JP2003164610A5 - - Google Patents
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- JP2003164610A5 JP2003164610A5 JP2001367388A JP2001367388A JP2003164610A5 JP 2003164610 A5 JP2003164610 A5 JP 2003164610A5 JP 2001367388 A JP2001367388 A JP 2001367388A JP 2001367388 A JP2001367388 A JP 2001367388A JP 2003164610 A5 JP2003164610 A5 JP 2003164610A5
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- JP
- Japan
- Prior art keywords
- image
- effect
- fragment
- display
- internal lottery
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims 34
- 239000012634 fragment Substances 0.000 claims 29
- 238000003780 insertion Methods 0.000 claims 13
- 230000037431 insertion Effects 0.000 claims 13
- 238000004519 manufacturing process Methods 0.000 claims 8
- 238000000034 method Methods 0.000 claims 5
- 238000013459 approach Methods 0.000 claims 4
Claims (20)
前記表示部で行われる演出において、用意された断片画像が背景画像の複数の嵌め込み位置のいずれかに嵌め込まれる嵌め込み演出が繰り返され、当該背景画像が完成した画像に近づいて行くものであることを特徴とする遊技機。A game machine in which an internal lottery is performed when a pachinko ball enters the starting opening, and an effect based on the internal lottery result is performed on the display unit,
In the effect performed in the display unit, the effect that the prepared fragment image is inserted into any of a plurality of the insertion positions of the background image is repeated, and the background image approaches the completed image. A featured gaming machine.
リーチ画面において、前記誤った嵌め込み位置の断片画像が正規の嵌め込み位置への移動を示唆する動きを行うことを特徴とする請求項1記載の遊技機。In the normal screen up to the reach screen, which is an effect of the display unit, the fitting effect is repeated, and at least one of the fitted fragment images is in a state of being fitted in an incorrect fitting position,
2. The gaming machine according to claim 1, wherein on the reach screen, the fragment image at the wrong insertion position performs a movement suggesting movement to a normal insertion position.
前記演出として、用意された断片画像が背景画像の複数の嵌め込み位置のいずれかに嵌め込まれる嵌め込み演出表示を繰り返し、当該背景画像が完成した画像に近づいて行く演出を行うことを特徴とする遊技機の画像演出表示方法。An image effect display method for a gaming machine in which an internal lottery is performed when a pachinko ball enters the start opening, and an effect based on the internal lottery result is performed on the display unit,
A gaming machine characterized in that, as the production, the provided fragment image is repeatedly inserted into a plurality of insertion positions of the background image, and the effect of moving the background image closer to the completed image is performed. Image production display method.
リーチ画面において、前記誤った嵌め込み位置の断片画像が正規の嵌め込み位置への移動を示唆する動きを行うことを特徴とする請求項5記載の遊技機の画像演出表示方法。In the normal screen up to the reach screen, which is an effect of the display unit, the fitting effect is repeated, and at least one of the fitted fragment images is in a state of being fitted in an incorrect fitting position,
6. The image effect display method for a gaming machine according to claim 5, wherein on the reach screen, the fragment image at the wrong insertion position performs a movement suggesting a movement to the normal insertion position.
前記画像演出表示プログラムは、前記演出として、用意された断片画像が背景画像の複数の嵌め込み位置のいずれかに嵌め込まれる嵌め込み演出表示を繰り返し、当該背景画像が完成した画像に近づいて行く演出を行うことを特徴とする記憶媒体。A computer-readable storage medium storing an image effect display program for effecting an image as appropriate according to the situation of a pachinko game,
The image effect display program repeats a fitting effect display in which the prepared fragment image is fitted into any of a plurality of fitting positions of the background image as the effect, and performs an effect in which the background image approaches the completed image. A storage medium characterized by that.
リーチ画面において、前記誤った嵌め込み位置の断片画像が正規の嵌め込み位置への移動を示唆する動きを行うことを特徴とする請求項9記載の記憶媒体。The image effect display program repeats the fitting effect on the normal screen up to the reach screen, which is the image effect, so that at least one of the fitted fragment images is in a wrong fitting position. ,
10. The storage medium according to claim 9, wherein on the reach screen, the fragment image at the wrong insertion position performs a movement suggesting movement to a normal insertion position.
前記パチンコ遊技の状況に応じた演出として、用意された断片画像が背景画像の複数の嵌め込み位置のいずれかに嵌め込まれる嵌め込み演出表示を繰り返し、当該背景画像が完成した画像に近づいて行く演出を行わしめることを特徴とするサーバ。A server that allows a pachinko game to be executed on a display screen of a terminal,
As an effect according to the situation of the pachinko game, an effect effect in which the prepared fragment image is repeatedly inserted into one of a plurality of insertion positions of the background image and the background image approaches the completed image is performed. A server characterized by squeezing.
リーチ画面において、前記誤った嵌め込み位置の断片画像が正規の嵌め込み位置への移動を示唆する動きを行わしめることを特徴とする請求項13記載のサーバ。In the normal screen up to the reach screen, which is an effect according to the situation of the pachinko game, the insertion effect is repeated, and at least one of the inserted fragment images is set in a wrong insertion position,
14. The server according to claim 13, wherein on the reach screen, the fragment image at the wrong insertion position performs a movement suggesting a movement to the normal insertion position.
前記主制御回路によって定められた内部抽選結果に基づいて可変表示ゲームを実行する表示装置と、 A display device for executing a variable display game based on an internal lottery result determined by the main control circuit;
前記表示装置に断片画像を含めた画像を表示させる表示制御装置と、を備える遊技機であって、 A display control device for displaying an image including a fragment image on the display device,
前記表示制御装置は、複数の断片画像データが記録された画像データ用ROMを備え、前記主制御回路によって定められた内部抽選結果に基づいて、画像データ用ROMに記録された前記断片画像データを順次読み出し、当該読み出した前記断片画像データに基づいて、前記表示装置の表示領域の所定の位置に断片画像を順次表示させることによって、前記断片画像により構成される背景画像を、完成した画像に近づいていくように前記表示装置に表示させることを特徴とする遊技機。 The display control device includes an image data ROM in which a plurality of fragment image data is recorded, and the fragment image data recorded in the image data ROM is determined based on an internal lottery result determined by the main control circuit. By sequentially reading and displaying the fragment images sequentially at predetermined positions in the display area of the display device based on the read fragment image data, the background image constituted by the fragment images approaches the completed image. A gaming machine characterized by being displayed on the display device so as to continue.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001367388A JP2003164610A (en) | 2001-11-30 | 2001-11-30 | Game machine, screen image-displaying method for game machine, computer-readable storing medium and server |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001367388A JP2003164610A (en) | 2001-11-30 | 2001-11-30 | Game machine, screen image-displaying method for game machine, computer-readable storing medium and server |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2003164610A JP2003164610A (en) | 2003-06-10 |
JP2003164610A5 true JP2003164610A5 (en) | 2005-04-07 |
Family
ID=19177138
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001367388A Withdrawn JP2003164610A (en) | 2001-11-30 | 2001-11-30 | Game machine, screen image-displaying method for game machine, computer-readable storing medium and server |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2003164610A (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005102842A (en) * | 2003-09-29 | 2005-04-21 | Olympia:Kk | Game machine, program and storage medium |
JP6249603B2 (en) * | 2013-01-28 | 2017-12-20 | 株式会社三共 | Game machine |
JP6323997B2 (en) * | 2013-07-05 | 2018-05-16 | 株式会社三共 | Game machine |
JP5882291B2 (en) * | 2013-12-10 | 2016-03-09 | 京楽産業.株式会社 | Game machine |
JP6405860B2 (en) * | 2014-10-01 | 2018-10-17 | 株式会社三洋物産 | Game machine |
JP6405861B2 (en) * | 2014-10-01 | 2018-10-17 | 株式会社三洋物産 | Game machine |
JP6413576B2 (en) * | 2014-10-01 | 2018-10-31 | 株式会社三洋物産 | Gaming system and gaming machine |
JP6409471B2 (en) * | 2014-10-01 | 2018-10-24 | 株式会社三洋物産 | Game machine |
JP2016083540A (en) * | 2016-02-03 | 2016-05-19 | 京楽産業.株式会社 | Game machine |
JP7044124B2 (en) * | 2020-03-23 | 2022-03-30 | 株式会社三洋物産 | Pachinko machine |
-
2001
- 2001-11-30 JP JP2001367388A patent/JP2003164610A/en not_active Withdrawn
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