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Issues: Zylann/godot_voxel

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Issues list

Friction and Bounciness for Physics Mesh enhancement Needs research Not trivial / needs prototyping / translating paper into code
#88 opened Nov 29, 2019 by zauberparacelsus
VoxelMeshInstance enhancement
#33 opened Jun 18, 2019 by Zylann
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering enhancement Needs research Not trivial / needs prototyping / translating paper into code
#47 opened Aug 16, 2019 by blockspacer
Implement Fluid Support
#70 opened Sep 21, 2019 by zauberparacelsus
Feature request: allow prioritizing collider generation over visible meshes enhancement Needs research Not trivial / needs prototyping / translating paper into code
#87 opened Nov 15, 2019 by Chlorobyte-but-real
Block events to generate nodes on the terrain enhancement Partially implemented Code exists for that but it's either not complete or not fully working
#99 opened Jan 11, 2020 by Zylann
UV texture for smooth terrain (without triplanar) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#103 opened Jan 13, 2020 by blockspacer
Multiple materials for smooth terrain (multiple surfaces) enhancement Needs research Not trivial / needs prototyping / translating paper into code
#104 opened Jan 13, 2020 by blockspacer
Optimize block streaming enhancement Needs research Not trivial / needs prototyping / translating paper into code
#107 opened Jan 17, 2020 by Zylann
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