A Unity library for common movement AI
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Updated
May 20, 2024 - C#
A Unity library for common movement AI
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
A 2D space exploration and mining game made with Godot and our AI framework
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
An ecosystem-simulation game made with Amethyst
Basic steering behaviors library based on THREE.js
Experimentation of flow field pathfinding in conjunction with steering behaviors.
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
An extensive steering behavior library in Java, Javascript, C#, C, and C++
A research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.
Some Unity assets I worked on
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
AI Steering behaviors crate implemented in Rust https://orhanbalci.github.io/rust-steering-behaviors
⛵ Steering behavior example at <<AdvanceEDActionScriptAnimation>> with abstracted interfaces and marshaling implementation.
Genetic Algorithms Repository
Flame behaviors used to organically manage the movement of an entity. Built by Very Good Ventures 🦄
Here are some programs made with Python and JavaScript (p5.js) related to artificial intelligence.
Dubins path planning
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