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  • Santa Rosa, California

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@vercidium-patreon

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@AmarantCollective
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@marcan
Hector Martin marcan
If it ain't broke, I'll fix it!

Tokyo, Japan

@OpenXiangShan
XiangShan OpenXiangShan
Open-source high-performance RISC-V processor
@billybasso
Billy Basso billybasso
Game Programmer

Shared Memory Chicago, IL

@sb-ocr
Salim Benbouziyane sb-ocr
Designer and Maker of things 👾 Electronics and 3D printing Tinkerer

Ocrism Studio Montreal

@vercidium-patreon
Vercidium vercidium-patreon
Source code for the Vercidium Engine and Vercidium YouTube videos

Australia

@pms67
Philip Salmony pms67
Electrical and Control Systems Engineer.

Germany

@GarrettGunnell
Acerola GarrettGunnell
technically an artist

YouTuber Bend, OR

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@ptrefall
Pål Trefall ptrefall
Game Developer, Programmer, AI, Roguelike Enthusiast, Brazilian Jiu Jitsu, Music Composer.

Bergen, Norway.

@guiltydogprods
Claire Rogers guiltydogprods

Guilty Dog Productions Liverpool UK

@theacodes
Stargirl Flowers theacodes
Open-source advocate ✨ Creative technologist ✨ OSHWA Board ✨ PSF Fellow

Winterbloom Atlanta, Georgia

@polymonster
Alex Dixon polymonster
gamedev, low level graphics and video.

London

@graphitemaster
Dale Weiler graphitemaster
Digital media specialist, graphics programmer and software engineer
@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@Themaister
Hans-Kristian Arntzen Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup || Founder & CEO of Arntzen Software AS

Arntzen Software AS Trondheim, Norway

@ange-yaghi
Ange Yaghi ange-yaghi
C++ Developer

Toronto

@asahilina
Asahi Lina asahilina
Hello everyone, Asahi Lina here! I'm a Linux developer VTuber!

@AsahiLinux Tokyo

@slimsag
Stephen Gutekanst slimsag
Building the Mach game engine in Zig; Developer @sourcegraph ~7 years

Sourcegraph Arizona

@hlavacs
Helmut Hlavacs hlavacs
Professor for Computer Science

University of Vienna Vienna, Austria

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@makuto
Macoy Madson makuto
I no longer update my GitHub. See macoy.me for code.

Baltimore, MD United States

@ahk
Andrew Hay Kurtz ahk

Penumbra Oakland, CA

@vsg-dev
Vulkan made easy vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware. Project lead @robertosfield

https://twitter.com/dev_vsg

@c0d1f1ed
Nicolas Capens c0d1f1ed
Omniverse software engineer at NVIDIA. SwiftShader creator, ex-Googler. This is my personal account.

NVIDIA Montreal

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@mfiumara
Mattia mfiumara
Tech Lead at Agurotech.

Agurotech Amsterdam

@kecho
Kleber Garcia kecho
Staff Rendering Engineer at Unity Technologies. Previously Frostbite engine EA. Love all things GPU

@Unity-Technologies United States

@ruby0x1
.ruby ruby0x1
game/design/develop

@luxeengine @wren-lang Vancouver, Canada

@seanmiddleditch
Sean Middleditch seanmiddleditch
Software engineer in the games industry. These are my personal works and are neither endorsed by nor related to my employer.

Seattle, WA

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@Jasper-Bekkers
Jasper Bekkers Jasper-Bekkers
CEO at Traverse Research. Previously at Frostbite, OTOY, EA/SEED and Embark Studios. DMs open on Twitter.
@NoelFB
Noel Berry NoelFB
Sometimes, when I'm in the right mood, I make videogames and art. Or something.

Canada

@jonnor
Jon Nordby jonnor
Software developer since 2010. Embedded systems, Web backend, Machine Learning, #IoT.

@soundsensing Oslo, Norway

@neobrain
Tony Wasserka neobrain
Independent consultant・embedded systems, device drivers, firmware, kernels, etc・C++ and Haskell・Wii and 3DS emulator developer

Berlin

@Leandros
Arvid Gerstmann Leandros
Principal Engineer/Architect with 10+ years experience, formerly CTO | Rust, C++, AWS, TypeScript | Platform Engineering, High-Performance Systems

RagnarLab Stuttgart, Germany