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Tags: Codes4Fun/RBDOOM-3-BFG

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1.1.0-openvr12

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Added way to disable crouch and jump in turn axis.

I accidentally jumped with the Hydra, not sure it will happen with the
Touch, but just in case I made crouch and jump optional.

1.1.0-openvr11

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Command To Log Devices

Useful for helping understand a users system.

1.1.0-openvrX

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Experimental Holster Slot

Now you can holster a weapon on your right hip, and swap with the
current weapon.

1.1.0-openvr9

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Added vr_relativeAxis

1.1.0-openvr8

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Head Scaling

1.1.0-openvr7

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DPad style ui control.

Using touchpad to control the ui was pretty bad, this now requires you
to press it in like a DPAD.

Not sure if I want to make an additional change, I keep wanting to click
the middle as if that selects. Right now selecting is pressing in the
right touchpad.

1.1.0-openvr6

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Revert Left Touchpad Changes

My attempt at Adaptive Recentering was not working right, also removed
run since some unintentionally press it.

1.1.0-openvr5

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Tracked Controller Changes

* Move with the left touchpad.
* Run by pressing in the left touchpad.
* Jump is the Left Trigger.
* Shoot/Talk/Activate is the Right Trigger.
* Flashlight is toggled with the Right Grip (Hydra left bumper).
* Reload Weapon by the Right Grip (Hydra right bumper)
* Switch to Previous Weapon by pressing left side of Right Touchpad.
(clicking right stick of Hydra)
* Switch to Next Weapon by pressing center or right side of Right
Touchpad. (clicking right stick of Hydra)
* PDA is toggled with the Left Menu Button (button 4 on the Hydra)
* Pause Menu is toggled with the Right Menu Button (button 4 on the
Hydra)

1.1.0-openvr4

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Added CVar to Scale Down Knockbacks.

1.1.0-openvr3

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Added support for Grabber Weapon