This is a Boids Simulation, written in Python with Pygame.
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Updated
Nov 21, 2022 - Python
This is a Boids Simulation, written in Python with Pygame.
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
Flocking , Boid algorithm with python pygame
This project implements various multi-agent coordination techniques.
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
(Superseded). An implementation of flocking for a large network of aerial vehicles.
Simulations of flocking behaviour in active agents, using a simple Viscek model
This repository is about modelling of flocking behaviour.
🎆 A visualization of Craig Reynold's Boids
A realistic simulator for multi-objective optimization of drone flocking
2D Simulations and Analysis of Flocking Models using Information Theoretic Techniques
NumPy array based Boids simulation optimized with spatial tiling
Implementation of Craig Reynold's boids flocking algorithm using Python's pygame module.
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
Implementation of the Vicsek model in Python. I saved the code as a package that can be publicly accessed in PyPI.
Simulation of some steering behaviors.
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