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Issues: Zylann/godot_voxel
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Connecting a SDFPreview directly to a input node that is connected to the output crashes the editor
bug
#364
opened Mar 20, 2022 by
Mai-Lapyst
region_file.cpp error: FATAL: Condition "written_size != (end_pos - block_offset)" is true.
bug
help wanted
#360
opened Feb 26, 2022 by
IamTheCarl
VoxelGenerator Generated API Binding has Unusable Const out_buffer
bug
Waiting for Godot
Godot needs an improvement
#357
opened Feb 10, 2022 by
MadMartian
Add option to specify portal culling properties for terrain meshes and instancer meshes
enhancement
#343
opened Dec 24, 2021 by
m4nu3lf
Setting multimesh item from scene does not set lods beyond 0
enhancement
#338
opened Nov 20, 2021 by
slapin
Editor: It is not possible to add collision shape manually, only via scene
#337
opened Nov 20, 2021 by
slapin
The documentation lacks working triplanar shader for voxels
question
#335
opened Nov 14, 2021 by
slapin
Porting to GDExtension
enhancement
GDExtension
Relates to the GDExtension version of this project
#333
opened Nov 13, 2021 by
Zylann
How can I know when I can safely put physics objects on terrain?
question
#327
opened Nov 7, 2021 by
slapin
How i can change the collision mask of voxeltool raycast?
question
#305
opened Aug 22, 2021 by
CHIESOFTWARE
Is this module appropriate for handling simple voxel models?
question
#304
opened Aug 7, 2021 by
lonevox
Is it possible for VoxelInstancer to know when the chunk is removed/despawned?
question
#300
opened Jul 30, 2021 by
slapin
Would be nice to be able to disable VoxelInstancer in editor
enhancement
#299
opened Jul 28, 2021 by
slapin
How can I set up VoxelInstancer with scenes/multimesh scenes from code?
question
#297
opened Jul 26, 2021 by
slapin
How to implement global illumination like minecraft?
enhancement
#296
opened Jul 23, 2021 by
KylaCpper
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