RBDOOM-3-BFG 1.1.0 openvr X
Pre-release
Pre-release
·
42 commits
to openvr
since this release
Notes:
- These are pre-releases, they are more alpha than beta, expect a lot of place holder things.
- Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
- Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
- Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
or here http:https://steamcommunity.com/app/250820/discussions/0/208684375415458884
or here https://forums.oculus.com/community/discussion/comment/458129 - Oculus Touch may not work right, and there is an issue regarding that. #49 And I will not be able to fix issues until I get mine (hopefully soonish).
This Release:
- 4 Experimental Body Slots/Pockets
- Vibrates when you move a hand in a slot.
- Currently invisible but you can use vr_debugSlots to see a wireframe of them.
- Pull Grip to activate a slot.
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- Left Hip is the PDA slot.
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- Right Hip is a holster slot (you can store a weapon there and swap with the current weapon).
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- Upper Back (Over Right Shoulder) will get the next weapon.
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- Lower Back will get the previous weapon.
- Fixed Window glass becomes opaque #45 (you no longer should need r_skippostprocess 1 when using MSAA)
While not necessary you can vent any appreciation on the bounty source page or the bitcoin address.