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Insights: CesiumGS/cesium
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1 Pull request merged by 1 person
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Update self-shadowing function for direct lighting
#12063 merged
Jul 3, 2024
2 Pull requests opened by 2 people
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Fix for PointCloudShading.normalShading parameter
#12066 opened
Jul 4, 2024 -
Fix LOD selection for image-based lighting
#12070 opened
Jul 8, 2024
3 Issues closed by 2 people
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fixedFrameToHeadingPitchRoll bug ?
#12067 closed
Jul 8, 2024 -
Possible (minor) bug in Classification Sandcastle
#12062 closed
Jul 3, 2024 -
Verify geometric shadowing function in PBR shader
#12010 closed
Jul 3, 2024
6 Issues opened by 5 people
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How to create a face to enclose a cut plane
#12072 opened
Jul 9, 2024 -
IBL artifacts on model with varying roughness
#12069 opened
Jul 8, 2024 -
Next.js & webpack: first entity rendering slow
#12068 opened
Jul 8, 2024 -
Add screenshot testing for subtle lighting changes
#12065 opened
Jul 3, 2024 -
Deprecate BingMapsImageryProvider/BingMapsGeocoderService
#12064 opened
Jul 3, 2024
23 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Add asynchronous hint to entities
#5127 commented on
Jul 8, 2024 • 3 new comments -
Real time optic magnifying glass for Cesium
#9367 commented on
Jul 9, 2024 • 2 new comments -
Styling based on metadata is not applied
#11758 commented on
Jul 2, 2024 • 2 new comments -
Modify the color of the node after the gltf model is loaded
#11187 commented on
Jul 2, 2024 • 2 new comments -
Adding documentation to functions
#12050 commented on
Jul 2, 2024 • 1 new comment -
`CustomShader` with procedural normals missing `#define HAS_NORMALS`
#10181 commented on
Jul 7, 2024 • 1 new comment -
Using Cesium Cesium3DFileset loads a 3D model, which is very blurry and unclear
#12056 commented on
Jul 2, 2024 • 1 new comment -
depthFailMaterial for dynamic polylines
#5333 commented on
Jul 2, 2024 • 1 new comment -
CesiumJS should not use `push.apply` for potentially large arrays
#12053 commented on
Jul 2, 2024 • 1 new comment -
Add splitDirection property for PointPrimitive
#11982 commented on
Jul 8, 2024 • 0 new comments -
Verify BRDF for image-based lighting
#12028 commented on
Jul 3, 2024 • 0 new comments -
The lighting/shadows situation is a little weird
#4030 commented on
Jul 3, 2024 • 0 new comments -
Consider adding an unlit mode for 3D Tilesets
#7870 commented on
Jul 3, 2024 • 0 new comments -
Should point attenuation and eye dome lighting on by default?
#7114 commented on
Jul 3, 2024 • 0 new comments -
Day-night lighting for models
#6437 commented on
Jul 3, 2024 • 0 new comments -
Ellipse shading artifacts in CZML Circles and Ellipses sandcastle
#8860 commented on
Jul 3, 2024 • 0 new comments -
Eye Dome Lighting broken in VR mode
#8704 commented on
Jul 3, 2024 • 0 new comments -
Multiple light sources and light types
#8518 commented on
Jul 3, 2024 • 0 new comments -
specularEnvironmentMaps not working with 3D Tiles
#9332 commented on
Jul 3, 2024 • 0 new comments -
Normal mapping incorrect for `Model`
#10296 commented on
Jul 3, 2024 • 0 new comments -
Eye dome lighting for `Model.fromGltf()`
#10005 commented on
Jul 3, 2024 • 0 new comments -
Enable globe lighting for 3D Tilesets
#11302 commented on
Jul 3, 2024 • 0 new comments -
Turn off direct lighting when environment maps are supplied
#12027 commented on
Jul 3, 2024 • 0 new comments