The Crystal Trap
The Crystal Trap is a book released for the Nintendo Adventure Books series.
Overview
Released in North America in February 1992, The Crystal Trap follows the "choose-your-own-adventure" format, which means the reader could choose what the characters did and thus direct the story. In total, there are 14 different endings, one of which is the only "true" ending, while the rest are endings in which Princess Zelda or Link dies under different circumstances. As the reader follows along, they will receive various items that may or may not help them along the adventure; moreover, they will also receive or lose points depending on the actions they take. Adding up all the points they receive at the end allows the reader to see their "Triforce Protector Rating." If, however, the reader chooses the wrong path, they will receive a page ending with the words "GAME OVER," indicating they must start the adventure all over again and choose a different path. The book also contains various puzzles which the reader must solve in order to help them figure out which path to take or to foreshadow what will happen next.
Unlike The Shadow Prince, this book focuses on Princess Zelda, who, in just 24 hours, must travel across various dungeons and terrains to obtain the three items that will free Link from Ganon's crystal.
Story
The book begins with Princess Zelda and Link running through the Midoro Palace as they try to escape from Ganon's grasp. Eventually they find themselves in the tunnels below the palace, and although Link tries to reassure Zelda that they are not being pursued any longer, Ganon then appears with an army of Moblins behind him, blocking their only route of escape. Ganon tells them to surrender, but Zelda begins to think on what weapon she could use to defeat Ganon's evil magic.
Just as Zelda is about to fire her arrow, Ganon fires a bolt of light from his finger, making her arrow perish. Zelda cries at Link, who leaps forward, but he begins to get swallowed up by a crystal as the princess is approaching him, causing him to be trapped inside. Ganon explains that since he cannot obtain the Triforce of Courage and Wisdom from Link and Zelda respectively, he used a Magic Scroll which cast a spell to encase both pieces of the Triforce, including the Triforce of Courage encased in Link's heart. Zelda cries to the young hero that she will break him free of the crystal, but just then Ganon mocks the princess and tells her that she will never figure out how to free Link, for in just 24 hours, he will be trapped inside the crystal forever. Saying that it is much better to watch Zelda suffer than to kill her, Ganon leaves her and departs the temple. Zelda must now decide whether she should stay to protect Link or go look for help.
Thinking that the things Zelda needs to free Link are right in the Midoro Palace tunnel she's in, she decides to stay. Suddenly, Boomerang Demons begin to attack her; however, since arrows are no good at defeating these monsters and she can only fend off these monsters with her dagger for a short while, Zelda tries to think of a new plan.
Zelda eventually makes her way out of the palace, but she's unsure of her current location. She then comes upon tall stone pillars that have a strange writing on them and which serve as crossroads. The princess notices that one of the columns has a worn picture with trees and a deer, which means that path leads to the forest. Another pillar has a carving of a swamp, and another one of a desert, making Zelda choose between the path that leads to the forest, swamp, or desert.
Zelda follows the path into the desert, and when she reaches it, she begins to get worried since she didn't bring a water bottle with her. The princess eventually reaches the end of the path with only a sea of dunes in front of her and thinks that she should keep going in the direction that the path was going. However, just then, she sees a palace to the far right, and reconsiders her decision.
Zelda heads for the palace but steps on a hollow surface, which houses a Gohma. After defeating the foe with her bow and arrows, the princess collapses from exhaustion and looks at the palace in the distance. Noticing how far away it seems, she begins to think whether she should go back to look for the path again or keep going.
Deciding that she has already come so far, she keeps walking toward the palace as the heat keeps getting more intense. Eventually, the princess reaches an old temple and notices an altar holding a Large Brass Key. Near the altar is a carving stating that anyone who takes the offering of the altar will be cursed. Thinking about her next step, Zelda wonders if she should take the key, as well as whether she should go back and try to find the path or keep heading towards the palace.
As Zelda is going through the swamp, she hears the sound of someone groaning. She approaches the sound and finds that it's a blue, ugly mossunger named Geetchee who is trying to fish something out of the mud. Thinking that whatever the creature is trying to get must be important, Zelda scares Geetchee away with her arrows and proceeds to reach down into the thick mud, finding a Large Brass Key in the process. Zelda then begins to wonder whether she should take the key with her or not, taking into account the possibility that it might hold one of Ganon's spells.
After looking at the mess of a swamp she has in front of her, Zelda continues to go deeper into the swamp and, after several hours of walking, she finds a patch of dry ground to her right that seems to go up a slope and out of the swamp. Suddenly, she hears a loud noise and begins to think whether she should leave the swamp now or follow the sound.
Refusing to turn her back to whatever just made the loud noise, Zelda plunges into the swamp and takes out her bow just in case. Just then, she finds Geetchee again, who is trapped in a pit of quicksand and begs Zelda to save him. The princess hesitates on saving the monster, but Geetche then throws a stick against her feet, causing Zelda to fall into the quicksand as well. The mossunger calls Zelda stupid and says he has a rope to free himself from the quicksand, which he uses to escape. Watching helplessly as Geetchee walks away with the rope, she slowly starts stinking deeper into the quicksand.
Following her intuition, Zelda chooses to stay in the forest but wishes she could rest a little; however, she reminds herself there is no time to lose, and thus hurries off deeper into the woods. It begins to get darker and Zelda can now hardly breathe due to the air being so thick, and the princess rethinks her choice of whether she should rest or keep going.
Zelda begins to worry since all she sees is trees even though she is supposed to be looking for help. Just then, she spots a rocky path leading up a steep slope and must decide whether she should take the dark and dangerous-looking path or the grassy, safe-looking lane.
Zelda climbs the rocky slope and meets with an old woman, who invites the her inside the hut. She calls Zelda by her name, which surprises the princess, and the old woman then reveals herself to be a Tree Witch. The witch goes on to say that Greenbeard cautioned Zelda of the tree witch just because she took some of his prickle-berries last autumn, and afterward offers the princess some stew, making Zelda hesitate at her offer and asking her how to get out of where she is. The witch points down the canyon and tells Zelda to follow the creek bed. Before Zelda departs, the old woman gives her a Large Brass Key and offers her to stay and eat.
It is late afternoon when Zelda reached a massive Iron Door located at the base of a tall cliff. She tries to open it but realizes it is locked, and notices the keyhole just right next to her.
Zelda uses the Large Brass Key to open the lock and enters the Cavern ahead of her with the door closing behind her. She then hears the sound of Gibdos approaching her from behind, and although she says she can outrun these enemies, more Gibdos appear on the other side. Zelda realizes that a dagger nor a normal arrow can pierce through the Gibdos, commenting to herself that she'd need magic arrows to defeat these foes.
As she continues to travel through the cavern, Zelda comes up to a wall and just then hears more Gibdo approaching. She tries to find a way out of the cavern and spots a small door in a shallow alcove of rock near the end of the wall, and using all her might, she sprints over the cavern floor. Zelda gets through the door and closes it shut, freeing herself from the Gibdos. As she's walking down the cavern trying to figure out the meaning of the riddle, she bumps into a set of doors, one which is locked and the other one unlocked. Although the Large Brass Key doesn't fit into the locked door, she realizes something important must be behind it.
Zelda takes out the ring that the tree witch gave her and realizes that the ring fits in perfectly on the keyhole, causing the door to swing open. She steps into the small, empty chamber and the door closes behind her; however, the door opens again after the chamber turns, and Zelda quickly exits.
Now standing in a small room with nothing except a winding staircase, Zelda climbs the stairs and finds a door at the top as well as a Magnifying Glass in the middle of a table. She looks at the glass and thinks about the riddle of the fairy's scroll, just then realizing that the answer to the first part of the riddle is "sun."Zelda pushes open the unlocked door and finds herself in an empty chamber with yet another pair of doors on the far side. The first door leads upward, and the princess can see a faint glimmer of twilight, thus indicating the way out. The other door has strange runes and symbols carved on it, and once Zelda opens the door, she finds that it leads into darkness.
Zelda exits the cave and notices a town at the horizon, and when she arrives at the gates, a gatekeeper known as Aldo recognizes the princess and informs her that she's arrived at the Town of Ruto. Realizing that she's missed North Castle, she sits down to rest and tells Aldo about her quest as she eats. Princess Zelda asks the gatekeeper if he's see anything or anyone unusual around town, and Aldo tells her about a newcomer known as Conly, a beekeeper. He goes on to say that Conly lives on the outskirts of town and that many people say that his bees are magic, but that the old man won't let anyone taste their honey. Since the beekeeper is known as unfriendly, Aldo advices the princess to not go near him until she finds a way to deal with him. As Zelda is listening, she remembers the riddle on the Fairy's Scroll and realizes that the answer to the third part of the riddle is "Honey."
Having decided to deal with the man later, Zelda goes out into the main street of Ruto and notices a "dark, evil-looking tower" looming over the whole town. Moreover, there is also a light coming from a Tavern and hears sounds of singing, while to her right there is an entrance to a fortune-teller's shop. Sighing, Zelda begins to think on what path she should take now.
Zelda decides she could use some advice and enters the fortune-teller's parlor. Inside, a wrinked old woman known as Madame Grusha greets her and mentions that Zelda has traveled far from Midoro Palace, which surprises Zelda. Grusha goes on to say that the princess is seeking three things and although Grusha knows how to help Zelda, she cannot speak of it in their current location. As such, she asks that Zelda follow her into her inner sanctum; however, before Zelda follows her into the other room, the princess begins to question whether she should trust the fortune teller or not.
Zelda enters the tower and is greeted by a Darknut, who promptly attacks her. By using the arrows given to her by Aldo and aiming at the Darknut's back, the princess easily defeats the Darknut and goes higher into the tower.
After a long climbing of stairs, Zelda comes out at the very top of the spire to find herself above Ruto Town and begins to think that the Darknut was there for a reason, and that it must have been guarding something. Just then, she sees a Handprint pressed into the stone near the battlement. Realizing that it's Ganon's mark, she thinks of the riddle and figures out that Ganon's touch is the coldest thing in the world. Using her dagger, Zelda makes the handprint come free from the floor and heads towards the Tavern.Zelda steps into the crowded, brightly-lit room and after she sits down, she notices that a hooded stranger sitting in a corner of the room all by himself is staring right at her. Thinking that it's one of Ganon's spies, she could either confront him now or leave and try to lose him in the streets.
Already night, Zelda arrives to the Beekeeper's hut outside of town and calls out his name. When Conly answers, Zelda replies saying she has some fairy flower sap, and although the man demands that he see it at once, the princess tells the beekeeper that she'll trade it in for some Magic Honey as well as some of Conly's bees, which she needs in order to get to Midoro Palace by morning. Conly agrees and snatches the flask from Zelda and goes back inside the hut.
Zelda enters the hut and fills a small jar with the magic honey, and while she does so, thousands of bees cover her whole body and begin to lift her off the floor. The bees fly out the door and into the sky and they arrive to the Midoro Palace just before sunrise. Zelda thanks the bees and returns to the room where Link is imprisoned.
Zelda rushes to Link and happily tells him that she has found all three things she needs to break the spell. Taking out all three items and not knowing what to do with them, the princess realizes that part of the crystal is shaped like Ganon's handprint and places the handprint over the raised mark on the crystal. This causes for a dozen small holes to appear at the top of the crystal, making them resemble a honeycomb; thus, Zelda pours the Magic Honey into the holes and just then, thick brown liquid begins to steam and bubble. Zelda takes the magnifying glass and holds it in the light above the honey, which causes the crystal to turn into different colors under the maginfied sunlight. With this, the crystal splits open and Link falls right out, but Zelda catches him before he can collapse and quickly tells him of everything that has happened. Already recovered, the young hero suggests that they find Ganon and get the Magic Scroll before he can use it.
The young heroes try to make their way out of the palace; however, they struggle since Link feels too weak to walk. They eventually reach a forest and decide to rest, but suddenly Octoroks ambush them, and although Zelda tells Link that they should run away, the young hero feels too tired and thus must stay and fight.
Link mentions that while he was still trapped in the crystal, he could sense that Ganon was inside the palace. Zelda then reminds him that he is too weak to stand, and just then a pink fairy floats down towards them. Using her powers, she bathes Link and Zelda in her pink light, fully restoring their strength. The fairy goes on to say that Ganon can be defeated today, but the two heroes must first find a special weapon that's hidden nearby; however, she does not tell them the weapon's location and quickly disappears. Suddenly, a blue Goriya comes from behind and attacks the pair. Zelda shoots an arrow at the Goriya, who then says that if the pair spares his life, he will show them a powerful weapon: a Battle Axe, which is the only thing that can defeat Ganon. Zelda warns Link that it could be a trick and tells him that she learned something about the weapon that could defeat Ganon.
Link mentions that he doesn't trust the Goriya and the pair head off to search the palace. Suddenly, Zelda stops and puts her hand on Link's arm, informing the young hero that they just found the weapon they are looking for.
In the center of the clearing stands a large tree, and Link notices that there is a Spear in the middle of the trunk. The young hero says he will cut the spear off, but Zelda stops him and asks if there isn't any other way. Just then, Link hears a band of Moblins heading their way.
Ganon sarcastically congratulates Princess Zelda for freeing Link from his spell, but calls her a fool since he could just cast the spell again. Link confidently tells Ganon that they have the weapon to stop him, and just then the King of Evil makes the Magic Scroll appear in front of him again. Zelda hurries Link to use the weapon they found and the young hero poises himself to strike.
As Link is getting ready to throw the spear, Ganon stumbles backward and asks how the heroes found the Spear. Ganon then begins to shoot fireballs at Link, who successfully dodges them. Zelda urges the young hero to use the spear, but he mentions he cannot get a clear shot. The princess, using her bow, fires an arrow at Ganon, which causes for his robe to get pinned to the tree trunk. Link takes this opportunity to hurl the spear, landing on Ganon's hand and nailing the scroll to the tree trunk. Injured, the evil wizard warns the heroes that it isn't over yet and quickly vanishes.
Zelda runs to Link's side and happily exclaims that they defeated Ganon, and the young hero reminds her that they did it thanks to the wood magic of Zelda's friend, Greenbeard. The pair then look at the spear, which begins to sink into the bark of the tree along with the Magic Scroll, causing for both of them to disappear into nothingness.Characters
- Princess Zelda
- Link
- Ganon
- Blue Fairy
- Greenbeard
- Geetchee
- Tree Witch
- Aldo
- Madame Grusha
- Estragon
- Conly
- Magic Bees
- Pink Fairy
Items
- Magic Scroll
- Magic Rope
- Magic Arrow
- Fairy's Scroll
- Witch's Ring
- Large Brass Key
- Magnifying Glass
- Handprint
- Magic Honey
- Fairy Flower Sap
- Battle Axe
- Spear
Places
- Midoro Palace
- Town of Ruto
- Dark Tower
- Tavern
- Pillar Crossroads
- Beekeeper's Hut
- Cavern
- Forest
- Desert
- Swamp
Trivia
Moruge Swamp is misspelled as "Moluge Swamp."
References
- ↑ CRYSTAL TRAP: NINTENDO ADVENTURE BOOK #9 (Nintendo Adventure Books): Wayne: 9780671742072: Amazon.com: Books , Amazon, retrieved 2013-03-24.
- ↑ The Crystal Trap (Nintendo Adventure Books): Matt Wayne: 9780749715441: Amazon.com: Books , Amazon, retrieved 2013-03-24.