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Issues: Zylann/godot_voxel
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Feature request: allow prioritizing collider generation over visible meshes
enhancement
Needs research
Not trivial / needs prototyping / translating paper into code
#87
opened Nov 15, 2019 by
Chlorobyte-but-real
Is there a way to recreate VoxelInstancer on VoxelTerrain instead of VoxelLodTerrain?
question
#277
opened Jun 9, 2021 by
JoseETeixeira
Unexpected holes and triangle patches when loading the editd blocks
bug
Reproduction needed
Cannot be fixed until a minimal test project or precise steps that reproduce the issue are provided
#691
opened Aug 28, 2024 by
lenesxy
C++ Extension Generator Inheriting from VoxelGeneratorScript crashes when "reloadable = true" in .gdextension
Needs more info
Couldn't repro / more info needed
Waiting for Godot
Godot needs an improvement
#605
opened Feb 25, 2024 by
stevenlgreen00
Hot CPU spin removing noise texture from voxel instancer
bug
Waiting for Godot
Godot needs an improvement
#422
opened Aug 13, 2022 by
rcorre
Is it possible to have large texture per multiple blocks?
question
#270
opened Jun 2, 2021 by
Favkis
Multithreaded and Vsync Significantly Degrade Performance
Waiting for Godot
Godot needs an improvement
#48
opened Aug 16, 2019 by
TokisanGames
how to generate specific areas using a script
question
#469
opened Nov 12, 2022 by
JustAnotherGameDevWasTaken
Terrain-independent multimesh culling and LOD settings
enhancement
#571
opened Oct 19, 2023 by
AimiIsFat
Collision does not work there is more than one voxel terrain node
question
#287
opened Jun 16, 2021 by
CHIESOFTWARE
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