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Tracking 3DS changes #1
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halotroop2288
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…_settings Cleanup Android input on render thread settings
…ened-bottom-panel-after-restoring-to-side Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
…importation-settings Fix missing options in Project Import Defaults
Fix LCD font AA modulation in RendererRD.
…n-parent Fix container minimum size with hidden parent
…-crash Fix editor inspector crashing when the old object is no longer valid
…-chain-call-setter GDScript: Call setter on simple setter chain without getter
…plicate-doc-update Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
Fix SSR orientation issues when using orthogonal camera
…oop-fix Lightmapper: Ensure the atlas is big enough to fit padded UV maps
Make errors on `RefCounted.free()` more accurate
ThorVG: Update to 0.14.2
D3D12: Avoid enabling depth bounds test if unsupported
Add `SwitchVector4D` shortcut to visual shader members
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
Re-add `Skeleton3D::animate_physical_bones` property
…signed-docs GDExtension docs: Advise bindings to use `uint64_t` for bitfields
[CI] Upload build cache before running tests
…identifier GDScript: Restore support for `Token::UNDERSCORE` in identifiers
…t_what_even_is_a_parent Clarify `is_visible_in_tree()` in CanvasItem
Fix NavigationPolygon not updating consistently on rebakes
Fix typo in AABB docs
…-fix Fix texture compression descriptions in RenderingDevice docs
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button. This update disables long press as right click events for mouse input.
…ng-driver-initial-size-fix Windows: Fix wrong initial size passed to rendering driver
Restore default clear color after displaying boot splash
…rams Fix error when exporting files without import parameters
When UVs are mirrored in a mesh, collapsing vertices across the mirroring seam can significantly reduce quality in a way that is not apparent to the simplifier. Even if simplifier was given access to UV data, the coordinates would need to be weighted very highly to prevent these collapses, which would penalize overall quality of reasonable models. Normally, well behaved models with mirrored UVs have tangent data that is correctly mirrored, which results in duplicate vertices along the seam. The simplifier automatically recognizes that seam and preserves its structure; typically models have few edge loops where UV winding is flipped so this does not affect simplification quality much. However, pre-processing for LOD data welded vertices when UVs and normals were close, which welds these seams and breaks simplification, creating triangles with distorted UVs. We now take tangent frame sign into account when the input model has tangent data, and only weld vertices when the sign is the same.
…a-script GDScript: Generate `arghint` for script types
…anvasModulate-color-in-2D-HDR Fix inconsistent CanvasModulate color in 2D HDR
…n-compare Add approximate comparing static methods to Animation and make Animation code use them
…arsers GDScript: Fix common mismatched external parser errors
…tion Fix position from vertex shader partially uninitialized
…ents-hint GDScript: Fix incorrect default values in `_make_arguments_hint()`
Fix shader crash when using a varying in separate func before it defined
GDScriptTestRunner: Fix compiler error output
[macOS export] Do not stop export on signing errors.
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
Fix LOD generation for meshes with tangents & mirrored UVs
…setter-call-for-ref-types GDScript: Fix incorrect setter call for reference types
This is disabling the logic added in godotengine#84974 which caused godotengine#94416. That issue still needs to be debugged further, but this works around the regression and should have minimal usability impact on Android.
…parser-refs GDScriptCache: Clear abandoned parser refs
…d-94416 Android Editor: Disable file reimport when .import changes
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Not intended to be merged. I just like having a way to keep track of this interesting branch.