Software/Hardware engineer.
Ex-NTC, Ex-Make. I worked on the firmware for CHIP, PocketCHIP, OTTO.
- Santa Rosa, California
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Salim Benbouziyane
sb-ocr
Designer and Maker of things 👾 Electronics and 3D printing Tinkerer
Ocrism Studio Montreal
Vercidium
vercidium-patreon
Source code for the Vercidium Engine and Vercidium YouTube videos
Australia
Pål Trefall
ptrefall
Game Developer, Programmer, AI, Roguelike Enthusiast, Brazilian Jiu Jitsu, Music Composer.
Bergen, Norway.
Stargirl Flowers
theacodes
Open-source advocate ✨ Creative technologist ✨ OSHWA Board ✨ PSF Fellow
Winterbloom Atlanta, Georgia
Dale Weiler
graphitemaster
Digital media specialist, graphics programmer and software engineer
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Hans-Kristian Arntzen
Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup ||
Founder & CEO of Arntzen Software AS
Arntzen Software AS Trondheim, Norway
Asahi Lina
asahilina
Hello everyone, Asahi Lina here! I'm a Linux developer VTuber!
@AsahiLinux Tokyo
Stephen Gutekanst
slimsag
Building the Mach game engine in Zig; Developer @sourcegraph ~7 years
Sourcegraph Arizona
Macoy Madson
makuto
I no longer update my GitHub. See macoy.me for code.
Baltimore, MD United States
Vulkan made easy
vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware.
Project lead @robertosfield
https://twitter.com/dev_vsg
Nicolas Capens
c0d1f1ed
Omniverse software engineer at NVIDIA. SwiftShader creator, ex-Googler. This is my personal account.
NVIDIA Montreal
Kleber Garcia
kecho
Staff Rendering Engineer at Unity Technologies. Previously Frostbite engine EA.
Love all things GPU
@Unity-Technologies United States
Sean Middleditch
seanmiddleditch
Software engineer in the games industry. These are my personal works and are neither endorsed by nor related to my employer.
Seattle, WA
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Jasper Bekkers
Jasper-Bekkers
CEO at Traverse Research. Previously at Frostbite, OTOY, EA/SEED and Embark Studios.
DMs open on Twitter.
Noel Berry
NoelFB
Sometimes, when I'm in the right mood, I make videogames and art. Or something.
Canada
Jon Nordby
jonnor
Software developer since 2010. Embedded systems, Web backend, Machine Learning, #IoT.
@soundsensing Oslo, Norway
Tony Wasserka
neobrain
Independent consultant・embedded systems, device drivers, firmware, kernels, etc・C++ and Haskell・Wii and 3DS emulator developer
Berlin
Arvid Gerstmann
Leandros
Principal Engineer/Architect with 10+ years experience, formerly CTO | Rust, C++, AWS, TypeScript | Platform Engineering, High-Performance Systems
RagnarLab Stuttgart, Germany
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