord who claims responsibility for the storm that dragged Zelda to the Surface.

Eventually, Link finally catches up to Zelda with Impa at the ancient Temple of Time, but their reunion is cut short when Ghirahim finds and attacks the duo. Impa holds Ghirahim at bay as Zelda grants Link the Goddess's Harp. He then holds off Ghirahim in order for Zelda and Impa to escape through the Gate of Time, which Impa destroys as soon as she and Zelda are through. Back at the Sealed Temple, the old woman shows Link a similar portal that leads to the same place as the portal at the Temple of Time, and explains that Link needs to strengthen the Goddess Sword in order to use the portal. In order to strengthen the sword, Link must temper it in the Sacred Flames hidden in various places on the Surface. Before he can set out on his new quest, however, a giant beast known as The Imprisoned, which was sealed in a pit outside the temple, breaks its seal and begins to climb toward the temple. With great effort, Link stops it and reseals it before it can reach the temple, and then sets out in order to find the Sacred Flames. After passing the three trials of the goddess,[212] gaining spiritual growth,[213] and transforming the Goddess Sword into the Master Sword,[214] Link returns to the portal in the Sealed Temple. Before he can use the portal, the Imprisoned breaks its seal again. Link reseals the creature again with the aid of Groose, who had followed Link to the Surface on his second visit to the Sealed Temple. Link then enters the second Gate of Time and reunites with Zelda, who explains that Link is the goddess's chosen hero,[215] before telling him that she, as Hylia's mortal reincarnation, must remain in a deep sleep to keep the demon king Demise, the true form of the Imprisoned, sealed within his prison.[216] She then informs Link that he must find and use the Triforce to destroy Demise so that she will be able to wake up in their own time.[217]

Link sets out to the Sky Keep and obtains the Triforce, using its might to wish for the eradication of Demise.[218] Zelda is finally released from her duty in the present, but shortly after, Ghirahim abducts her and transports her to the past, planning to resurrect Demise in that time period.[219] Despite Link's attempts to stop him, Ghirahim sacrifices Zelda's soul to Demise, thus allowing Demise to break free of his seal. Link then challenges Demise, who is impressed with Link's courage, and thus accepts the challenge. Ultimately, Link defeats Ghirahim and Demise, and seals the remains of the demon king in the Master Sword. But before being sealed, Demise warns him that his hatred will be reborn as a being to pursue domination of the world, as well as those with the blood of the goddess and spirit of the hero, in a cycle without end.[164] Back in the present, Zelda decides to remain on the Surface, and wonders what Link plans to do.[220] Link smiles, hinting that he, too, plans to stay on the Surface with Zelda and help her watch over the Triforce.

This incarnation is given the title of "Hero of the Sky".

A Link Between Worlds

In A Link Between Worlds, Link dreams that he is in an unknown realm with a familiar character. He is about to engage in battle, but Gulley comes into Link's room and wakes him up from his sleep. In the Blacksmith's Forge, the Captain of the Guard comes to pick up the new sword that the Blacksmith forged for him. But he forgets it as he leaves, and Link is sent to return it to him. Shortly afterward, he encounters Yuga, who has transformed the Captain into a Painting on the Sanctuary's wall after he tried to defend Seres, the Priest's daughter. He then traps Seres herself in a Painting. Using the Forgotten Sword, Link attacks Yuga, but Yuga evades the attack by Wall Merging. Link crashes into the wall and is knocked unconscious. After this, Yuga leaves with Seres' Painting in hand. Link eventually wakes up in his house and meets a mysterious person named Ravio. After telling Ravio about Yuga, Link is instructed to go see Princess Zelda. Asking if he can stay in Link's house, Ravio gives him a strange bracelet in exchange. When Link meets Zelda, she gives him the Pendant of Courage and tells him to go meet Sahasrahla. Once Link does this, he is then told to find Osfala, who is in the Eastern Palace, and is a descendant of the Seven Sages. Sahasrahla worries that Yuga may go after him next. Link meets Osfala at the entrance to the Eastern Palace, but Osfala simply laughs off Link's warning about Yuga, telling the young hero that he is just as powerful as the Seven Sages were. He then leaves to confront Yuga. However, after traversing the Eastern Palace, Link runs into Yuga yet again, who turns Osfala into a Painting, just as he did Seres. Link battles Yuga, managing to best him with the help of the Bow he rented from Ravio. In a fit of rage, Yuga traps Link as a Painting and leaves. However, Link escapes with the help of Ravio's Bracelet and discovers he could now turn himself into a Painting and back at will with the bracelet.

Meanwhile, having collected the Seven Sages, Yuga quickly takes over Hyrule Castle. Link meets Sahasrahla again, who instructs Link to obtain the Pendants of Courage, Wisdom, and Power. Only then will he be able to wield the Master Sword in order to access the castle. After completing this task, Link obtains the Master Sword and delves into the castle, where he finds Yuga with a Painting of Zelda. Yuga then escapes through a mysterious crack in the wall via his ability to Wall Merge. Link pursues Yuga to the other side, where Yuga has begun the process of reviving the evil Ganon, using the power of the Sages to do so. Once Ganon is resurrected, Yuga merges with him, becoming even more powerful. Link is saved by Princess Hilda and is told he is in the kingdom of Lorule - a counterpart of his own Hyrule. Link is then given a new task - to rescue and awaken the Seven Sages. Upon awakening all of the Sages, Link is granted the power of the Triforce of Courage. After Hilda's failed attempt to steal the Triforce from him to save her kingdom, Link faces off against Yuga Ganon and defeats him. Afterwards, Link and Zelda are taken to the Lorulean version of the Sacred Realm, through which they return home to their own Sacred Realm. There, they find Hyrule's Triforce and wish for the Lorulean Triforce to be restored. After the credits, Link returns the Master Sword to its pedestal.

Tri Force Heroes

In Tri Force Heroes, Link passes through the kingdom of Hytopia on his travels after certain, undisclosed events. He is the same hero from A Link Between Worlds, and dresses differently to hide his heroic origins.[221] While passing through Hytopia, however, he is spotted by an Assistant of Madame Couture, who recognizes his traits of having pointed ears, long sideburns, and side-parted hair. According to a prophecy in the land, these are the traits characteristic of the fabled Tri Force Heroes. Link learns that the kingdom's princess, Styla, has been cursed by a witch to wear an irremovable, tacky outfit. Her father, King Tuft, has sent an urgent request to kingdoms far and wide looking for heroes who match the description of the Tri Force Heroes, hoping that they can save his daughter and put a stop to the witch. Link is drafted into the kingdom's Witch-Hunting Brigade, and is teamed up with two other Links as they venture forth into the Drablands, the witch's domain. The other Links are of unclear origin.[222]

Breath of the Wild

The events of Breath of the Wild begin with Link, a Knight of Hyrule, awakening from a deep sleep in the Shrine of Resurrection. He is guided by a mysterious voice to take the Sheikah Slate and embark to the outside world, told that he must "shine upon Hyrule once again."[223] He then exits the Shrine and is free to explore Hyrule. Outside the Shrine, he finds an Old Man who later informs him that the Calamity Ganon was a source of many evils 100 years ago, until it was sealed in Hyrule Castle, which has been able to contain it for the past century. The Old Man also mentions that the Calamity Ganon is close to breaking free, giving Link the task to save Hyrule.[224]

Link can choose to go to each of the four Ancient Shrines on the Great Plateau and acquire a Rune at each one that will grant him special abilities for the Sheikah Slate.

Link is afflicted by amnesia, as he is unable to remember anyone or anything from prior to his rest in the Shrine of Resurrection.[225]

Link's Father was also a Knight of Hyrule,[153] though his family was not nobility.[226] It is rumored that his hometown may have been Hateno Village, and as he was from the countryside, his promotion to both Champion and the personal bodyguard of the princess made some nobles unhappy.[227] According to Mipha's Diary, when Link was only four years old he traveled to Zora's Domain with a group of Hylians on order from King Rhoam. Even though he was so young, he was already an exceptional swordsman. Mipha describes him as being curious and full of energy at this age, but also reckless.[228] When he was twelve or thirteen years old, Link drew the Master Sword from its Pedestal, the location of which had long been a mystery.[229]

By the time Link had become a teenager, he was much quieter and outwardly colder than he used to be, though Mipha could tell that inside he was still the same kind person.[230] The reason for Link maintaining silence through much of the game is explained in Zelda's Diary, which states that it is because, with so much at stake, he finds it necessary to be strong and silently bear his burdens, which caused him to stop showing outward emotions.[231] After awakening from the Shrine of Resurrection without his memories, Link is much more expressive and lighthearted as he does not remember the burdens and expectations that made him stay silent in the past.[232]

Apparently, he is something of a glutton, and greatly enjoys a good meal.[233]

This incarnation of Link is given the title of "Hero of the Wild".[234]

Tears of the Kingdom

After an unknown length of time, Gloom begins to seep out from underneath Hyrule Castle. Purah tasks the duo with investigating its source. As they travel Beneath Hyrule Castle, Zelda takes note of the architecture and writing, concluding it to be Zonai in origin. Zelda also finds a mural and explains to Link that it likely depicts the events of the Imprisoning War, an event that occurred around the time of Hyrule Kingdom's founding that shaped the course of history. When they reach the depths of the tunnels Beneath Hyrule Castle, they stumble upon a mummified body with a Right Arm gripping its chest. The hand lets go of its grip and drops its Secret Stone when Zelda draws near. After Zelda picks up the Secret Stone, the mummified body awakens and spews Gloom toward Zelda.

Link deflects the attack, but unwittingly splits the tendril of Gloom into two which then warp around the Master Sword and attack Link's arm directly. This imbues the corruption of Gloom into Link's arm and torso, necrotizing part of his body in the process. While Link is weakened by the Gloom, it also infests the Master Sword, causing it to become brittle. The Master Sword ultimately breaks when Link attempts to deflect another attack from the Gloom, sending a flying shard outward that cuts the mummy's cheek.

Mocking the fragility of the Master Sword, the mummy speaks to the duo and warns them that such a blade cannot protect them from him.[235] He addresses the both of them by name and scoffs at the idea that someone named Rauru would place his faith in them.[236] He then releases a strong burst of Gloom upward, tearing Hyrule Castle from the ground around it and sending it into the Sky. This causes the ground beneath all of them to collapse, sending the three into a freefall. While Link attempts to grab Zelda midair, the Secret Stone she picked up begins to glow and she disappears. Link is then caught by the Right Arm, which teleports him away.

Link awakens in the Room of Awakening, having lost his Armor and his entire right arm, which was now replaced with the Right Arm that teleported him away. Shortly after he regains consciousness, Link's new arm begins to glow and he hears a disembodied voice speaking to him. This voice explains that Zelda told him much about her Knight and that he had no choice but to replace Link's arm to stop the spread of corruption and save his life. Nearby, Link finds the Decayed Master Sword, which is too heavily damaged to be used as an effective Weapon. Upon leaving the cave containing the Room of Awakening, Link finds himself on the Great Sky Island, a landmass in the Sky that suddenly appeared over Hyrule Field. Atop the Sky Island, Link encounters a Steward Construct who explains that they are in the Garden of Time, an area connected to the Temple of Time. At Zelda's request, the Steward Construct gives Link the Purah Pad that she was carrying, and explains that Zelda's last known position was inside the Temple of Time.

When Link attempts to open the Temple of Time, he is barred from entry by a lock. The disembodied voice appears to Link, revealing himself as a Spirit. He explains that his name is Rauru and that Link's new Right Arm came from him. Though his Right Arm should allow Link to open the door to the Temple of Time, the corruption from the Gloom has infected Link's body with Darkness. To fix this, Rauru suggests that Link enter the Shrines of Light found on the Great Sky Island to receive Lights of Blessing that can purge the Darkness from his body. Inside each of the three Shrines of Light that Link can enter, Rauru appears to him and bestows a new ability, which can be controlled through his Right Arm.

Upon returning to the Temple of Time with three Light of Blessing, Link is able to enter the Temple and find the spectral image of Zelda's Secret Stone. By touching the Stone, Link is able to receive a vision of Zelda, who extends her hand to Link, granting him a fourth ability: Recall. Zelda's likeness then disappears, returning Link to the Temple of Time where Rauru speaks to him again. Rauru directs Link to visit the final Shrine of Light on the Great Sky Island, Nachoyah Shrine, in order to receive another Light of Blessing to offer to the Temple of Time's Goddess Statue. In doing so, Link is able to purge more of the Darkness infesting his body and regain some of his vitality, which is needed to open the rear doors to the Temple of Time. Beyond these doors is an altar where a glowing ball of Light sits, waiting for Link to put the Decayed Master Sword into it to send it back in time to Zelda.

After Link entrusts the Decayed Master Sword to Zelda, the clouds below are parted by the Light Dragon flying up through them, revealing the Surface, allowing Link to Skydive back down to the world below and continue his search for Zelda at Lookout Landing. There, he meets Purah, who tasks him with reporting in to Hoz, who is leading the search and rescue effort for Link and Zelda. Upon doing so, Hoz's crew spot Zelda atop the floating Hyrule Castle. When she is spotted, she merely floats skyward, disappearing in a ball of Light. Hoz requests for Link to report this back to Purah. Purah collects Link's report and informs him that strange incidents have begun to affect the land of Hyrule since the Castle rose into the air, and she suspects that they may be related to Zelda's disappearance. After using Link and the Purah Pad in his possession to activate the Skyview Towers, she directs him toward the Hebra Region, where a strange Blizzard plagues the Skies.

Echoes of Wisdom



In Echoes of Wisdom, Link is from Suthorn Village in southern Hyrule. When he was a child, he and several other children from Suthorn Village were pulled into a Rift. While they were able to return, Link and the other children lost their ability to speak.[237] Unlike all the other children who had returned, Link kept his memories of what happened inside the Still World. From his experience Link gained the ability to sense when new Rifts opened, which he used to fight off Monsters that would appear from them and help people who would be taken by the Rifts. Link fought with the hope that in doing so he might eventually regain the ability to speak.[238]

Link saved a Sheikah man named Lueburry from Monsters in Suthorn Forest, and after hearing his story, Lueburry entrusted Link with the Sword of Might that he had created using Might Crystals from the Still World.[239] Lueburry also gave Link the blue hood and cloak that he wears.[240] When Link set off to defeat Ganon in the Suthorn Ruins, Lueburry provided him with the Bow of Might and Bombs of Might as well.[241]

At the beginning of Echoes of Wisdom, Link faces off against Ganon. At first he seems to be victorious, but then Ganon's Trident creates a Rift that pulls him into the Still World. Before being completely engulfed, he shoots an Arrow at the Crystal that Zelda is trapped in, ultimately enabling her to escape.

After fleeing from Hyrule Castle, Zelda comes across Link's hometown, Suthorn Village. One of the villagers laments that he is not around to help them with the recent trouble.[242] Inside the Suthorn Ruins, an Echo of Link appears as a Sub-Boss. This Link carries the Sword of Might and the Hylian Shield. His Hylian Shield can be pulled away and destroyed with Tri's Bind ability. Echoes of Link also appear as Sub-Bosses in the Gerudo Sanctum and the Eldin Temple, where they wield the Bow of Might and Bombs of Might, respectively.

Link and Zelda are briefly reunited after Zelda defeats Ganon, but he is soon attacked by Null and trapped within a Crystal.

When an Echo of Zelda created by Null attempts to obtain the Triforce, it splits into three pieces. One piece goes into the Still World, where it goes to Link. The real Zelda reunites with Link in the Stilled Ancient Ruins. She returns Link's Sword, Bombs, and Bow to him, and the two enter Null's Body together. At the end of the Dungeon, they fight Null together and retrieve the final piece of the Triforce from it. After Zelda and Link return from defeating Null, Link is shown speaking to the King of Hyrule, indicating that with Null's defeat Link regained his ability to talk.

Abilities

Link is depicted throughout the series as an impressive swordsman. He usually begins his adventure as an average boy with little to no swordsmanship skills. When trouble arises, however, Link demonstrates a natural aptitude for the ways of the sword and is able to best his enemies easily: in The Wind Waker, Link goes to Orca to learn how to wield a sword in order to help Tetra from the Forest of Fairies.[243] It is further noted by Orca himself that Link's ability to use a sword is firmly present in his veins.[244] As the game progresses, Link becomes known for his swordsmanship as well as his ability to quickly adapt to a wide variety of items and skillfully wield them, such as the Boomerang, the Bow, and the Grappling Hook, among others.

In some games, Link can learn advanced sword techniques and complicated move-sets: in The Minish Cap, the Blade Brothers teach the young hero various sword skills by using Tiger Scrolls, and in Twilight Princess, the Hero's Spirit shares his knowledge of the sword by teaching Link seven Hidden Skills to help him become more powerful and save Hyrule.

Additionally, Link is portrayed as having an excellent physical condition, performing backflips easily as well as being able to best others in sumo-wrestling, as seen in Twilight Princess. However, despite this, Link is usually defenseless without a sword or an item. This is depicted in The Wind Waker, where Link loses his sword after being launched into the Forsaken Fortress and must use his stealth abilities to get it back: if he is spotted by an enemy, he quickly surrenders due to his inability to fight back.[245] Although in some games Link is easily able to pick up large stones or push blocks many times his size, other games require him to use special bracelets or gauntlets to further increase his strength, such as the Power Bracelet or the Titan's Mitt.

As seen in The Adventure of Link, A Link to the Past, and Ocarina of Time, Link is capable of using magic spells such as Din's Fire provided that he possesses a Magic Meter, which is usually granted to him by a Great Fairy.

Link is also talented in playing a wide variety of instruments. This is first shown in the original The Legend of Zelda, in which the young hero plays the Recorder to open up secret entrances or transport him to various parts in the overworld. Since then, Link has competently played other instruments such as the Ocarina, a pan flute, a guitar, the drums, and a Harp, all of which play a major role in each of the respective games in which they appear. Not only is Link a proficient instrument player: he is also adept in using a conductor's baton to conduct other players.

After receiving Rauru's arm in Tears of the Kingdom, Link gains the ability to use the mysterious powers of the Zonai, such as Ultrahand and Recall.

Other Appearances

Link is also featured in other media, including comics and mangas based on the games, animated shows, and the Super Smash Bros. series. Unlike the games in the main series, Link has actual dialogue in many of these appearances instead of being a silent hero.

Link has also made several cameo appearances in various games and other media.

Other Heroes of Hyrule

Besides the iterations of Link that appear in the games, the backstory to some of the games feature additional unnamed heroes of Hyrule who have a similar appearance to Link.

Goddess's Hero

Main article: Hylia's Chosen Hero

In Skyward Sword, it mentions that there was another hero a long time ago, who was Hylia's chosen hero. It is only known that Her Grace gave the Sailcloth to her chosen hero long ago.[246]

Hero from the Minish Legend

Main article: Hero of Men

The back story of The Minish Cap, tells of the Minish Legend. In the Minish Legend, the Hero of Men, a hero clad in green clothes but lacking Link's traditional green hat, arose to fight the demons attacking the world. This Minish Legend is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts the Hero of Men receiving the Picori Blade and the Light Force from the Minish, while in the other, it shows the hero confronting the monsters that were attacking Hyrule.

Hero of the Four Sword

The back story of Four Swords describes how prior to the events of the game, Vaati attacked Hyrule kidnapping young girls. The knights of Hyrule fought bravely against Vaati, but could not defeat him. A lone traveling boy appeared wielding the Four Sword. The boy's sword split his body into four and they defeated Vaati and sealed him away into the Four Sword. After defeating Vaati, the boy vanished into the forest, leaving behind his sword. The people of Hyrule built the Four Sword Sanctuary protect the Four Sword and its seal on Vaati.

According to Hyrule Historia, this hero is known as the Hero of the Four Sword and is not the same hero who appears in The Minish Cap or Four Swords, but is another hero who appears in between the two games. Hyrule Historia describes him as someone about whom little is known, but he is possibly a descendant of the hero who previously defeated Vaati in The Minish Cap.[18]

Ancient Hero

Main article: Ancient Hero

10,000 years before the events of Breath of the Wild, an Ancient Hero fought alongside the Princess, the four Divine Beasts and numerous Guardians to seal Calamity Ganon away beneath Hyrule Castle.[citation needed]

Hero of Light

The following section is not part of the Zelda canon and should not be taken as such.

In Ancient Stone Tablets, one of two original Legend of Zelda games made for the Satellaview, the avatar characters of BS-X: The Town Whose Name Was Stolen replace Link as the central heroes, who could be male or female depending on the player's settings, and become known as the Hero of Light. Six years after the events of A Link to the Past and during Link's absence, Hyrule's long peace comes to a sudden end as Princess Zelda suffers from reoccurring dreams of evil to come. She and Aginah then witness a flash of light in the forest and upon arriving to investigate, find an unconscious youth and bring them to rest at Sahasrahla's old hideaway. Zelda senses that the youth may be endowed with the power of courage, and believes that they may be the Hero of Light.

The young hero was then given the task to locate several stone tablets and eventually learns that though Link had defeated Ganon previously in the last game, his spirit had lived on through his malice. Ganon had learned of and coveted the power of the Hero of Light, and had subsequently managed to summon the hero into Hyrule, hoping to obtain the hero's power to be fully reborn. Once Ganon was defeated, the Hero of Light returned the Master Sword they had used to its pedestal and returned to where they had come from in a flash of light.

Age

During an Iwata Asks for Ocarina of Time 3D, Shigeru Miyamoto stated that Link is about 12 in The Legend of Zelda;[247] however, according to Hyrule Historia, Link is 10.[167] As stated in The Official Nintendo Player's Guide,[248] Hyrule Historia,[167] and by Shigeru Miyamoto during the Iwata Asks for Ocarina of Time 3D,[247] Link is 16 in The Adventure of Link.

In the same Iwata Asks, Miyamoto stated that in Ocarina of Time, Link is 9 as a child and 16 as an adult;[249] however, The Legend of Zelda: Ocarina of Time—Official Nintendo Player's Guide by Nintendo Power states that he is 10 as a child.[250] According to the Ocarina of Time Link amiibo description, he is 17 as an adult.[251]

At the start of The Wind Waker, Link is given the Hero's Clothes to wear on his birthday, which are to be worn by the boys of Outset Island upon reaching the same age as the Hero of Time when he set out on his journey.[252] Taking into account the age of the Hero of Time revealed in the Iwata Asks interview, the Hero of Winds would be around 9 years old when he sets out on his journey; however, The Legend of Zelda: The Wind Waker—The Official Nintendo Player's Guide by Nintendo Power,[253] Zelda Box,[254] Encyclopedia,[255] the Toon Link Trophy in Super Smash Bros. Brawl,[256] and the description for the Toon Link amiibo all state he is 12 years old.[257]

In an interview with Club Nintendo in 2005, Eiji Aonuma stated that Link is 17 years old in Twilight Princess;[258] however, in an interview with Nintendo Dream the following year, Aonuma said Link is 16 years old.[259] The Legend of Zelda: Twilight Princess—PRIMA Official Game Guide by Prima Games and Enterplay's Trading Card for Link both refer to him as 17 years old.[260][261]

According to Hyrule Historia, Link from Skyward Sword is 17 and a half years old.[262]

Due to the Slumber of Restoration, Link is chronologically over 100 years old in Breath of the Wild, although the Slumber appears to have allowed him to retain a young biological age - in fact, he is refused service at the Noble Canteen in Gerudo Town because of this.[263] He is however allowed to climb Mount Lanayru, which requires one to be at least 17 years old to climb. Link is said to be a similar age to Zelda.[citation needed] One of the Memories reveals Zelda turned 17 a century prior, making Link somewhere around 117 years old.

Trivia

  • Shigeru Miyamoto has said that Link's green tunic and hat were inspired by Disney's version of Peter Pan.[264]
  • In The Adventure of Link, Link appears to speak when he finds the Mirror in Saria Town, saying "I found a mirror under the table." Link also appears to speak while inspecting the fireplace in the town of Kasuto, saying "Looks like I can get in the fireplace." In Breath of the Wild, he speaks when examining the cooked fish around the Campfire in Lurelin Village, commenting, "These grilled fish look really good. I wonder if they were caught locally...". This also occurs when he looks at Paya's diary, saying, "Must be Paya's diary. Must not look... Must not look... Must not look...". Furthermore, in the Japanese version of Breath of the Wild, the Adventure Log is written entirely from Link's perspective.
  • In A Link to the Past, Link's Awakening, Oracle of Ages, Oracle of Seasons, The Minish Cap or any other sprite-based game of the series when Link faces east, he swings his Sword as if he was right-handed, due to Link's sprite being flipped horizontally; this also happens when Link performs a Spin Attack while facing east, spinning the opposite direction to what he normally would.
  • In A Link to the Past, for unknown reasons, Link's hair appears as pink; in official art for the game, it is a light brown.
  • Using the Iron Boots in the pool in the Lakeside Laboratory and comparing to the measuring graph, Link stands 1.7 m (5'7") tall as an adult in Ocarina of Time.
  • Early screenshots of Majora's Mask show Link with an item resembling a Mask of his adult face. This has led many to believe that an adult version of Link was originally planned to be in the game; however, the Mask is not present in the final version and was likely replaced by the Fierce Deity's Mask. Concept art for an adult Link also appears in the Hyrule Historia book, with the explanation that his inclusion may have been a prototype for the Fierce Deity form. Fierce Deity Link's model and animations are based on Link wielding Biggoron's Sword as an adult in Ocarina of Time.
  • In the German and Italian versions of The Minish Cap, Smith is Link's uncle rather than his grandfather.[citation needed]
  • Since the Hero's Spirit in Twilight Princess is the Hero of Time, this makes Twilight Princess the first game to feature a Link having proper conversations on his own as opposed to simple responses chosen by the player or utterances during gameplay, as well as having two Links meet in canon content that are of different eras.[152]
    • The second instance of the latter is when Link from Breath of the Wild can summon the hero from Twilight Princess in wolf form to aid him on his adventure.
  • The Links featured in Skyward Sword and Breath of the Wild are the only Links that are right-handed.
    • Link also appears as right-handed in the Wii version of Twilight Princess, in Ocarina of Time 3D's Master Quest, and in Hero Mode in Twilight Princess HD.
    • While the Link from Skyward Sword is right-handed, his appearance in Mario Kart 8 is shown as left-handed, as he holds the Master Sword with his left hand when doing a trick. The same goes for Breath of the Wild Link.
  • Though most characters in the series named Link are the protagonist, there are a few exceptions. Such as Sera's pet Cat from Twilight Princess, Abe and Rose's pet Pig in The Wind Waker and Gorons named Link in Ocarina of Time and Majora's Mask.
  • Hyrule Historia suggests the possibility that each "Link" may have all had different names, a reference to how Link can be named anything in the games.[265]
    • The exception to this is Breath of the Wild's Link, who is explicitly named as such and whose name can not be customized by the player.
  • A life-sized statue of Link based on official Tears of the Kingdom artwork was displayed at Nintendo Live 2022.

Nomenclature

According to Shigeru Miyamoto, Link's name comes from the fact that, during development of The Legend of Zelda, he was the link between the past and the future, which was the original setting for the game.[266] Miyamoto has also stated that Link is named after the fact that he connects people together.[267]

According to Eiji Aonuma, Link is named after that fact that he links the player to the game.[268]

Names in Other Regions
LanguageNamesMeanings
The United Kingdom of Great Britain and Northern Ireland
EnglishBRBritish
Link (SSBUSuper Smash Bros. Ultimate)[277] 
Japan
Japanese
  • リンク (Rinku) (TLoZThe Legend of Zelda | TAoLThe Adventure of Link | LALink's Awakening | TotKTears of the Kingdom | EoWEchoes of Wisdom | SSBUSuper Smash Bros. Ultimate)[285][286][287][288]
  • あなた(リンク) (Anata (Rinku)) (ALttPA Link to the Past)[284]
  •  
  • You (Link)
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
  • 林克 (EoWEchoes of Wisdom)
  • 林克 (LínkèLink) (SSBUSuper Smash Bros. Ultimate)[289]
  •  
  •  
The People's Republic of China
ChineseSISimplified
  • 林克 (Línkè) (TLoZThe Legend of Zelda)[310]
  • 林克 (Lín kè) (TAoLThe Adventure of Link)[308]
  • 林克 (EoWEchoes of Wisdom)
  • 林克 (LínkèLink) (SSBUSuper Smash Bros. Ultimate)[309]
  •  
  •  
  •  
  •  
The Kingdom of the Netherlands
Dutch
Link (TLoZThe Legend of Zelda | TAoLThe Adventure of Link | TMCThe Minish Cap | EoWEchoes of Wisdom | SSBUSuper Smash Bros. Ultimate | HWAoCHyrule Warriors: Age of Calamity)[291][292][293][294] 
The French Republic
FrenchEUEuropean
Link (TLoZThe Legend of Zelda | TAoLThe Adventure of Link | LALink's Awakening | LADXLink's Awakening DX | TMCThe Minish Cap | EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate | HWAoCHyrule Warriors: Age of Calamity)[278][279][280][281][282][283] 
Canada
FrenchCACanadian
Link (EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate | HWAoCHyrule Warriors: Age of Calamity)[311][312] 
The Federal Republic of Germany
German
Link (TLoZThe Legend of Zelda | TAoLThe Adventure of Link | ALttPA Link to the Past | LADXLink's Awakening DX | TMCThe Minish Cap | EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate | HWAoCHyrule Warriors: Age of Calamity)[299][300][301][302][303][304][305][306] 
The Italian Republic
Italian
Link (TLoZThe Legend of Zelda | TAoLThe Adventure of Link | ALttPA Link to the Past | LALink's Awakening | LADXLink's Awakening DX | MMMajora's Mask | TMCThe Minish Cap | EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate)[269][270][271][272][273][274][275][276] 
The Republic of Korea
Korean
  • 링크 (EoWEchoes of Wisdom)
  • 링크 (LingkeuLink) (SSBUSuper Smash Bros. Ultimate)[307]
  •  
  •  
The State of Israel
Modern Hebrew
לינק (línk) (SSBUSuper Smash Bros. Ultimate)[290] 
The Federative Republic of Brazil
PortugueseBRBrazilian
Link (EoWEchoes of Wisdom) 
The Russian Federation
Russian
Линк (Link) (TLoZThe Legend of Zelda | EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate)[295][296][297] 
Latin America
SpanishLALatin American
Link (EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate)[298] 
The Kingdom of Spain
SpanishEUEuropean
Link (TLoZThe Legend of Zelda | TMCThe Minish Cap | EoWEchoes of Wisdom | HWDEHyrule Warriors: Definitive Edition | SSBUSuper Smash Bros. Ultimate)[313][314] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Open your eyes... Wake up, Link... — Zelda (Breath of the Wild)
  2. 2.0 2.1 A Link to the Past manual, pg. 8
  3. A Link to the Past manual, pg. 3
  4. The Legend of Zelda: A Link to the Past—Nintendo Player's Guide, Nintendo of America, pg. 111
  5. The Legend of Zelda: A Link to the Past—Nintendo Player's Guide, Nintendo of America, pg. 113
  6. Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. (Link's Awakening DX manual, pg. 4)
  7. It seems the time has come for the boy without a fairy to begin his journey... — Great Deku Tree (Ocarina of Time 3D)
  8. What? Your name is also Link? Then you must be the legendary Dodongo Buster and Hero, Link! — Link (Ocarina of Time 3D)
  9. Wait a minute! WOW! You have earned 1,000 points! Young man, you are a genuine ghost hunter! — Poe Collector (Ocarina of Time 3D)
  10. Art & Artifacts, Dark Horse Books, pg. 69
  11. Kid, I like you! How's about you and I become Sworn Brothers?! No, there's no big ceremony involved! Just take this as a token of our friendship! — Darunia (Ocarina of Time)
  12. The Legend of Zelda: Majora's Mask 3D—Prima Official Game Guide, Prima Games, pg. 185
  13. The Legend of Zelda: Oracle of Seasons and Oracle of Ages—Official Strategy Guide, BradyGames, Pocket Guide, pg. 27 (OoSOracle of Seasons)
  14. Time, Nature... Hero of the essences, I am Din, Oracle of Seasons. Hurry, Link! You've beaten Veran, but Twinrova's plans are not yet thwarted! — Din (Oracle of Ages)
  15. Link! Hero of the Zoras! — Zora (Oracle of Ages)
  16. The Legend of Zelda: Oracle of Seasons and Oracle of Ages—Official Strategy Guide, BradyGames, Pocket Guide, pg. 22 (OoAOracle of Ages)
  17. Thanks to you, our seawater is clean again, and Jabu-Jabu's health has returned. All is well. I never go back on my word. I dub you Zora Hero and permit you to enter Jabu-Jabu. — King Zora (Oracle of Ages)
  18. 18.0 18.1 Hyrule Historia, Dark Horse Books, pg. 82 (FSFour Swords)
  19. OHHHHH! You saved up 60 points! You've earned a Gold Membership! To you, our latest Gold Member, Beedle's Shop Ship offers a fabulous gift! It will be arriving soon at a red postbox near you. I hope you'll await it anxiously! And on top of that most special of gifts, you shall be treated as a VIP in our store! — Beedle (The Wind Waker HD)
  20. To all Gold Membership Holders:



    Thank you so very much for your continued
    patronage of Beedle Shop Ships.


    It has come to my attention that you have
    earned 60 shopping points. This entitles
    you to Gold Membership in my stores.

    All Gold Membership holders receive a
    special gift of one Fill-up Coupon that
    fills your stock of items.

    When you find yourself running low on
    items, bring this coupon to your nearest
    Beedle Shop Ship for an instant fill-up.
    (Does not apply to all products.) Beedle

    — Beedle (The Wind Waker)
  21. Surely, from this moment on, you shall be known as the Hero of Winds... — King of Red Lions (The Wind Waker)
  22. OHHHHH! You saved up 30 points! You've earned a Silver Membership!!! We give a luxurious gift to all of our Silver Members. It's the least we could do! I'll send it to you shortly. It should be arriving at a postbox near you any day! Promise me you'll wait anxiously for it! Next, try to earn our Gold Membership! — Beedle (The Wind Waker HD)
  23. Notice to Silver Membership Holders:



    Thank you for your frequent patronage of
    Beedle Shop Ships.


    Since you have earned 30 points, you have
    been granted Silver Membership. All Silver
    Membership holders receive a special gift
    of one Complimentary ID.
    It is valid at all Beedle Shop Ships, so
    bring it to a shop ship near you.


    I look forward to your future patronage.
                                             Beedle

    — Beedle (The Wind Waker)
  24. The Legend of Zelda: The Wind Waker HD PRIMA Official Game Guide, Prima Games, pg. 70
  25. So, you're the new Wind Waker, are you? — Zephos (The Wind Waker HD)
  26. 26.0 26.1 Only one of you can be the true Hero of Light! Don't let your friends grab the treasure, or you'll be left in the dark! — N/A (Four Swords Adventures)
  27. 27.0 27.1 ...And the Hero of Darkness is the player who caused the most problems. (Four Swords Adventures manual, pg. 19)
  28. 28.0 28.1 In our world, we've long believed that the Hero would appear as a divine beast. — Midna (Twilight Princess HD)
  29. Apparently, in this woman's village, they've guarded something for the heavenly messenger for generations, so they await him. — Ilia (Twilight Princess HD)
  30. 30.0 30.1 The princess of twilight, whose stories are handed down alongside those of the Hero of Twilight..., Her helmet can be found at the temple ruins soaked in the waters of Regencia River. — Misko's EX Journal (Breath of the Wild)
  31. Hello, Heroic Brother! Nice to see you again! — Goron (Twilight Princess HD)
  32. Master Link, is it? — Auru (Twilight Princess HD)
  33. Well, actually... It was about the messenger to the heavens who held the rod... — Ilia (Twilight Princess HD)
  34. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 33
  35. What is it, Recruit? Eh? You want to leave through this door? Well, I can tell just by looking at you that you aren't adequately prepared. There are all sorts of strange beasts on the other side of this door. It's not the kind of place you want to go without a sword! — Guard (Spirit Tracks)
  36. First, she created Fi. She made the spirit that resides in your sword to serve a single purpose: to assist her chosen hero on his mission. — Zelda (Skyward Sword)
  37. Hyrule Historia, Dark Horse Books, pg. 8
  38. That's not much of a name, is it? How about I add a model number to your name like my friends have got? LD-Link-16... ? — Lanayru (Skyward Sword)
  39. I fear I spent far too long teasing and toying with you. The girl's presence has all but faded from this place, which means there's no reason to linger here. Good-bye, sky child. Run and play this time. Get in my way again, though, and you're dead. — Ghirahim (Skyward Sword)
  40. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 95
  41. Oh, Hero of Hyrule, I can hold the beast at bay for only so long. — Hilda (A Link Between Worlds)
  42. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 178
  43. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 115
  44. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 52
  45. It's the legendary and only bird-man research assistant! — Branli (Breath of the Wild)
  46. Creating a Champion, Dark Horse Books, pg. 384
  47. These are all of the ancient songs that I have discovered. I will continue my journey, hoping the day will come when I can pass them on to the Champion of Hyrule. — Kass's Journal (Breath of the Wild)
  48. Creating a Champion, Dark Horse Books, pg. 376
  49. Well, this Link is technically a different person from the Link you fought before. This incarnation is known as the Hero of the Wild. — Palutena (Super Smash Bros. Ultimate)
  50. They say a long time ago the Hylian Champion had a legendary sword—the sword that seals the darkness. — Bludo (Breath of the Wild)
  51. The Legend of Zelda: Breath of the Wild Explorer's Guide, Nintendo of America, pg. 41
  52. Sir... Sir Link... My Cuccos... My precious Cuccos... — Cado (Breath of the Wild)
  53. Creating a Champion, Dark Horse Books, pg. 59
  54. The Legend of Zelda: Breath of the Wild Explorer's Guide, Nintendo of America, pg. 93
  55. Creating a Champion, Dark Horse Books, pg. 65
  56. The Legend of Zelda: Breath of the Wild Explorer's Guide, Nintendo of America, pg. 40
  57. [1] , Facebook (video), published January 5, 2024, retrieved June 20, 2024.
  58. Link...Hero of the Dive. Thank you for sharing this important update with me! — Gruve (Tears of the Kingdom)
  59. Master Link... Good morning. — Paya (Tears of the Kingdom)
  60. Thanks, Mr. Link! I can't wait for our next lesson with you! — Sefaro (Tears of the Kingdom)
  61. Well, if it ain't Professor Link! — Uma (Tears of the Kingdom)
  62. I am quite surprised to learn that you are the legendary swordsman, Sir Link. — Yona (Tears of the Kingdom)
  63. 63.0 63.1 63.2 63.3 The Crystal Trap, Simon & Schuster, pg. 121
  64. The Hero
    Link
    — N/A (Hyrule Warriors: Definitive Edition)
  65. Hero of Hyrule
    LINK
    — N/A (Super Smash Bros. for Wii U)
  66. Champion of Hyrule
    LINK
    — N/A (Super Smash Bros. Ultimate)
  67. It is time to test your worth, Hero. — Monk Maz Koshia (Hyrule Warriors: Age of Calamity)
  68. Lady Mipha... Master Link is still engaged in battle toward the back... — Zora Captain (Hyrule Warriors: Age of Calamity)
  69. Link
    Silent Knight
    — N/A (Breath of the Wild)
  70. THIEF, Tarin's taking a nap at home. I don't know how he can sleep on such a nice day! It makes me want to sing a song... Yes, the song is 'Ballad of the Wind Fish!' — Marin (Link's Awakening DX)
  71. Some time ago, before the king of Hyrule unified this country, there was a fierce war. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come! — Deku Tree Sprout (Ocarina of Time 3D)
  72. Art & Artifacts, Dark Horse Books, pg. 162
  73. The Legend of Zelda: Ocarina of Time—Perfect Guide, Versus Books, pg. 23
  74. You... You must be a nice guy! Must be! You must be! Please, Mr. Nice Guy! Please! — Master Craftsman's Son (Ocarina of Time 3D)
  75. Hey, you! "Mr. No-Fairy!" What's your business with the Great Deku Tree? Without a fairy, you're not even a real man! — Mido (Ocarina of Time 3D)
  76. What's your name? [Link] Link? That's a nice name, but... How about...Grasshopper? That's the name Romani gives you. — Romani (Majora's Mask 3D)
  77. Hello, Mr. Fairy! — Tingle (Majora's Mask 3D)
  78. I found him, green hat boy... — Kafei (Majora's Mask 3D)
  79. The Legend of Zelda: Oracle of Seasons and Oracle of Ages—Official Strategy Guide, BradyGames, Pocket Guide, pg. 97 (OoSOracle of Seasons)
  80. The Legend of Zelda: Oracle of Seasons and Oracle of Ages—Official Strategy Guide, BradyGames, Pocket Guide, pg. 66 (OoAOracle of Ages)
  81. Hmmph! Well, I might consider it if the fairy will do as I ask... Mr. Fairy! Can you get in that outdoor bath?
    Just don't open any doors before you finish doing what I tell you! You'll fail if you do!
    — Knuckle (The Wind Waker)
  82. By the way, Mr. Customer, are you acquainted with that adorable little pirate girl? — Beedle (The Wind Waker)
  83. Please, Mr. Fairy... Rescue poor Tingle from this place, and take him to where you and your kind live in splendor! — Tingle (The Wind Waker HD)
  84. Hoorayyy! Yayyy! Yayyy! Oh, thank you so much, Mr. Sailor! This is our thanks to you! It's been passed down on our island for many years, so don't tell the island elder, OK? Here...Heart Icon Please accept this Treasure Chart! — Salvatore (The Wind Waker HD)
  85. Oh! Tingle knows all, Mr. Fairy! — Tingle (Four Swords Adventures)
  86. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 33
  87. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 29
  88. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 55
  89. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 54
  90. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 74
  91. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 69
  92. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 86
  93. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 9
  94. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 48
  95. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 72
  96. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 53
  97. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 36
  98. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 32
  99. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 39
  100. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 27
  101. Oh, Mr. Fairy. Hello. — Ankle (The Minish Cap)
  102. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 41
  103. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 21
  104. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 85
  105. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 39
  106. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 42
  107. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 19
  108. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 74
  109. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 39
  110. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 71
  111. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 62
  112. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 76
  113. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 68
  114. The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 81
  115. Oh, it is you? Thanks for that business with the elder, Brother. — Goron (Twilight Princess HD)
  116. Well, fear not, Brudda, for Malo Mart has proposed a townspeople-relief plan as an answer to the lamentations of the common man! — Gor Ebizo (Twilight Princess HD)
  117. Well, good luck, Mr. Important Hero! — Midna (Twilight Princess HD)
  118. Greetings, Mr. Link! — Postman (Twilight Princess HD)
  119. ...Uh, look, Mr. Heavy, at any rate, neither the money nor the carving is here, so I can't repay you. — Dr. Borville (Twilight Princess HD)
  120. Stop... THIEF! — Trill (Twilight Princess)
  121. So Gongoron got away, Goro-LinkAppears in-game as the player's chosen name.? I saw him head east! Catch him quick so you can play with me next! — Child Goron (Phantom Hourglass)
  122. Come to think of it, you might be just the person I need! You seem to be pretty good with the ladies... ...Ugh, I can't believe I just said that. But whatever! Let's do this! Bladey! I have a task for you! — Cawlin (Skyward Sword HD)
  123. Master Shortpants! I offer assistance! I can now detect Mistress Fi's thought waves, vrrt! — LD-301S Scrapper (Skyward Sword)
  124. Welcome, Mr. Great Hero! I have some big news for you. You may know me as the rental guy. But now I'm in the sales biz too! — Ravio (A Link Between Worlds)
  125. Oh, Mr. Hero, sir! Mimi finally found it! A blue birdie! That's must be why Princess Styla's curse went away! Mimi's a hero too, teehee! Hey! Mr. Hero, sir! What's a "curse"? Hey, what is it? Tell me, tell me! — Mimi (Tri Force Heroes)
  126. In fact! From now on, I henceforth and hereby dub thee...
    My Numero Uno Chum!!
    Even without a Friendly Token, I know my Numero Uno Chum has my back. We'll be chums forever!
    — Faux Hero (Tri Force Heroes)
  127. [Show me around!] Not likely! I'm on guard duty, Buster! Serious business! No time for tours! Grumble... Sorry for the yelling...and the grumbling. — Thadd (Breath of the Wild)
  128. Hey! Captain Snoop! You want to get out of my personal space or what? Ever heard of the concept of a PRIVATE conversation? — Amira (Breath of the Wild)
  129. ♪Eeeeeeeee!♪ You look adorable!! Ahhh heeheehee... Just as I thought! You make for quite a good-lookin' gal. That's a traditional Gerudo outfit. It's such a striking look around here, I doubt anyone would even suspect that you're a man! — Vilia (Breath of the Wild)
  130. Anywaaay. Linky! Do you remember any dreams from your time in the Slumber of Restoration? You don't look like you've changed a bit in the last 100 years, but SOMETHING must have happened in all that time! — Purah (Breath of the Wild)
  131. Could it be? Linny?! It is! It's Linny!! — Kodah (Breath of the Wild)
  132. Right, little guy? — Daruk (Breath of the Wild)
  133. Hey there, Mr. Cute Voe. — Muava (Breath of the Wild)
  134. Huh? You... Could it be?! You're Mr. Hero! Mr. Hero is here! — Chio (Breath of the Wild)
  135. Mr. Traveler, don't give it a second thought—just take a load off at the inn. — Leop (Breath of the Wild)
  136. And as Ms. Boots spins her wheels on it, we'll grow closer... And closer... And then... — Bozai (Breath of the Wild)
  137. That being said... You look adorable! With those clothes, anyone around here might think you're a nice girl! — Vilia (Breath of the Wild)
  138. Well, if it isn't Acorn Boy! Round this farm, you're a VIP, far as I'm concerned. Here to trade three acorns for a bottle of our fresh milk again? — Dantz (Tears of the Kingdom)
  139. Linky! Did you SEE that?! — Purah (Tears of the Kingdom)
  140. Hey, Linny! Listen up! I found a suuuper-old story in an ancient manuscript while organizing the inn's bookshelf with Finley. — Kodah (Tears of the Kingdom)
  141. Good evening, Mr. uh... Mr. Customer, sir! — Ami (Tears of the Kingdom)
  142. Hello, Mr. Fashionable. — Brokka (Tears of the Kingdom)
  143. Hey, Mr. Hero! I did the treasure hunt and played with the Koroks! Everyone had fun, and it's all thanks to you, Mr. Hero! — Walton (Tears of the Kingdom)
  144. Ah! Mr. Swordsman! Welcome to Tabantha Bridge Stable! — Kenyo (Tears of the Kingdom)
  145. Ah, Mr. Traveler! Are you interested in these footprints? — Shibo (Tears of the Kingdom)
  146. Oh, Swordsman! Sorry, I didn't mean to leave you out of the conversation. — Josha (Tears of the Kingdom)
  147. So? Linky will help us! You dooo want to see our amazing inventions, right? Right! — Purah (Hyrule Warriors: Age of Calamity)
  148. Hyrule Historia, Dark Horse Books, pg. 85
  149. 149.0 149.1 The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 36
  150. 150.0 150.1 Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come! — Deku Tree Sprout (Ocarina of Time)
  151. Encyclopedia, Dark Horse Books, pg. 270
  152. 152.0 152.1 152.2 Hyrule Historia, Dark Horse Books, pg. 118
  153. 153.0 153.1 Your path seems to mirror your father's... You've dedicated yourself to becoming a knight as well. — Zelda (Breath of the Wild)
  154. Encyclopedia, Dark Horse Books, pg. 18,(SeriesThe Legend of Zelda Series) 219,(TLoZThe Legend of Zelda) 223,(TAoLThe Adventure of Link) 228,(ALttPA Link to the Past) 233,(LALink's Awakening) 239,(OoTOcarina of Time) 244,(MMMajora's Mask) 250,(OoAOracle of Ages) 254,(OoAOracle of Ages) 258,(TWWThe Wind Waker) 263,(FSFour Swords) 265-266,(FSAFour Swords Adventures) 270,(TMCThe Minish Cap) 276,(TPTwilight Princess) 282,(PHPhantom Hourglass) 288,(STSpirit Tracks) 300,(ALBWA Link Between Worlds) 305 (TFHTri Force Heroes) & 308 (ZG&WZelda (Game & Watch))
  155. Rise, Link... The time has come for you to awaken... — Fi (Skyward Sword HD)
  156. The Crystal Trap, Simon & Schuster, pg. 1
  157. Oracle of Ages (Wessel), Scholastic, pg. 6
  158. What's happening to Link? (Nintendo Magazine, 2021 Winter, pg. 19)
  159. Link — Allies (Hyrule Warriors: Age of Calamity)
  160. Link — N/A (Mario Kart 8 Deluxe)
  161. 161.0 161.1 Encyclopedia, Dark Horse Books, pg. 18
  162. Encyclopedia, Dark Horse Books, pg. 13
  163. You who have been sent by the goddesses... You should be able to gather the three pieces... — Sage (Twilight Princess)
  164. 164.0 164.1 Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time! — Demise (Skyward Sword)
  165. If a person who has an evil heart gets the Triforce, a Hero is destined to appear...and he alone must face the person who began the Great Cataclysm. — Maiden (A Link to the Past)
  166. Hyrule Historia, Dark Horse Books, pg. 106
  167. 167.0 167.1 167.2 Hyrule Historia, Dark Horse Books, pg. 108
  168. Though your valiant efforts to break the curse were successful, I was doomed before you started... Yes, I will pass away soon... But do not grieve for me... I have been able to tell you of these important matters... This is Hyrule's final hope... — Great Deku Tree (Ocarina of Time)
  169. The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time.... Therefore, your spirit was sealed here for seven years. And now that you are old enough, the time has come for you to awaken as the Hero of Time! — Rauru (Ocarina of Time)
  170. Hey, have you seen your old friends? None of them recognized you with your grown-up body, did they? That's because the Kokiri never grow up! Even after seven years, they're still kids! — Deku Tree Sprout (Ocarina of Time)
  171. Except for the Kokiri, people who come into the forest end up lost. They all become Stalfos. — Fado (Ocarina of Time 3D)
  172. Heh heh heh. Are you going to become one...too? Heh heh! — Fado (Ocarina of Time 3D)
  173. 173.0 173.1 Hyrule Historia, Dark Horse Books, pg. 110
  174. Although I accepted life as the hero, I could not convey the lessons of that life to those that came after. At last, I have eased my regrets. — Hero's Spirit (Twilight Princess)
  175. Today is a day to celebrate! It is the day that you become the same age as the young hero spoken of in all the legends. — Link's Grandma (The Wind Waker)
  176. Surely from this moment on, you shall be known as the Hero of Winds... Link! Hero of Winds! Go forth! To Hyrule! To Zelda's side! — King of Red Lions (The Wind Waker)
  177. You got the Smith's Sword! It's a sharp blade made by your grandfather. — N/A (The Minish Cap)
  178. Princess Zelda is here. She'd like to know if you'd join her at the festival. — Smith (The Minish Cap)
  179. Don't lose it. And while the two of you may be childhood friends, remember... Zelda is the princess of Hyrule. — Smith (The Minish Cap)
  180. The Picori Blade and the Bound Chest spoken of in Hylian lore... This chest must hold that which I seek! I’ll relieve you of its contents now. — Vaati (The Minish Cap)}
  181. ...?!? Empty? There was nothing in there but a rabble of monsters? — Vaati (The Minish Cap)
  182. The princess with the mystic aura... ...The power that was gifted to the people of Hyrule still flows within the veins of the ladies of its royal family? Interesting... If I leave you now, you'll only cause me trouble later. That will never do. To stone with you! — Vaati (The Minish Cap)
  183. The Picori, who forged the sacred blade, live deep within Minish Woods. They should be able to repair the broken blade and reforge the sword. — King Daltus (The Minish Cap)
  184. If Link has recovered, then yes, I would like to ask this of him. — King Daltus (The Minish Cap)
  185. You see, I, too, am on a quest to break a curse of Vaati's. And you say that reforging the sacred blade can break his curse, eh? Well, then you have found yourself a companion, my boy! My name is Ezlo. It's a pleasure to make your acquaintance. — Ezlo (The Minish Cap)
  186. Look at that. At first glance, it appears to be a mere stump, yes? No! That stump is a portal used by people long ago to adjust their size! With my help, you can use it to shrink down to Minish size. — Ezlo (The Minish Cap)
  187. Ah, yes. And you've come here now hoping to have the blade reforged? Hm... Well, if that's what you're after, you'll need four mystic elements. These elements are the crystalline forms of the energies of this world. Only by infusing the blade with these energies can a new blade be forged. — Gentari (The Minish Cap)
  188. Ah, we’ve got the Earth Element! You must go tell the elder at once! — Ezlo (The Minish Cap)
  189. If your conviction holds strong, head to Mount Crenel. There, you will find a man named Melari. Among all the Minish, there is no one more able to repair your sword. If you ask him, I am certain he will reforge your broken Picori Blade. — Gentari (The Minish Cap)
  190. So this is the elemental sanctuary, then... This is where we can infuse your blade with the power of the elements... — Ezlo (The Minish Cap)
  191. With the power of the four elements, your blade has become the Four Sword! — N/A (The Minish Cap)
  192. Hm? Who's there?!? What? Vaati! How did you get in here!? Uhn... What are you doing?!? — King Daltus (The Minish Cap)
  193. You all know of the power the Picori gave to mankind, do you not? The golden light force of limitless magical power... I want it!!! It is somewhere here in Hyrule! Go now, and bring me this power! Waste no time! Go forth at once, and bring me the light force! — Vaati (The Minish Cap)
  194. And the force of the golden light, embodied in Hyrule's princess, shone forth upon the lands. — Stained Glass (The Minish Cap)
  195. If that stained glass is accurate, Princess Zelda holds the light force! — Ezlo (The Minish Cap)
  196. Heh heh heh... So that's what it means... Ah ha ha haaaa... Ezlo, you really are too kind. First, you gave me my magic cap, and then you guide me here! You’ve been far too generous, but now, I no longer have any use for you. — Vaati (The Minish Cap)
  197. He ha ha ha ha… At last, I finally know the location of the light force! — Vaati (The Minish Cap)
  198. If Vaati is after the light force, he won't stop until he's drained Zelda! I doubt she will be able to survive the extraction process... Link! We must hurry to the roof of Hyrule Castle! — Ezlo (The Minish Cap)
  199. What... What is this madness? I have the power of a god! I have unstoppable might!!! How could I lose to a child?!? — Vaati (The Minish Cap)
  200. Well done, Link! I knew you could do it!! Now! Let's remove that curse from Princess Zelda! — Ezlo (The Minish Cap)
  201. If one with a just heart wears this cap, things can be made right again. Princess Zelda! Let your wishes be made real! — Ezlo (The Minish Cap)
  202. The hat is falling apart. It’s overflowing with the power of life! The hat has the power to turn the thoughts of its wearer into reality. Vaati’s heart was filled with evil, and that was reflected in what he became. But it seems that Zelda’s pure heart, coupled with the hat’s power... ...has created a miracle! — Ezlo (The Minish Cap)
  203. What’s this? The curse... Defeating Vaati seems to have broken the curse he cast upon me! — Ezlo (The Minish Cap)
  204. Hmm... It looks like the time for us to part has come. The Minish Door opens but once every century, and soon, it must close. I must leave you both now and return to my homeland. — Ezlo (The Minish Cap)
  205. Encyclopedia, Dark Horse Books, pg. 19
  206. So you were following after her... And you got separated from your own ship, huh? — Ciela (Phantom Hourglass)
  207. I hereby recognize our newest royal engineer... Link! Work hard, for we all rely on you, Link. — Princess Zelda (Spirit Tracks)
  208. Please watch over this land, my dear. And, Link... You must help her. — Anjean (Spirit Tracks)
  209. You've been friends since you were kids? Big deal. It doesn't change the fact that you float through life with your head in the clouds. — Groose (Skyward Sword)
  210. He's a student at the academy, like all of us. — Zelda (Skyward Sword)
  211. Hey, sleepyhead. I know how much you like to sleep in, so I'm guessing this letter will be your alarm clock this morning. Did I guess right? Rise and shine, Link! Today's the Wind Ceremony! You promised to meet before it starts, remember? You'd better not keep me waiting. — Zelda (Skyward Sword HD)
  212. This is the nature of places known as Silent Realms. They are domains of the spirit, accessible only to the goddess's chosen hero. This particular trial, Farore's Silent Realm, tests the limits of your courage. — Fi (Skyward Sword)
  213. That is your Spirit Vessel. When this vessel is full, it will signify you have successfully completed the trial, allowing your spirit to grow. — Fi (Skyward Sword)
  214. Ah, your sword! There can be no doubt. The sacred flames have purified this blade. Well done, Link. That sword holds tremendous power. — Impa (Skyward Sword)
  215. You are the chosen hero, and I, Zelda... I am the goddess reborn as a mortal. — Zelda (Skyward Sword)
  216. We must stop him from freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time. — Zelda (Skyward Sword)
  217. When Demise is finally gone, there will be no more need for the seal that binds him, and then I'll be able to wake up. — Zelda (Skyward Sword)
  218. Furthermore, I have detected the successful eradication of Demise. Your prayers to the Triforce have been heard. — Fi (Skyward Sword)
  219. It's best for everyone if you forget about your friend. The little goddess is mine now! My master may have perished in this age, but in the past he lives yet! I'm taking the girl back through that gate to help me revive the demon king! — Ghirahim (Skyward Sword)
  220. Look around us! As a child, I always dreamed of a world below. I wanted to see the surface with my own eyes and feel the land's warm breeze on my skin. I... I think I want to live here. I always want to feel solid ground beneath my feet, see the clouds above my head — Zelda (Skyward Sword)
  221. "The game takes place several years after A Link Between Worlds and features the same hero. Certain events bring him to the kingdom of Hytopia, where he dresses as he does in order to hide his heroic origins." — @NintendoAmerica on Twitter, October 22, 2015 (Archive)
  222. "There's no telling where the other hero candidates come from, but the player character you control is the true Hyrulian hero from A Link Between Worlds." — @NintendoAmerica on Twitter, October 22, 2015 (Archive)
  223. Link... You are the light—our light—that must shine upon Hyrule once again. Now, go... — Zelda (Breath of the Wild)
  224. The words of guidance you have been hearing since you awakened are from Princess Zelda herself. Even now, as she works to restrain Ganon from within Hyrule Castle, she calls out for your help. However, my daughter's power will soon be exhausted. Once that happens, Ganon will freely regenerate himself and nothing will stop him from consuming our land. Considering that I could no save my own kingdom, I have no right to ask this of you, Link... But I am powerless here... You must save her...my daughter. And do whatever it takes to annihilate Ganon. — King Rhoam (Breath of the Wild)
  225. I see... So you have lost your memory. — Impa (Breath of the Wild)
  226. But the princess herself only had eyes for her escort, her own knight attendant. My teacher was consumed with jealousy... He fumed that the knight was neither nobility nor royalty himself. — Kass (Breath of the Wild)
  227. Creating a Champion, Dark Horse Books, pg. 376
  228. At the request of Hyrule's king, a group of outsiders came to greet us at the domain. One of them was a Hylian child of only about four years of age. His name was Link. He made quite a first impression. He was curious and full of energy, with a ready smile. Are all Hylian children that way? One thing that surely sets him apart is his swordsmanship, which I hear is exceptional. He has even bested adults. He must be somewhat reckless, however, as he was covered in bruises. — Mipha's Diary (Breath of the Wild)
  229. It is said that the legendary Master Sword can only be wielded by a hero chosen by the sword itself, and its whereabouts had long been a mystery. The details of how Link obtained the sword a hundred years ago have been lost to the mists of time, but since he was in possession of it for a number of years prior to becoming a Champion, he was likely around twelve or thirteen years old when it happened. (Creating a Champion, Dark Horse Books, pg. 376)
  230. He hardly speaks anymore, and smiles even more rarely. He is still the kind soul I knew, but something has changed. — Mipha's Diary (Breath of the Wild)
  231. When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. But he did. With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and to silently bear any burden. A feeling I know all too well... For him, it has caused him to stop outwardly expressing his thoughts and feelings. — Zelda's Diary (Breath of the Wild)
  232. Creating a Champion, Dark Horse Books, pg. 65
  233. Bit by bit, I've gotten Link to open up to me. It turns out he's quite a glutton. He can't resist a delicious meal! — Zelda's Diary (Breath of the Wild)
  234. "Well, this Link is technically a different person from the Link you fought before. This incarnation is known as the Hero of the Wild." — Palutena (Super Smash Bros. Ultimate)
  235. Was that the sword that seals the darkness? A blade that shatters so easily against my power cannot save you from me. — Ganondorf (Tears of the Kingdom)
  236. Zelda... You, who carries that fragile sword...are Link. Rauru placed his faith in you...and that was all you could do? — Ganondorf (Tears of the Kingdom)
  237. All of the kids who were taken by rifts have lost something. For Link, he lost the ability to speak. — Lueburry's Diary (Echoes of Wisdom)
  238. While he did lose the ability to speak, he's the only one who recalled being stolen away. On top of that, he gained a special ability to sense when new rifts would appear. So he started using his uncanny ability to head monsters off whenever a new rift would crop up. And he'd also do what he could to prevent others from being taken into rifts. I bet he thinks if he keeps fighting, he might eventually be able to speak again. — Lueburry (Echoes of Wisdom)
  239. Then it hit me! This young man would be the best person to entrust the Sword of Might to! — Lueburry's Diary (Echoes of Wisdom)
  240. Link stopped by on his way home from his travels. He likes the hood I gave him the other day. — Lueburry's Diary (Echoes of Wisdom)
  241. The Sword of Might has been forged as best as I am able. I gave him some other weapons too. — Lueburry's Diary (Echoes of Wisdom)
  242. Link is a young fellow from this village. He's better with a sword than anyone! — Jacint (Echoes of Wisdom)
  243. Oh! What is the matter, Link? You have an urgent look about you... Has something happened? Whatever it is, from the look on your face I suspect it is no laughing matter... What say you, Link? Do you wish to practice your skills with the sword? — Orca (The Wind Waker)
  244. You still have much to learn, but the skill to become a master is in your veins. Do not neglect your practice! — Orca (The Wind Waker)
  245. Listen up, Link... There's a monster running the searchlight up there! If you can slay the monster, then just maybe it'll shut the searchlight down. Oh...but you're unarmed, aren't you? All you have is a shield... — Tetra (The Wind Waker)
  246. You know, they say that the goddess gave the Sailcloth to her chosen hero long ago. — Zelda (Skyward Sword)
  247. 247.0 247.1 "Link is a boy. In the first game, The Legend of Zelda, he was about 12 years old. In Zelda II: The Adventure of Link, he was about 16, but I never wanted to make him just another cool hero." —Shigeru Miyamoto (Iwata Asks.)
  248. The Official Nintendo Player's Guide, Nintendo of America, pg. 44
  249. "Yes. When we decided to handle Link growing up from a 9-year-old child to a more mature 16-year-old, I wanted lots of characters to fulfill various roles. For example, Kaepora Gaebora is a grandfather figure who gives Link all kinds of advice and looks out for him. And since Link is a boy, I wanted girls besides Princess Zelda to show up." —Shigeru Miyamoto (Iwata Asks.)
  250. The Legend of Zelda: Ocarina of Time—Official Nintendo Player's Guide, Nintendo of America, pg. 25
  251. "The Legend of Zelda™: Ocarina of Time™ game introduced a time-traveling element into the series—this amiibo shows a 17-year old Link™ playing the ocarina that allowed him to warp back and forth across a seven-year gap to defeat the power-hungry Ganondorf."Link - Ocarina of Time amiibo , Nintendo website, retrieved January 26, 2017.
  252. Time certainly flies... I can't believe you're already old enough to wear these clothes. Don't look so disappointed, dear one! Just try them on. Today is a day to celebrate! It is the day that you become the same age as the young hero spoken of in all the legends. You only have to wear them for one day, so don't look so down. Be proud, child! — Grandma (The Wind Waker)
  253. The Legend of Zelda: The Wind Waker—The Official Nintendo Player's Guide, Nintendo of America, pg. 23
  254. Zelda Box, Enterbrain, pg. 18
  255. Encyclopedia, Dark Horse Books, pg. 256
  256. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend. — Toon Link Trophy (Super Smash Bros. Brawl)
  257. "His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend."Toon Link amiibo , Nintendo website, retrieved November 14, 2014.
  258. "In this story, Link is 17 years old." —Eiji Aonuma (Interview:Club Nintendo August 2005, retrieved May 7, 2022.)
  259. "Being 16 years old is right before turning into an adult. The TV ad of the disc system game The Adventure of Link said, "16 years," so now Link is 16 years old (laughs).16歳って大人になるちょっと手前という感じがあるでしょ。それに、ディスクシステムの『リンクの冒険』のCMで、「16のとーき」って言ってましたし、やっぱりリンクは16のとーきなんだろうなと(笑)。" —Eiji Aonuma (Nintendo Dream interview.)
  260. The Legend of Zelda: Twilight Princess HD—PRIMA Official Game Guide, Prima Games, pg. 15
  261. "Link is a 17-year-old wrangler from Ordon Woods, a quiet village in the far corner of Hyrule." (The Legend of Zelda: Twilight Princess Trading Cards (Enterplay), Card 1)
  262. Hyrule Historia, Dark Horse Books, pg. 8
  263. I can't tell how old you are, but you look a little young to be coming to my shop. You see, we mix special drinks here. Drinks that are definitely just for adults... — Furosa (Breath of the Wild)
  264. "At the time, who said a character with pointy ears said Peter Pan, and as I love Disney, we began to get inspired.A l'époque, qui disait personnage avec des oreilles pointues disait aussi Peter Pan, et comme j’aime beaucoup Disney, nous avons commencé à nous en inspirer." —Shigeru Miyamoto (MIYAMOTO, LA WII U ET LE SECRET DE LA TRIFORCE.)
  265. Hyrule Historia, Dark Horse Books, pg. 68
  266. "It is a story that is not well known, but at the time, when we started the design of The Legend of Zelda, we imagined that the fragments of the Triforce would actually be microchips! The video game would happen in both the past and the future. As the hero was a link between one and the other, it was called Link.C'est une anecdote qui n’est pas très connue, mais à l'époque, quand on a commencé la conception de The Legend of Zelda, on s'imaginait que les fragments de la Triforce seraient en fait des puces électroniques ! Il devait s'agir d'un jeu vidéo qui se passerait à la fois dans le passé et le futur. Comme le héros faisait le lien entre l'un et l'autre, on l'a appelé Link, le lien en anglais." —Shigeru Miyamoto (MIYAMOTO, LA WII U ET LE SECRET DE LA TRIFORCE.)
  267. Hyrule Historia, Dark Horse Books, pg. 2
  268. "When a player is playing a Zelda game, my desire is for the player to truly become Link -- that's why we named him Link, so the player is linked to the game and to the experience. Of course, the player can always change Link's name to their own name to further that notion should they want." —Eiji Aonuma (Linked-In: Meet the Man Behind Zelda.)
  269. The Legend of Zelda | NES | Giochi | Nintendo , www.nintendo.it, retrieved September 10, 2020.
  270. Guida Link attraverso Hyrule... (Guide Link across Hyrule...) (The Adventure of Link Italian manual, Virtual Console version, pg. 3)
  271. "La principessa Zelda è stata rapita da uno stregone intenzionato a liberare Ganon, il re del male: solo Link può ancora salvare Hyrule!"The Legend of Zelda: A Link to the Past | NES | Giochi | Nintendo , www.nintendo.it, retrieved September 10, 2020.
  272. Il fantastico eroe avventuroso Nintendo, Link di Hyrule, ritorna in questa nuovaricerca epica, Link's Awakening, Il Risveglio di Link. (Link's Awakening box)
  273. Link si sveglia nella misteriosa isola di Koholint, lontano da Hyrule sua terra natale. (Link's Awakening DX box)
  274. "Il mistero ha inizio solo tre mesi dopo il trionfo di Link su Ganondorf in Ocarina of Time. Oppresso, Link guida Epona in una fitta nebbia alla ricerca della fedele amica fata Navi."The Legend of Zelda: Majora's Mask | Nintendo 64 | Giochi | Nintendo , www.nintendo.it, retrieved September 10, 2020.
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  280. Encyclopedia, Les Éditions Soleil, pg. 233
  281. The Minish Cap manual, pg. 45
  282. "LINK"Combattants | Super Smash Bros. Ultimate – Site officiel | Nintendo Switch | Nintendo , smashbros.com, published n.d., retrieved February 20, 2020.
  283. Link — Gallery (Hyrule Warriors: Age of Calamity)
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  286. The Legend of Zelda manual, pg. 5
  287. "リンク" — n.a., ゼルダの伝説 ティアーズ オブ ザ キングダム:CHARACTER | Nintendo Switch | 任天堂 , Official Japanese Site, published n.d., retrieved May 2, 2023.
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  290. "ז'אנר: אקשן \ מכות

    מפיץ: נינטנדו

    שחקנים: 1-8

    זמין בחנויות

    משחק חדש בסדרת Super Smash Bros בכיכובן של דמויות נינטנדו מכל הזמנים ואורחים מיוחדים

    מה קורה כשעולמות משחק שונים מתנגשים? מתפתח קרב כמו שמעולם לא ראיתם, עם גיבורים ונבלים שמעולם לא חשבתם שייפגשו באותה זירה. שלטו בדמויות כמו מריו, דונקי קונג, סוניק, לינק, פיקאצ'ו, מגה מן, ריו ועוד!

    Super Smash Bros Ultimate הוא המשחק האולטימטיבי בסדרת משחקי המכות המצליחה וכולל 74 דמויות, מצב עלילתי נרחב בו עליכם לגייס בני ברית ולהילחם באיום חדש על הגלקסיה, ומצבי משחק נוספים שיתנו לכם לשחק מקומית או ברשת עם תמיכה בעד 8 שחקנים בזירה אחת!"
    — Nintendo, SUPER SMASH BROS - משחקים ל-Switch , Official Israel Site, published n.d., retrieved May 10, 2019.
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  292. Collector's Edition manual, pg. 8
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  307. "링크"파이터 | 슈퍼 스매시브라더스 얼티밋 | 닌텐도 , smashbros.com, published n.d., retrieved February 20, 2020.
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