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Rocketcrab: Party Games for Phones (rocketcrab.com)
126 points by polm23 on Oct 26, 2020 | hide | past | favorite | 38 comments



Hello, I created rocketcrab! Who posted this?? :D thanks i guess? AMA if you want!


Hello :wave: I'm polm on Github, I opened the issue about the link to Fake Artist being dead. Your reply their told me about Rocket Crab; thanks for linking to it. My group typically plays a few rounds of DrawPhone as part of our game nights every week.


Digging around just a little, these all seem to be secret-information games (where one person/some subset are one thing, the rest are something else).

Oh, and drawing games.

Anything else? I guess the secret-info ones are easy to code?


unfortunately.... yeah that's kind of what we're working with right now. :)

On the bright side though, I'm hoping that the mere existence of rocketcrab may inspire more developers to build even more diverse mobile web party games. Without rocketcrab, not only do you have to design and develop a game, it will be all for nothing if you can't find players to play your game, which is tough! The idea is that adding your game to rocketcrab will help it find an audience! if that makes sense :)

Also I have a giant list of mobile web party games that I want to try to add but haven't had the time. If anyone wants to give it a shot, rocketcrab PRs are open ;D

https://docs.google.com/spreadsheets/d/1OESjJwnSVhYH84mrA9LH...


Thanks for the update... I guess I missed the idea that they're party games. Those totally fit that type of game.


Not sure if it's intentional but you sound unnecessarily demeaning.


Definitely not intended! My apologies. On re-reading it, it doesn't seem demeaning at all to me... but that's just my reading of it. I'd like to improve... what specifically seems demeaning to you?


As a random bystander it also reads as potentially pretty dismissive to me. Some points:

You only note negative things, not positive things. This colors the whole post.

You use italics and "Oh,", which makes it more conversational, and it sounds exasperated to me.

Your questions at the end could be construed as rhetorical, rather than constructive, partly because you suppose an answer.

Suggesting that the games that are there exist because they are "easy to program" could be seen as a negative comment on the creator's programming ability or drive.

As the poster of this link and someone who enjoys the games a lot, I think your criticism about lack of variety is valid (if out of place for a collection of free games) and your phrasing wasn't aggressive or anything, but the above are some points that I watch out for in my own writing, particularly the first one - even if I don't like something, I find it useful to point out positive aspects to make it clear I'm trying to be constructive.


Ok, thanks! I appreciate that. I'll bear your points in mind for future comments.


Please don't hijack my back button.


Which page did this? Rocketcrab is built with next.js so i'm kind of half using the "pages" feature. But I'm open to ideas on how to use it better :)


when you are browsing games, hit back button, you are taken all the back out, not to the previous page.



when you are browsing games, hit back button, you are taken all the back out, not to the previous page.


I used to play Spyfall previous incarnation (crabhat) and it was amazingly clean and robust implementation. This looks even better, with more games and a SDK! Werewolf was huge success on our gatherings, nice to see it in collection.

A demo mode would help adoption a lot. It did wonders for Among Us.


Hi, rocketcrab creator here! :) Could you elaborate on what you mean by demo mode?


I would like a mode that would let me connect few dummy players and be able to switch between them to understand the flow of game. If I cannot go through joining process and all the game screens beforehand, I wouldn't suggest it in a party setting to figure it out there. Not sure how much rocketcrab can do here?


Completely agree about suggesting games you don't understand to a party. Nothing worse than a playing a game no one understands and ruining the fun. :(

So, rocketcrab opens games in iframes, so techincally I could have a mode where it would open four or so iframes on your screen to demo a game. The problem is that this would not work for many of the games as they rely on cookies/local storage that would be messed up with multiple iframes.

You could also just try opening rocketcrab as is in multiple tabs, but you'd run into the same issue with some games. Best you could do is open Chrome, Firefox, Safari/Edge, and your phone to get 4 players xD

Ultimately, my plan is to add screenshots of each game. Kind of like the App Store. I've been slacking on doing it for more games cause it's a lot of work, but here's an example:

https://rocketcrab.com/game/drawphone

Otherwise, developers are free to add their own demo mode (Drawphone has this!)


As a simpler alternative to demo mode, could you just have instructions for the games? I guess it's not hard to find rules elsewhere online, but having them right here would be helpful for introducing people.


Instead of opening multiple browsers, open new windows in private (incognito) mode and connect to the same game.


It would be awesome to have a short GIF showing some gameplay


This is awesome! Love playing games like this with my parents (long distance), but they only ever want to play on their phones and the UI is always terrible. Wish I could've tried some of the games though without needing someone else to join. Some sort of automated example or a general open room?


What I usually do when testing new games is opening an incognito browser window and joining my own game.


This is awesome. Simple, open-source, clearly documented... FTW! Bravo!


thanks! :)


My company has been playing a game to end every work week since the pandemic started, so we can try to maintain culture. This will be great, thanks for sharing!


Do you have any recommendations?

In the beginning I would run "virtual game nights", by screen sharing Jackbox party games. It was simple for people to join with their phones remotely and play, but it was a bit of a hassle sometimes to set up, meaning it basically had to be me who ran the game night every time.

I haven't looked around at what's out there after almost a year of a pandemic, so I'm sure there are loads of options. But would love to hear that has worked for you at work, especially if you're still doing it after all those months!


Among Us comes to mind as something that could work for you as it's a free phone game and has a large lobby size (4-10 I believe).


I've recently joined an existing fully remote team. Once or twice a week someone will start an Among Us session, with a parallel Google Meet video call. People will play Among Us, and then discuss who the Imposter is in the video call. Once the game resumes, people mute their mics and disable video.

It's been a neat way to spend some social time with my new colleagues. Being on non-work calls has helped me get a sense of who my new colleagues are and I feel it's helped me integrate in to the team.


Oh that's a game that I've been meaning to look further into. I had just seen that it cost money and was Windows only, I forgot that it was on mobile as well (and free there!)

Thanks for the suggestion!


shameless plug, my own game Drawphone is a great first time game as you don't need to teach anyone how to play, and it's always hilarious

https://rocketcrab.com/game/drawphone


We've been using https://backyard.co/ since they bundle video chat and the games all in one place, in the browser so anyone can instajoin


wow that looks really cool! any idea who's behind it?


Why does entering my name prompt me to auto-fill in my credit card information? That's some scary bad HTML5.


Yeah I noticed that too lol... need to look into that ... anyone know why that happens? definitely didn't do it on purpose...


This should do it:

    <form method="post" action="/form" autocomplete="off">


I like it, I play netgames.io regularly with my friends. I guess this is not just for phones, it is for any online party-link-based web games.


right, you could play it on any device with a modern web browser. to keep things simple, i'm focusing on games that are optimized for phone-sized browsers. but it would be trivially to allow tablet/desktop only games with more complicated UI elements in the future, maybe in their own section. :)

netgames.io is awesome! The developer Luke is even more awesome! The cool thing about how rocketcrab is setup is that it actually didn't require any code changes to the netgames.io games for it to work with rocketcrab. :O




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