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Insights: Zylann/godot_voxel
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 4 Closed issues
- 3 New issues
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4 Issues closed by 2 people
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How should I properly use the OBJ model exported from Blender?
#674 closed
Aug 31, 2024 -
Clipbox Streaming Access Critical Section Problem
#692 closed
Aug 30, 2024 -
Clamping of texture weights to zero for empty voxels creates artifacts in final mesh
#690 closed
Aug 28, 2024
3 Issues opened by 2 people
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Voxel Module dosen`t use the same convention as GridMap for its orthogonal rotation.
#694 opened
Sep 2, 2024 -
Thread dead locked when flying and mainthread is waiting the lock
#693 opened
Sep 2, 2024 -
Unexpected holes and triangle patches when loading the editd blocks
#691 opened
Aug 28, 2024
3 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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How to improve performance with non cubic meshes
#680 commented on
Aug 31, 2024 • 0 new comments -
The ability for VoxelInstancer to choose an array of mesh or scenes to spawn using one VoxelInstanceGenerator
#682 commented on
Aug 31, 2024 • 0 new comments -
[Tracker] Feature branches
#640 commented on
Aug 31, 2024 • 0 new comments