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Issues list

Optimize block streaming enhancement Needs research Not trivial / needs prototyping / translating paper into code
#107 opened Jan 17, 2020 by Zylann
Multiple materials for smooth terrain (multiple surfaces) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#104 opened Jan 13, 2020 by blockspacer
UV texture for smooth terrain (without triplanar) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#103 opened Jan 13, 2020 by blockspacer
Block events to generate nodes on the terrain enhancement Partially implemented Code exists for that but it's either not complete or not fully working
#99 opened Jan 11, 2020 by Zylann
Friction and Bounciness for Physics Mesh enhancement Needs research Not trivial / needs prototyping / translating paper into code
#88 opened Nov 29, 2019 by zauberparacelsus
Feature request: allow prioritizing collider generation over visible meshes enhancement Needs research Not trivial / needs prototyping / translating paper into code
#87 opened Nov 15, 2019 by Chlorobyte-but-real
Implement Fluid Support
#70 opened Sep 21, 2019 by zauberparacelsus
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering enhancement Needs research Not trivial / needs prototyping / translating paper into code
#47 opened Aug 16, 2019 by blockspacer
VoxelMeshInstance enhancement
#33 opened Jun 18, 2019 by Zylann
Cave culling algorithm enhancement Waiting for Godot Godot needs an improvement
#19 opened Sep 27, 2018 by Zylann
ProTip! Updated in the last three days: updated:>2024-07-25.