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RBDOOM-3-BFG 1.1.0 openvr X

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@Codes4Fun Codes4Fun released this 06 Dec 04:59
· 42 commits to openvr since this release

Notes:

  1. These are pre-releases, they are more alpha than beta, expect a lot of place holder things.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http:https://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129
  5. Oculus Touch may not work right, and there is an issue regarding that. #49 And I will not be able to fix issues until I get mine (hopefully soonish).

This Release:

  • 4 Experimental Body Slots/Pockets
    • Vibrates when you move a hand in a slot.
    • Currently invisible but you can use vr_debugSlots to see a wireframe of them.
    • Pull Grip to activate a slot.
      1. Left Hip is the PDA slot.
      1. Right Hip is a holster slot (you can store a weapon there and swap with the current weapon).
      1. Upper Back (Over Right Shoulder) will get the next weapon.
      1. Lower Back will get the previous weapon.
  • Fixed Window glass becomes opaque #45 (you no longer should need r_skippostprocess 1 when using MSAA)

While not necessary you can vent any appreciation on the bounty source page or the bitcoin address.