Skip to content

Issues: Zylann/godot_voxel

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Porting to GDExtension enhancement GDExtension Relates to the GDExtension version of this project
#333 opened Nov 13, 2021 by Zylann
[Tracker] Feature branches enhancement tracker An issue to summarize other issues
#640 opened May 25, 2024 by Zylann
VoxelMeshInstance enhancement
#33 opened Jun 18, 2019 by Zylann
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering enhancement Needs research Not trivial / needs prototyping / translating paper into code
#47 opened Aug 16, 2019 by blockspacer
Implement Fluid Support
#70 opened Sep 21, 2019 by zauberparacelsus
Friction and Bounciness for Physics Mesh enhancement Needs research Not trivial / needs prototyping / translating paper into code
#88 opened Nov 29, 2019 by zauberparacelsus
UV texture for smooth terrain (without triplanar) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#103 opened Jan 13, 2020 by blockspacer
Multiple materials for smooth terrain (multiple surfaces) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#104 opened Jan 13, 2020 by blockspacer
Feature request: allow prioritizing collider generation over visible meshes enhancement Needs research Not trivial / needs prototyping / translating paper into code
#87 opened Nov 15, 2019 by Chlorobyte-but-real
ProTip! Exclude everything labeled bug with -label:bug.