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Small Example of Using DirectSound in C++
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vQuaternions/Simple-Win32-WAV-Player
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------------------------------ ------------------------------ -- Simple Win32 .WAV Player -- ------------------------------ ------------------------------ This project is just a simple Win32 .WAV player in a console application that uses DirectSound to play an audio file. The purpose of it was to make a simple .WAV player thats easy to setup, use and thats freely available to anyone. It also works for x64 compilation if desired. The project relies on Cmake v3.14 or greater & Visual Studio 2010-2019 being installed to create the Visual Studio project. To create the Visual Studio solution run "cmake_build.bat" and follow the instructions that are prompted. You can also create it manually, if wanted. The .WAV file that comes with the project is a personal file and requires my permission for usage in anything beyond this example project, please contact the email below for more info. Direct Sound example from Windows SDK Samples that I repurposed for easier use. URL Link to Github: https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/Win7Samples/multimedia/directshow/dmo/dmodemo --License for this project can be in the project directory under the file "LICENSE" and also in the dsound folder included with the project-- If the DirectX libraries do not exist you may need to install in the Windows SDK to build! By the way I own a small gaming company called Major Gaming which has a few games available on the Google Play Store for Android. The 2 games are Knife Roulette and The White Blood Cell the links are below please check them out and leave a review! - Knife Roulette : https://play.google.com/store/apps/details?id=com.Knife_Roulette_1_0_0 - The White Blood Cell: https://play.google.com/store/apps/details?id=com.The_White_Blood_Cell Website & Email: Major Gaming Website: https://majorgamingllc.weebly.com/ Major Gaming Email: [email protected]
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