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Porting to GDExtension
enhancement
GDExtension
Relates to the GDExtension version of this project
#333
opened Nov 13, 2021 by
Zylann
[Tracker] Feature branches
enhancement
tracker
An issue to summarize other issues
#640
opened May 25, 2024 by
Zylann
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#47
opened Aug 16, 2019 by
blockspacer
Multithreaded and Vsync Significantly Degrade Performance
Waiting for Godot
Godot needs an improvement
#48
opened Aug 16, 2019 by
TokisanGames
Redrawing occasionally shows brief holes in the terrain
enhancement
#57
opened Aug 30, 2019 by
TokisanGames
Import minecraft terrain and player made structures
enhancement
#9
opened Mar 22, 2017 by
Headclot88
Friction and Bounciness for Physics Mesh
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#88
opened Nov 29, 2019 by
zauberparacelsus
UV texture for smooth terrain (without triplanar)
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#103
opened Jan 13, 2020 by
blockspacer
Multiple materials for smooth terrain (multiple surfaces)
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#104
opened Jan 13, 2020 by
blockspacer
I noticed some collision issues with the automatically generated voxel collisions
Waiting for Godot
Godot needs an improvement
#121
opened Feb 14, 2020 by
CammiePone
Create collision shapes from the meshing thread
enhancement
Waiting for Godot
Godot needs an improvement
#124
opened Feb 15, 2020 by
Zylann
Feature request: allow prioritizing collider generation over visible meshes
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#87
opened Nov 15, 2019 by
Chlorobyte-but-real
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