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I noticed some collision issues with the automatically generated voxel collisions
Waiting for Godot
Godot needs an improvement
#121
opened Feb 14, 2020 by
CammiePone
Optimize block streaming
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#107
opened Jan 17, 2020 by
Zylann
Multiple materials for smooth terrain (multiple surfaces)
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#104
opened Jan 13, 2020 by
blockspacer
UV texture for smooth terrain (without triplanar)
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#103
opened Jan 13, 2020 by
blockspacer
Block events to generate nodes on the terrain
enhancement
Partially implemented
Code exists for that but it's either not complete or not fully working
#99
opened Jan 11, 2020 by
Zylann
Friction and Bounciness for Physics Mesh
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#88
opened Nov 29, 2019 by
zauberparacelsus
Feature request: allow prioritizing collider generation over visible meshes
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#87
opened Nov 15, 2019 by
Chlorobyte-but-real
Redrawing occasionally shows brief holes in the terrain
enhancement
#57
opened Aug 30, 2019 by
TokisanGames
Multithreaded and Vsync Significantly Degrade Performance
Waiting for Godot
Godot needs an improvement
#48
opened Aug 16, 2019 by
TokisanGames
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#47
opened Aug 16, 2019 by
blockspacer
Cave culling algorithm
enhancement
Waiting for Godot
Godot needs an improvement
#19
opened Sep 27, 2018 by
Zylann
Import minecraft terrain and player made structures
enhancement
#9
opened Mar 22, 2017 by
Headclot88
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