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MacOS #2

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merged 4 commits into from
Apr 27, 2012
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Merge branch 'master' into macos
Conflicts:
	Source/Shaders/Ray.glsl
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kring committed Apr 27, 2012
commit da0a292847bfe24bf01a79151a785dce562bb85b
16 changes: 8 additions & 8 deletions Source/Shaders/Ray.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -46,9 +46,9 @@ agi_raySegmentCollection agi_raySegmentCollectionNew()
*/
agi_raySegmentCollection agi_raySegmentCollectionNew(agi_raySegment segment)
{
agi_raySegment intervals[agi_raySegmentCollectionCapacity];
intervals[0] = segment;
agi_raySegmentCollection i = agi_raySegmentCollection(intervals, 1);
agi_raySegment intervals[agi_raySegmentCollectionCapacity];
intervals[0] = segment;
agi_raySegmentCollection i = agi_raySegmentCollection(intervals, 1);
return i;
}

Expand All @@ -61,11 +61,11 @@ agi_raySegmentCollection agi_raySegmentCollectionNew(agi_raySegment segment)
*/
agi_raySegmentCollection agi_raySegmentCollectionNew(agi_raySegment first, agi_raySegment second)
{
agi_raySegment intervals[agi_raySegmentCollectionCapacity];
intervals[0] = first;
intervals[1] = second;
agi_raySegmentCollection i = agi_raySegmentCollection(intervals, 2);
return i;
agi_raySegment intervals[agi_raySegmentCollectionCapacity];
intervals[0] = first;
intervals[1] = second;
agi_raySegmentCollection i = agi_raySegmentCollection(intervals, 2);
return i;
}

///////////////////////////////////////////////////////////////////////////////
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