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Demolishing flat rides when the game is paused allows you to place duplicate rides #18723
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I can provide more screenshots if needed. This seems to be possible with ALL flat rides, except tower rides. |
janisozaur
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May 5, 2024
- Feature: [#11512] Coloured usernames by group on multiplayer servers. - Feature: [#21734] Park admittance price can now be set via text input. - Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API. - Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride. - Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector. - Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting. - Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible. - Change: [#21855] Cheats menu dropdown no longer requires dragging. - Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off. - Change: [#21950] Construction and removal buttons can now be held down for repeated placement. - Fix: [#866] Boat Hire boats get stuck entering track (original bug). - Fix: [#10701] No reason specified when placing door over unsuitable track. - Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies. - Fix: [#19559] Custom rides with long descriptions extend into lower widgets. - Fix: [#21696] Fullscreen window option not correctly applied on macOS. - Fix: [#21749] Crash when loading park bigger than current limits. - Fix: [#21787] Map generator heightmap should respect increased height limits. - Fix: [#21829] When creating a new scenario, the default name contains formatting codes. - Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag. - Fix: [objects#324] Cannot build Colosseum inside a turn or helix. - Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
mrmbernardi
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May 10, 2024
- Feature: [OpenRCT2#11512] Coloured usernames by group on multiplayer servers. - Feature: [OpenRCT2#21734] Park admittance price can now be set via text input. - Feature: [OpenRCT2#21957] [Plugin] Expose whether the game is paused to the plugin API. - Improved: [OpenRCT2#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride. - Improved: [OpenRCT2#21769] Expose “animation is backwards” wall property in Tile Inspector. - Improved: [OpenRCT2#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting. - Change: [OpenRCT2#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible. - Change: [OpenRCT2#21855] Cheats menu dropdown no longer requires dragging. - Change: [OpenRCT2#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off. - Change: [OpenRCT2#21950] Construction and removal buttons can now be held down for repeated placement. - Fix: [OpenRCT2#866] Boat Hire boats get stuck entering track (original bug). - Fix: [OpenRCT2#10701] No reason specified when placing door over unsuitable track. - Fix: [OpenRCT2#18723, OpenRCT2#21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies. - Fix: [OpenRCT2#19559] Custom rides with long descriptions extend into lower widgets. - Fix: [OpenRCT2#21696] Fullscreen window option not correctly applied on macOS. - Fix: [OpenRCT2#21749] Crash when loading park bigger than current limits. - Fix: [OpenRCT2#21787] Map generator heightmap should respect increased height limits. - Fix: [OpenRCT2#21829] When creating a new scenario, the default name contains formatting codes. - Fix: [OpenRCT2#21937] Build errors with the ORIGINAL_RATINGS flag. - Fix: [objects#324] Cannot build Colosseum inside a turn or helix. - Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
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Operating System
Windows 10
OpenRCT2 build
v0.4.2 (8ceea45)
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
This bug is a graphical glitch or error, This issue has to do with park objects and/or asset packs
Describe the issue
If the game is paused, its possible to create duplicates of flat rides by demolishing it via the ride construction window, and then unpausing the game and placing the duplicates. All duplicates are nearly fully functional, except that guests will not ride them, even if they are in the queue. There doesn't seem to be a limit on how many duplicates you can create, and they remain in the park even if you save, quit, and reload the scenario. More info below.
Steps to reproduce
Attachments
Each car is at a separate station (1, 2, 3 etc), while each carousel is considered "car 1" (and there's only one car in the dropdown menu), and clicking any of them will always select the car at station 1. You can add or remove as many as you want, and the bug will persist. It is possible to remove the duplicate rides without issues. The ghost carousel can't be interacted with at all (it can't be demolished or clicked), and I can't reproduce it, although I think it might be a different bug.
![Dynamite Dunes 2022-11-29 14-33-52](https://user-images.githubusercontent.com/60452987/204643139-7d6cf029-9a47-4af6-9012-93c4210b2a60.png)
![Dynamite Dunes 2022-11-29 14-41-16](https://user-images.githubusercontent.com/60452987/204643142-718912c6-2be3-4631-b4d4-fcc6ed5a8777.png)
![Dynamite Dunes 2022-11-29 14-49-45](https://user-images.githubusercontent.com/60452987/204644715-5d505c3f-d631-4ae0-b44d-010a03d522d3.png)
![Dynamite Dunes 2022-11-29 14-53-11](https://user-images.githubusercontent.com/60452987/204645351-34108aa9-5add-4c0a-9eff-8bfbe5c613be.png)
![Dynamite Dunes 2022-11-29 15-00-56](https://user-images.githubusercontent.com/60452987/204646757-a5baaf1c-d490-4800-8e68-a3bf07e6dc15.png)
Giving each "individual" ride an entrance and exit allows them to be opened. Opening one will open all of them.
Mechanics fix the ride properly if it breaks. They always use station 1. Break-downs affect all vehicles at once (meaning if one stops working, the others do too).
Guests seem to treat each "car" as a separate ride, but the ride(s) don't operate correctly. The waiting-for-load period is extremely short, and guests don't attempt to get on the ride, even if all instances of it have guests in a queue.
Saving and reloading works fine, and duplicate rides remain in the park after such. The ghost carousel disappeared, but the game insists it still exists, and won't let me open the ride(s). in the dropdown menu that lets you cycle between what the camera is focused on, 'car 1' is grayed out. The ride insists it has no vehicles at all, despite them being visually present.
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