A free, header-only C++ swarming (flocking) library for real-time applications
-
Updated
Oct 31, 2019 - C++
A free, header-only C++ swarming (flocking) library for real-time applications
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Flocking algorithm implementation in c++
Minimalist flocking behavior model using Craig Reynolds' algorithm.
Simulation of Boid artificial life program
Schooling model optimised by evolution in presence of live predators
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Add a description, image, and links to the flocking topic page so that developers can more easily learn about it.
To associate your repository with the flocking topic, visit your repo's landing page and select "manage topics."