Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
bonzoesc
on Dec 13, 2010
|
parent
|
context
|
favorite
| on:
Procedural Building Generation in Unreal Engine 3
If Epic's building it, you can expect it. They're one of the biggest middleware providers for games.
IIRC, many games use a procedural foliage generator for trees and shrubberies.
bhickey
on Dec 13, 2010
[–]
You do recall correctly. Speed tree brings us shrubbery to plenty of games. [
https://www.speedtree.com/
]
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search:
IIRC, many games use a procedural foliage generator for trees and shrubberies.