We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.
You must be logged in to block users.
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Hi, I'm Acerola and I'm a graphics programmer.
Let me show you what you've been missing:
A suite of GShade shaders for Final Fantasy XIV
HLSL 771 32
My Unity post processing pipeline and shaders
ShaderLab 529 62
A "real time" pixel sorter for Unity
C# 179 11
My recreation of CS2's responsive smoke grenades in Unity
C# 154 18
Sum of sines and fft fluid simulation with a physically based water shader
C# 342 34
An implementation of Disney's principled BRDF
C# 48 3