#
ssao
Here are 41 public repositories matching this topic...
OpenGL C++ Graphics Engine
gamedev
bloom
opengl
graphics-engine
material
ssr
models
effects
lighting
skeletal-animation
ssao
pbr
deferred-rendering
gltf
3d-graphics
shadows
normal-mapping
modern-opengl
gltf-loader
decals
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Updated
Jun 28, 2024 - C++
DirectX 11 Renderer written in C++11
light
bloom
gpu
engine
multithreading
scene
assimp
renderer
lighting
ssao
pbr
shadow
deferred-rendering
directx-11
compute-shaders
pbr-shading
sponza
gpu-profiler
point-light
directional-lights
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Updated
Jan 29, 2021 - C++
Full source-code for Amplify Occlusion plugin for Unity
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Updated
Jan 3, 2023 - C#
Amplify Occlusion V2 ported to URP 2022.2
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Updated
Dec 28, 2022 - C#
Game engine playground.
bloom
opengl
game-engine
imgui
openal
skeletal-animation
ssao
pbr
bullet-physics
3d-game-engine
ragdoll
terrain-rendering
pbr-shading
particle-system
deferred-shading
cascaded-shadow-mapping
parallax-occlusion-mapping
raycast-car
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Updated
Jun 30, 2024 - C++
C++ CPU Software-Rasterizer
opengl
cpp
computer-graphics
ssao
shadow-mapping
physically-based-rendering
blinn-phong
texture-mapping
normal-mapping
cel-shading
software-rasterizer
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Updated
Jan 24, 2024 - C++
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
gpu
graphics
rendering
global-illumination
renderer
raytracing
taichi
ssao
rendering-3d-graphics
ray-tracing
path-tracing
physically-based-rendering
bdpt
bvh-tree
photo-realism
volumetric-rendering
vertex-normal
indirect-illumination
transient-rendering
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Updated
Jul 23, 2024 - Python
Physically based rendering in c++ and OpenGL
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Updated
Feb 28, 2021 - C++
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
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Updated
Apr 2, 2021 - C#
Add SSAO support when using deferred rendering for unity 2020 URP
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Updated
May 11, 2021 - Mathematica
Render engine with deferred shading based on Vulkan API
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Updated
Jun 25, 2020 - C++
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Updated
Aug 9, 2019 - C++
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