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MacOS #2

Merged
merged 4 commits into from
Apr 27, 2012
Merged

MacOS #2

merged 4 commits into from
Apr 27, 2012

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kring
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@kring kring commented Apr 27, 2012

This fixes the most significant problems with Cesium on Mac OS X 10.6 in Chrome. To my knowledge, everything works except sensor volumes.

ConstructiveSolidGeometry.glsl and into BuiltinFunctions.glsl.  This lets
us avoid including all the Ray and CSG code just to do simple things like
the depth plane.  This is motivated by (driver?) problems on MacOS X 10.6
that cause it to choke in various interesting ways on the more complicated
parts of Ray and CSG.
…onNew

to avoid passing arrays without subscripts to constructors because I
believe this is illegal.  However, the change causes Firefox and Chrome
stable to bomb on the shader so I'm reverting it for now, even though
Chrome 19 beta, Chrome without ANGLE, and Firefox without ANGLE all think
it's just great.
Conflicts:
	Source/Shaders/Ray.glsl
@pjcozzi
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pjcozzi commented Apr 27, 2012

Can you take a quick look at making custom sensors work? The fragment shader is actually pretty simple. Chances are the shader concatenation in CustomSensorVolume.js is bringing in more shader code than it needs, e.g., ShadersConstructiveSolidGeometry.

@kring
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kring commented Apr 27, 2012

Yes, I'll do that next. Does it make sense to pull this into main first though, given that I may not look at the sensors until Monday?

pjcozzi added a commit that referenced this pull request Apr 27, 2012
@pjcozzi pjcozzi merged commit 5543138 into master Apr 27, 2012
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2 participants