Jenetics is a Genetic Algorithm, Evolutionary Algorithm, Grammatical Evolution, Genetic Programming, and Multi-objective Optimization library, written in modern day Java. It is designed with a clear separation of the several concepts of the algorithm, e.g. Gene
, Chromosome
, Genotype
, Phenotype
, Population
and fitness Function
. Jenetics allows you to minimize and maximize the given fitness function without tweaking it. In contrast to other GA implementations, the library uses the concept of an evolution stream (EvolutionStream
) for executing the evolution steps. Since the EvolutionStream
implements the Java Stream interface, it works smoothly with the rest of the Java Stream API.
Other languages
- Jenetics.Net: Experimental .NET Core port in C# of the base library.
- Helisa: Scala wrapper around the Jenetics library.
The library is fully documented (javadoc) and comes with a user manual (pdf).
Jenetics requires at least Java 21 to compile and run.
Check out the master branch from GitHub.
$ git clone https://github.com/jenetics/jenetics.git <builddir>
Jenetics uses Gradle as a build system and organizes the source into sub-projects (modules). Each subproject is located in its own subdirectory:
Published projects
The following projects/modules are also published to Maven.
- jenetics : This project contains the source code and tests for the Jenetics core-module.
- jenetics.ext : This module contains additional non-standard GA operations and data types. It also contains classes for solving multi-objective problems (MOEA) and doing Grammatical Evolution (GE).
- jenetics.prog : The modules contain classes that allow to do genetic programming (GP). It seamlessly works with the existing
EvolutionStream
and evolutionEngine
. - jenetics.xml : XML marshalling module for the Jenetics base data structures.
Non-published projects
- jenetics.example: This project contains example code for the core-module.
- jenetics.doc: Contains the code of the website and the manual.
- jenetics.tool: This module contains classes used for doing integration testing and algorithmic performance testing. It is also used for creating GA performance measures and creating diagrams from the performance measures.
For building the library change into the <builddir>
directory (or one of the module directories) and call one of the available tasks:
- compileJava: Compiles the Jenetics sources and copies the class files to the
<builddir>/<module-dir>/build/classes/main
directory. - jar: Compiles the sources and creates the JAR files. The artifacts are copied to the
<builddir>/<module-dir>/build/libs
directory. - javadoc: Generates the API documentation. The Javadoc is stored in the
<builddir>/<module-dir>/build/docs
directory - test: Compiles and executes the unit tests. The test results are printed onto the console, and a test-report, created by TestNG, is written to
<builddir>/<module-dir>
directory. - clean: Deletes the
<builddir>/build/*
directories and removes all generated artifacts.
For building the library jar from the source call
$ cd <build-dir>
$ ./gradlew jar
The minimum evolution Engine setup needs a genotype factory, Factory<Genotype<?>>
, and a fitness Function
. The Genotype
implements the Factory
interface and can therefore be used as prototype for creating the initial Population
and for creating new random Genotypes
.
import io.jenetics.BitChromosome;
import io.jenetics.BitGene;
import io.jenetics.Genotype;
import io.jenetics.engine.Engine;
import io.jenetics.engine.EvolutionResult;
import io.jenetics.util.Factory;
public class HelloWorld {
// 2.) Definition of the fitness function.
private static Integer eval(Genotype<BitGene> gt) {
return gt.chromosome()
.as(BitChromosome.class)
.bitCount();
}
public static void main(String[] args) {
// 1.) Define the genotype (factory) suitable
// for the problem.
Factory<Genotype<BitGene>> gtf =
Genotype.of(BitChromosome.of(10, 0.5));
// 3.) Create the execution environment.
Engine<BitGene, Integer> engine = Engine
.builder(HelloWorld::eval, gtf)
.build();
// 4.) Start the execution (evolution) and
// collect the result.
Genotype<BitGene> result = engine.stream()
.limit(100)
.collect(EvolutionResult.toBestGenotype());
System.out.println("Hello World:\n" + result);
}
}
In contrast to other GA implementations, the library uses the concept of an evolution stream (EvolutionStream
) for executing the evolution steps. Since the EvolutionStream
implements the Java Stream interface, it works smoothly with the rest of the Java streaming API. Now let's have a closer look at the listing above and discuss this simple program step by step:
-
The probably most challenging part, when setting up a new evolution
Engine
, is to transform the problem domain into a appropriateGenotype
(factory) representation. In our example we want to count the number of ones of aBitChromosome
. Since we are counting only the ones of one chromosome, we are adding only oneBitChromosome
to ourGenotype
. In general, theGenotype
can be created with 1 to n chromosomes. -
Once this is done, the fitness function, which should be maximized, can be defined. Utilizing the new language features introduced in Java 8, we simply write a private static method, which takes the genotype we defined and calculates its fitness value. If we want to use the optimized bit-counting method,
bitCount()
, we have to cast theChromosome<BitGene>
class to the actual usedBitChromosome
class. Since we know for sure that we created the Genotype with aBitChromosome
, this can be done safely. A reference to the eval method is then used as fitness function and passed to theEngine.build
method. -
In the third step we are creating the evolution
Engine
, which is responsible for changing, respectively evolving, a given population. TheEngine
is highly configurable and takes parameters for controlling the evolutionary and the computational environment. For changing the evolutionary behavior, you can set different alterers and selectors. By changing the usedExecutor
service, you control the number of threads; the Engine is allowed to use. A newEngine
instance can only be created via its builder, which is created by calling theEngine.builder
method. -
In the last step, we can create a new
EvolutionStream
from ourEngine
. TheEvolutionStream
is the model or view of the evolutionary process. It serves as a »process handle« and also allows you, among other things, to control the termination of the evolution. In our example, we simply truncate the stream after 100 generations. If you don't limit the stream, theEvolutionStream
will not terminate and run forever. Since theEvolutionStream
extends thejava.util.stream.Stream
interface, it integrates smoothly with the rest of the Java Stream API. The final result, the bestGenotype
in our example, is then collected with one of the predefined collectors of theEvolutionResult
class.
This example tries to approximate a given image by semitransparent polygons. It comes with a Swing UI, where you can immediately start your own experiments. After compiling the sources with
$ ./gradlew compileTestJava
you can start the example by calling
$ ./jrun io.jenetics.example.image.EvolvingImages
The previous image shows the GUI after evolving the default image for about 4,000 generations. With the »Open« button, it is possible to load other images for polygonization. The »Save« button allows storing polygonized images in PNG format to disk. At the button of the UI, you can change some GA parameters of the example.
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- APP4MC: Eclipse APP4MC is a platform for engineering embedded multi- and many-core software systems.
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- Eric O. Scott, Sean Luke. ECJ at 20: toward a general metaheuristics toolkit. GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference Companion, Pages 1391–1398. July 2019.
- Francisco G. Montoya and Raúl Baños Navarro (Eds.). Optimization Methods Applied to Power Systems, Volume 2. MDPI Books, ISBN 978-3-03921-156-2. July 2019.
- Höttger, Robert & Ki, Junhyung & Bui, Bao & Igel, Burkhard & Spinczyk, Olaf. CPU-GPU Response Time and Mapping Analysis for High-Performance Automotive Systems. 10th International Workshop on Analysis Tools and Methodologies for Embedded and Real-time Systems (WATERS) co-located with the 31st Euromicro Conference on Real-Time Systems (ECRTS'19). July 2019.
- Maxime Cordy, Steve Muller, Mike Papadakis, and Yves Le Traon. Search-based test and improvement of machine-learning-based anomaly detection systems. Proceedings of the 28th ACM SIGSOFT International Symposium on Software Testing and Analysis (ISSTA 2019). ACM, New York, NY, USA, 158-168. July 2019.
- Michael Vistein, Jan Faber, Clemens Schmidt-Eisenlohr, Daniel Reiter. Automated Handling of Auxiliary Materials using a Multi-Kinematic Gripping System. Procedia Manufacturing Volume 38, 2019, Pages 1276-1283. June 2019.
- Nikolaos Nikolakis, Ioannis Stathakis, Sotirios Makris. On an evolutionary information system for personalized support to plant operators. 52nd CIRP Conference on Manufacturing Systems (CMS), Ljubljana, Slovenia. June 2019.
- Michael Trotter, Timothy Wood and Jinho Hwang. Forecasting a Storm: Divining Optimal Configurations using Genetic Algorithms and Supervised Learning. 13th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO 2019). June 2019.
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- Alcayde, A.; Baños, R.; Arrabal-Campos, F.M.; Montoya, F.G. Optimization of the Contracted Electric Power by Means of Genetic Algorithms. Energies, Volume 12, Issue 7, Apr. 2019.
- Abdul Sahli Fakharudin, Norazwina Zainol, Zulsyazwan Ahmad Khushairi. Modelling and Optimisation of Oil Palm Trunk Core Biodelignification using Neural Network and Genetic Algorithm. IEEA '19: Proceedings of the 8th International Conference on Informatics, Environment, Energy and Applications; Pages 155–158, Mar. 2019.
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- S. Appel, W. Geithner, S. Reimann, M Sapinski, R. Singh, D. M. Vilsmeier OPTIMIZATION OF HEAVY-ION SYNCHROTRONS USINGNATURE-INSPIRED ALGORITHMS AND MACHINE LEARNING.13th Int. Computational Accelerator Physics Conf., Feb. 2019.
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- #822: Improve the build script for generating combined Javadoc.
- #898: Add support for reading data from CSV files or strings. This simplifies the code for regression problems.
static List<Sample<Double>> parseDoubles(final CharSequence csv) {
return CsvSupport.parseDoubles(csv).stream()
.map(Sample::ofDouble)
.toList();
}
- #904: Upgrade to Gradle 8.10 and cleanup of build scripts.
- #907: Add a chapter in the user's manual for optimization strategies: Practical Jenetics.
- #909: Helper methods for converting primitive arrays.
final Codec<int[], DoubleGene> codec = Codecs
.ofVector(DoubleRange.of(0, 100), 100)
.map(Conversions::doubleToIntArray);
- #419: Fix flaky statistical tests.
- Java 21 is used for building and using the library.
- #878: Allow Virtual-Threads evaluating the fitness function. Must be enabled when creating an
Engine
(see code snippet below), the previous behavior has been preserved.
final Engine<DoubleGene, Double> engine = Engine.builder(ff)
.fitnessExecutor(BatchExecutor.ofVirtualThreads())
.build();
- #880: Replace code examples in Javadoc with JEP 413.
- #886: Improve
CharStore
sort. - #894: New genetic operators:
ShiftMutator
,ShuffleMutator
andUniformOrderBasedCrossover
. - #895: Improve default
RandomGenerator
selection. The usedRandomGenerator
is selected in the following order:- Check if the
io.jenetics.util.defaultRandomGenerator
start parameter is set. If so, take this generator. - Check if the
L64X256MixRandom
generator is available. If so, take this generator. - Find the best available random generator according to the
RandomGeneratorFactory.stateBits()
value. - Use the
Random
generator if no best generator can be found. This generator is guaranteed to be available on every platform.
- Check if the
The library is licensed under the Apache License, Version 2.0.
Copyright 2007-2024 Franz Wilhelmstötter
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.