a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
-
Updated
Jul 14, 2024 - C++
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
Open Sound Refenation - Open-Source Windows DAW
Source code for the titleless game I was making in C++.
Emulation A3D interface based on DirectSound3D.
A Breakout clone written in C++/CLI using DirectX 8, complete with level editor written in C#.
A fan-remake of the classic strategy and platform game for MS-DOS and the Commodore Amiga. This version is extremely old, obsolete and for reference only. It is NOT the latest version of this game and was only designed for Win9x/XP 32-bit systems and will not run properly on Win7 and later because of Explorer highjacking 8-bit palette changes.
Audio-, Video-, Grafikprogrammierung
Small Example of Using DirectSound in C++
GSS is a Shoutcast compatible mp3 streaming server with winamp plugin support
RtAudio binding for Node
Light-weight DirectX 1-7, 8, and 9 wrappers.
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
DirectX 1-7, 8, and 9 log wrappers.
dxguid.lib
Aerials Audio System with miniaudio
Add a description, image, and links to the directsound topic page so that developers can more easily learn about it.
To associate your repository with the directsound topic, visit your repo's landing page and select "manage topics."