A high performance, editable terrain system for Godot 4.
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Updated
Aug 23, 2024 - C++
A high performance, editable terrain system for Godot 4.
HeightMap terrain for Godot implemented in GDScript
GRBL controller application with G-Code visualizer written in Qt.
Normal & height maps generation from single pictures
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at https://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
A heightmap generator for Cities: Skylines
Load and view .npy files containing 2D and 1D NumPy arrays.
A desktop application for node-based procedural terrain generation.
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Estimates a depth mapping from a given normal mapping.
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
Import heightmaps into Unreal from real world locations using Mapbox
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