OpenGL C++ Graphics Engine
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Updated
Nov 30, 2024 - C++
OpenGL C++ Graphics Engine
DirectX 11 graphics engine
Converts a depth map image to a normal map image using Python
Estimates a depth mapping from a given normal mapping.
Isosurface extraction using Marching Cubes and pure WebGL.
C++ CPU Software-Rasterizer
An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Tangent space calculator for Houdini
3D Graphics Engine For Games | C++ OpenGL 4.1
Tangent space normal map blending via quaternion rotation
Ocean simulation with water reflection and refraction.
Voxel generator based on perlin 3d noise | Python OpenGL
Normal map generator / editor tool
opengles 2.0 light engine + tutorials for iOS.
Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
Normal mapping with parallax occlusion mapping and self-shadowing sample code
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