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Tracking 3DS changes #1
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Commits on Jul 17, 2024
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Merge pull request godotengine#94052 from m4gr3d/clean_input_dispatch…
…_settings Cleanup Android input on render thread settings
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Merge pull request godotengine#94053 from Hilderin/fix-toggle-last-op…
…ened-bottom-panel-after-restoring-to-side Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
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Merge pull request godotengine#94058 from Hilderin/fix-scene-project-…
…importation-settings Fix missing options in Project Import Defaults
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Merge pull request godotengine#94064 from bruvzg/lcd_aa_modulate
Fix LCD font AA modulation in RendererRD.
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Merge pull request godotengine#94085 from anniryynanen/min-size-hidde…
…n-parent Fix container minimum size with hidden parent
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Merge pull request godotengine#94101 from aaronfranke/fix-editor-insp…
…-crash Fix editor inspector crashing when the old object is no longer valid
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Merge pull request godotengine#94138 from vnen/gdscript-simple-setter…
…-chain-call-setter GDScript: Call setter on simple setter chain without getter
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Merge pull request godotengine#94142 from AdriaandeJongh/resources-du…
…plicate-doc-update Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
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Merge pull request godotengine#94155 from mickeyordog/patch-1
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
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Merge pull request godotengine#94184 from mertkasar/ssr-rotation-fix
Fix SSR orientation issues when using orthogonal camera
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Merge pull request godotengine#94236 from BlueCube3310/lightmap-pad-l…
…oop-fix Lightmapper: Ensure the atlas is big enough to fit padded UV maps
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Merge pull request godotengine#94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
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Merge pull request godotengine#94258 from capnm/240712_tvg_v0.14.2
ThorVG: Update to 0.14.2
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Merge pull request godotengine#94267 from RandomShaper/d3d12_db
D3D12: Avoid enabling depth bounds test if unsupported
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Merge pull request godotengine#94272 from Chaosus/vs_add_vec4_switch
Add `SwitchVector4D` shortcut to visual shader members
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Merge pull request godotengine#94279 from clayjohn/physics-sync-warn
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
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Merge pull request godotengine#94291 from TokageItLab/readdskel
Re-add `Skeleton3D::animate_physical_bones` property
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Merge pull request godotengine#94307 from Bromeon/feature/bitfield-un…
…signed-docs GDExtension docs: Advise bindings to use `uint64_t` for bitfields
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Merge pull request godotengine#94314 from AThousandShips/cache_improve
[CI] Upload build cache before running tests
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Merge pull request godotengine#94327 from HolonProduction/underscore_…
…identifier GDScript: Restore support for `Token::UNDERSCORE` in identifiers
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Merge pull request godotengine#94331 from KoBeWi/parent_is_visible_bu…
…t_what_even_is_a_parent Clarify `is_visible_in_tree()` in CanvasItem
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Merge pull request godotengine#94362 from smix8/navpoly_unref_fix
Fix NavigationPolygon not updating consistently on rebakes
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Merge pull request godotengine#94389 from RTTEXFile/patch-1
Fix typo in AABB docs
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Merge pull request godotengine#94393 from BlueCube3310/docs-eac-range…
…-fix Fix texture compression descriptions in RenderingDevice docs
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Disable long press for mouse events
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button. This update disables long press as right click events for mouse input.
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Merge pull request godotengine#94398 from alvinhochun/windows-renderi…
…ng-driver-initial-size-fix Windows: Fix wrong initial size passed to rendering driver
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Merge pull request godotengine#94404 from clayjohn/android-clear-color
Restore default clear color after displaying boot splash
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Merge pull request godotengine#94405 from ydeltastar/fix-export-no-pa…
…rams Fix error when exporting files without import parameters
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Merge pull request godotengine#94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
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Merge pull request godotengine#94425 from m4gr3d/fix_remote_android_b…
…utton_not_enabling Fix issue preventing enabling the remote button for Android/iOS
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Merge pull request godotengine#94433 from markdibarry/parallax-tutori…
…al-link Add tutorial link to Parallax2D doc
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Merge pull request godotengine#94435 from Hilderin/fix-removing-folde…
…r-with-files Fix removing a folder that contains a file is not removed from the FileSystem Dock
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Merge pull request godotengine#94289 from clayjohn/MOBILE-multimesh-s…
…pec-constant Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
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Merge pull request godotengine#94373 from maiself/fix-library-path-as…
…-abs Fix to restore `library_path` as absolute path
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Merge pull request godotengine#94462 from jsjtxietian/more-type
Make ShaderLanguage's parser recognize sampler passed in from array
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Merge pull request godotengine#94468 from m4gr3d/restart_editor_when_…
…updating_touchscreen_settings [Android Editor] Resolve issues with the editor touchscreen settings
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Merge pull request godotengine#94402 from Riteo/committed-to-the-cause
Wayland: Commit surface on window creation
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Merge pull request godotengine#94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
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Merge pull request godotengine#94457 from BastiaanOlij/fix_load_actio…
…n_map Fix creating default action map
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Merge pull request godotengine#90274 from AThousandShips/syntax_fix
Fix potential null access in `TextEdit`
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Merge pull request godotengine#93749 from alvinhochun/gui-snap-to-pix…
…el-round-halfway-to-positive Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
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Merge pull request godotengine#94063 from bruvzg/tablet_drag
[Winink] Check pointer button states.
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Merge pull request godotengine#94120 from bruvzg/fix_kbd_names
[Windows] Fix reading keyboard layout names.
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Merge pull request godotengine#94325 from KoBeWi/y'all_got_any_more_o…
…f_them_pixels Clarify `clipboard_get_image()`
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Merge pull request godotengine#94329 from KoBeWi/sceneles
Some improvements to TileSetScenesCollectionSource docs
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Merge pull request godotengine#94345 from matheusmdx/fix-instance-pla…
…ceholder-with-resource Fix resources being skipped in InstancePlaceholder
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Merge pull request godotengine#94356 from KoBeWi/metas_everywhere
Make sure that selected tile source is remembered
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Merge pull request godotengine#94357 from KoBeWi/your_file_is_broken.…
…_just_saying Don't attempt to re-import broken files if they didn't change
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Merge pull request godotengine#94363 from bruvzg/fix_code_completion_…
…scroll [macOS] Fix code completion list scrolling with trackpad.
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Merge pull request godotengine#94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
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Merge pull request godotengine#94268 from adamscott/fix-web-sample-pl…
…ayback-finished-signal-redux Fix audio samples not being able to be "finished"
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Merge pull request godotengine#94474 from dalexeev/editor-fix-jump-to…
…-error-column Editor: Consider tabs when calculating column for jump to error
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Commits on Jul 18, 2024
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Linux/X11: Fix memory leak from created screen images
Allocated XImages are improperly free'd with XFree. The X11 documentation says that XImage should use XDestroyImage to free both the image structure and the data pointed to by the image structure. Also fix a potential use-after-free bug.
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Merge pull request godotengine#86516 from jsjtxietian/fix-camera-dire…
…ction Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
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Merge pull request godotengine#90481 from AThousandShips/interactive_…
…playback [Audio] Prevent crash in interactive playback
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Merge pull request godotengine#94069 from RandomShaper/fix_vk_vali_bl…
…ocky RenderingDevice: Leave handling of compressed block granularity to the driver
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Merge pull request godotengine#94233 from ChristopheClaustre/screensh…
…ot_compat_broken_with_hdr Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
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Merge pull request godotengine#94237 from BlueCube3310/lightmap-atlas…
…-loop-fix-always Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
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Merge pull request godotengine#94379 from Faless/fix/debugger_typed_a…
…rray [Core] Fix TypedArray encoding when full objects is disabled
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Merge pull request godotengine#94466 from bruvzg/angle_update_lib
[Windows] Add `libSynchronization` to link flags.
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Merge pull request godotengine#94473 from nvlled/fix-screen-image-mem…
…ory-leak Linux/X11: Fix memory leak from created screen images
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Merge pull request godotengine#94491 from iiMidknightii/fix-unique-na…
…me-on-scene-root Disable unique name in scene when making a node the root node
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Merge pull request godotengine#94492 from jsjtxietian/fsr-1
Add warning when use FSR1 on renderer other than forward plus
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Merge pull request godotengine#94494 from ckaiser/better-curve-preview
Improve Curve preview colors for consistency
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Fix issue causing input lock when drag scrolling a
Tree
element on ……touchscreen devices Prior to this fix, scrolling via mouse drag on touchscreen devices, and drag&drop operation on a `TreeItem` element would conflict with each other preventing the drag scroll from being released when the mouse button is released. The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
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Merge pull request godotengine#93780 from AThousandShips/unit_test_re…
…lease [CI] Run unit tests on desktop release templates
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Merge pull request godotengine#94365 from KoBeWi/every_single_time
Fix empty region in AtlasTexture
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Merge pull request godotengine#94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
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Merge pull request godotengine#94422 from m4gr3d/fix_input_locking_issue
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
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Merge pull request godotengine#94424 from HolonProduction/completion-…
…fix-depended-parsers Autocompletion: Register depended parsers with the main parser
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Merge pull request godotengine#94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
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Merge pull request godotengine#94498 from Chaosus/vs_fix_connection_bug
Fix internal connection count decreased if visual shader node removed
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Merge pull request godotengine#94505 from mihe/speed-up-gdscript-shut…
…down Speed up `GDScriptLanguage::finish`
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Merge pull request godotengine#94506 from Jordyfel/handle-gltf-bin-mi…
…ssing Fix handling of missing bin file in gltf separate
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Commits on Jul 19, 2024
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Fix dynamic-stack-buffer-overflow crash when executing random functio…
…ns on random physics objects Fixes godotengine#92333 This looks correct, and fixes the ASAN assertion I'm currently getting in my program.
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ResourceLoader: Fix sync issues with error reporting
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so. Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
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Merge pull request godotengine#93737 from aitorciki/disable-windowed-…
…gsync [Windows] Disable G-SYNC in windowed mode
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Merge pull request godotengine#94116 from bruvzg/ed_quit_unload
[Editor] Unload addons when using `--import` or `--quit`.
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Merge pull request godotengine#94230 from CrazyRoka/optimize-gdscript…
…-get-position Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
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Merge pull request godotengine#94388 from BastiaanOlij/expose_more_me…
…thods_scene_buffers_rd Expose more state in RenderSceneBuffersRD
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Merge pull request godotengine#94450 from jamie-pate/fix_94274
Fix crash when adding scenes with a group to the level scene
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Merge pull request godotengine#94518 from bruvzg/mac_net_non_sandboxe…
…d_sign [macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
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Merge pull request godotengine#94521 from jamie-pate/fix_92333
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
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Merge pull request godotengine#94526 from RandomShaper/wtp_rl_prize_p…
…requel Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
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Merge pull request godotengine#94527 from HolonProduction/who-needs-s…
…ource-code Add note about `Script.has_source_code` and GDScript binary tokenization
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Merge pull request godotengine#94533 from bruvzg/fix_arm64_win_rel
[Windows] Fix release export template build for ARM64 Windows.
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Fix instanced .blend/GLTF scenes lose all children after update until…
… .tscn is reopened Co-Authored-By: Tomek <[email protected]> Co-Authored-By: A Thousand Ships <[email protected]> Co-Authored-By: Hilderin <[email protected]>
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Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
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Merge pull request godotengine#94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Merge pull request godotengine#94113 from jsjtxietian/project-dialog
Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
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Merge pull request godotengine#94243 from Calinou/image-fix-large-cow…
…data-size-crash Fix Image CowData crash when baking large lightmaps
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Commits on Jul 20, 2024
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Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace). That said I'll uniform tablet handling better once we're back in the dev cycle.
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Merge pull request godotengine#94535 from Garteal/sdfgi-data-nullptr
SDFGI: Fix crash if `update_data` is nullptr
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Merge pull request godotengine#94541 from krdluzni/anim_player_queue_doc
Clarify documentation for `AnimationPlayer.queue`
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Merge pull request godotengine#94547 from clayjohn/DOCS-shadow_mesh
Add note to `shadow_mesh` docs to warn about improper usage
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Merge pull request godotengine#94557 from Riteo/they-just-keep-coming
Wayland: Fix error spam when interacting with decorations
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Merge pull request godotengine#51372 from raulsntos/path-follow-3d-fo…
…rward-tests Fix PathFollow tests, Add PathFollow3D forward test
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Merge pull request godotengine#94302 from TokageItLab/reset-after-cha…
…nge-animation-editor Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
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Commits on Jul 21, 2024
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Update godot documentation contribution link
Hey there, first time contributing and I'm in the middle of reading the contribution best practice, so sorry for any mistakes in this pull request. When clicking the **Contributing section** link under the **Contributors guidelines** title, this linked to the Godot *page not found* link. I changed the link from `https://docs.godotengine.org/en/latest/contributing/ways_to_contribute.html` to `https://docs.godotengine.org/en/latest/contributing/how_to_contribute.html`. Now, when a user clicks the link, it will redirect them to the start of the contribution documentation.
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Fix incorrect Curve editor preview thumbnail scaling
`EDSCALE` scaling was applied even though it shouldn't be, which led to pixelated thumbnails due to double scaling. For reference, AudioStream previews don't use `EDSCALE` and look fine at any editor scale (the editor itself already scales the thumbnail requests).
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Avoid FlowContainer crash with TextureRect using EXPAND_FIT_* expand …
…modes When a FlowContainer had a TextureRect child using any of the EXPAND_FIT_* expand modes, it could crash when changing the FlowContainer's minimum size, or that of its children. This was due to the TextureRect resizing in FlowContainer::_resort, updating its minimum size, and triggering another _resort. If the TextureRect's minimum size changed in a way that caused any of the FlowContainer's children to be put on a different line, it could repeatedly cause _resort to be called again, moving the children back and forth between the old and new lines. This change is for FlowContainer::_resort to give a warning for TextureRects with EXPAND_FIT_* expand modes when multiple lines are used, and just keep the TextureRect size the same in that case. This is similar to the check added to AspectRatioContainer in godotengine#73396, but attempting to still support it in FlowContainer when possible. In the case where the TextureRect is forced to stay the same size, there may be some overlap between the FlowContainer's children, but should no longer crash.
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Commits on Jul 22, 2024
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Fix polyphonic audio streams with id > 1 cannot be stopped or changed…
… (MSVC mis-optimization)
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Merge pull request godotengine#93120 from ditiem-games/master
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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Merge pull request godotengine#94078 from Repiteo/scons/msvc-flag-fix
SCons: Don't override cl flags on msvc
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Merge pull request godotengine#94286 from aaronp64/flowcontainer_reso…
…rt_crash Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
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Merge pull request godotengine#94442 from Repiteo/ci/revert-python-ve…
…rsion Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
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Merge pull request godotengine#94514 from adamscott/fix-new-stream-ty…
…pes-playing Fix new stream types `mix()` not returning 0 when inactive
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Merge pull request godotengine#94550 from dsnopek/openxr-passthrough-…
…project-settings OpenXR: Fix enabling passthrough via environment blend mode in project settings
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Merge pull request godotengine#94565 from Gearhartlove/update-contrib…
…ution-link Documentation: Update link in CONTRIBUTING.md
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Merge pull request godotengine#94571 from Calinou/editor-curve-previe…
…w-fix-scaling Fix incorrect Curve editor preview thumbnail scaling
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Merge pull request godotengine#94587 from alvinhochun/bench-end-main-…
…setup End benchmark of `Main::setup` properly before calling `setup2`
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Merge pull request godotengine#94594 from KoBeWi/scenegroups😬😬
Increase threshold for displaying scene group update progress
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Merge pull request godotengine#94597 from Malcolmnixon/root-android-t…
…emplate-ignore Change .gitignore to only exclude root android template folder
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Merge pull request godotengine#94598 from BlueCube3310/img-64bit-comp…
…ress Support 64-bit image sizes for VRAM compression
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Merge pull request godotengine#94606 from bruvzg/rtl_msdf_r
[RTL] Fix text size rounding with MSDF fonts.
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Merge pull request godotengine#94611 from Chaosus/vs_fix_texture_warning
Fix warning printing for `VisualShaderNodeTextureParameter`
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[WebSocket] Ensure TCP_NODELAY is always set
Almost all WebSocket implementations (including all major browsers) disable Nagle's algorithm to favor low latency over packet overhead. This was also the case in Godot 3.x, while in Godot 4.0 this was only being done for clients and wasn't even always working due to a bug. This commit fixes the aforementioned bug, and forces TCP_NODELAY when accepting a stream as a server.
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Fix certain resource previews empty with GL compat
As an additional fix, the preview render request now ignores the main viewport hierarchy so previews don't pay the cost of re-rendering the whole editor and descendant viewports.
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Merge pull request godotengine#94161 from bruvzg/ndlg_notes
[Docs] Add some notes about native file dialog limitations.
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Merge pull request godotengine#94593 from Hilderin/fix-crash-editor-i…
…nvalid-editor-settings Fix editor crash when editor settings resource is invalid
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Merge pull request godotengine#94618 from Faless/ws/fix_no_delay
[WebSocket] Ensure `TCP_NODELAY` is always set
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Merge pull request godotengine#94619 from RandomShaper/fix_gl_prev
Fix certain resource previews empty with GL compat
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Merge pull request godotengine#92817 from Alex2782/fix_glsl_Mali-G
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
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Merge pull request godotengine#94444 from Repiteo/ci/bump-scons
CI: Bump SCons version (4.7.0→4.8.0)
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Merge pull request godotengine#94622 from YeldhamDev/atr_corner_case
Parse `auto_translate` when generating a POT file
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Merge pull request godotengine#88065 from Riteo/ds-pref-consistent
Handle display driver preferences consistently between editor and projects
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Merge pull request godotengine#93753 from Repiteo/scons/visual-studio…
…-fixes SCons: Fix output with `vsproj=yes`
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Commits on Jul 23, 2024
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Fix header_guards so it detects the copyright header properly.
Having hardcoded offsets is a problem if the copyright header ever changes or when running on forks with different copyright header formats.
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Merge pull request godotengine#94304 from TokageItLab/fix-end-of-stat…
…emachine Fix StateMachine process when transition to end & optimize StringName
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Merge pull request godotengine#94420 from TokageItLab/player-seek-int…
…ernal Handle internal seek on AnimationPlayer to process discrete correctly
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Merge pull request godotengine#94556 from cosformula/fix-directional-…
…shadow GLES3: Fix directional shadow on Metal ANGLE
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Merge pull request godotengine#94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
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Merge pull request godotengine#94610 from ajreckof/Fix-Object-encoded…
…-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector- Fix Object encoded as id in dictionaries to be represented as int in the inspector.
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Merge pull request godotengine#94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
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Merge pull request godotengine#94635 from dalexeev/gds-fix-false-posi…
…tive-enum-without-default GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
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added 3DS filesystem basics for godot to load a project at the root o…
…f the sd card. the build system has also been improved to be more unified and generate separate debug symbols
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reduced binary size drastically to prevent out of memory on O3DS and …
…added cwd workaround
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adjusted main function to set stack size of main thread and started s…
…etting up the renderer
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Merge pull request godotengine#94439 from kitbdev/fix-reopen-hscroll
Fix ScriptEditor scrolling horizontally when reopening script
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Merge pull request godotengine#94645 from jsjtxietian/lightmap-override
Fix newly baked lightmap can't override previously baked at same path
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Merge pull request godotengine#94649 from AeioMuch/fix_wrong_selection
Fix node gets wrongly selected after moving another node in the tree
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Merge pull request godotengine#94653 from mihe/bind-physics-state-sync
Bind `PhysicsServer*D::body_set_state_sync_callback`
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Merge pull request godotengine#94655 from bruvzg/ffp-contract-2
Disable FP contraction.
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Merge pull request godotengine#94656 from BlueCube3310/cubemap-layers…
…-retrieve-fix RenderingDevice: Fix getting cubemap layer data
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Merge pull request godotengine#94652 from shana/fix-header-guards
Fix `header_guards.py` so it detects the copyright header properly.
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Merge pull request godotengine#94662 from akien-mga/android-editor-so…
…me-visible-progress Android Editor: Make progress dialog visible again
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Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the mirroring seam can significantly reduce quality in a way that is not apparent to the simplifier. Even if simplifier was given access to UV data, the coordinates would need to be weighted very highly to prevent these collapses, which would penalize overall quality of reasonable models. Normally, well behaved models with mirrored UVs have tangent data that is correctly mirrored, which results in duplicate vertices along the seam. The simplifier automatically recognizes that seam and preserves its structure; typically models have few edge loops where UV winding is flipped so this does not affect simplification quality much. However, pre-processing for LOD data welded vertices when UVs and normals were close, which welds these seams and breaks simplification, creating triangles with distorted UVs. We now take tangent frame sign into account when the input model has tangent data, and only weld vertices when the sign is the same.
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Commits on Jul 24, 2024
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Merge pull request godotengine#85382 from HolonProduction/in-case-of-…
…a-script GDScript: Generate `arghint` for script types
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Merge pull request godotengine#93802 from feiyue-z/Fix-inconsistent-C…
…anvasModulate-color-in-2D-HDR Fix inconsistent CanvasModulate color in 2D HDR
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Merge pull request godotengine#94554 from TokageItLab/approx-animatio…
…n-compare Add approximate comparing static methods to Animation and make Animation code use them
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Merge pull request godotengine#94617 from rune-scape/fix-mismatched-p…
…arsers GDScript: Fix common mismatched external parser errors
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Merge pull request godotengine#94629 from RandomShaper/fix_undef_posi…
…tion Fix position from vertex shader partially uninitialized
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Merge pull request godotengine#94664 from dalexeev/gds-fix-make-argum…
…ents-hint GDScript: Fix incorrect default values in `_make_arguments_hint()`
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Merge pull request godotengine#94671 from Chaosus/shader_fix_varying
Fix shader crash when using a varying in separate func before it defined
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Merge pull request godotengine#94676 from rune-scape/test-oops
GDScriptTestRunner: Fix compiler error output
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Merge pull request godotengine#94677 from bruvzg/no_sign_err
[macOS export] Do not stop export on signing errors.
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Merge pull request godotengine#94680 from bruvzg/fix_net_detection
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
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Merge pull request godotengine#94682 from zeux/lod-uv-mirror
Fix LOD generation for meshes with tangents & mirrored UVs
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Merge pull request godotengine#94674 from dalexeev/gds-fix-incorrect-…
…setter-call-for-ref-types GDScript: Fix incorrect setter call for reference types
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Android Editor: Disable file reimport when .import changes
This is disabling the logic added in godotengine#84974 which caused godotengine#94416. That issue still needs to be debugged further, but this works around the regression and should have minimal usability impact on Android.
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Merge pull request godotengine#94678 from rune-scape/clear-abandoned-…
…parser-refs GDScriptCache: Clear abandoned parser refs
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Merge pull request godotengine#94691 from akien-mga/android-workaroun…
…d-94416 Android Editor: Disable file reimport when .import changes
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