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Pull requests: icculus/physfs
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initial attempt at SDL3 SDL_IOStream support
#81
by EkajArmstro
was closed Mar 28, 2024
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updated Mar 29, 2024
physfs_platform_ogc.c: new backend for Wii and GameCube
#74
by mardy
was merged Feb 6, 2024
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updated Feb 6, 2024
physfs_platform_windows.c: Use newer APIs when permitted by _WIN32_WINNT
#7
by past-due
was merged Oct 16, 2021
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updated Jan 18, 2024
physfs_platform_windows.c: Only compile with CreateFile2 support for WinRT
#73
by past-due
was merged Jan 18, 2024
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updated Jan 18, 2024
CSM.BIN support for Chasm: The Rift and gitignores
#61
by jopadan
was merged Jun 25, 2023
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updated Jun 25, 2023
test_physfs: parse arguments + add tree command
#56
by madebr
was merged Apr 27, 2023
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updated Apr 28, 2023
cmake: explicitly link to advapi32 and shell32
#55
by madebr
was merged Apr 27, 2023
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updated Apr 27, 2023
disable dllexport from static builds.
#21
by sezero
was closed Apr 16, 2022
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updated Apr 17, 2022
Proper export/import of symbols with Visual Studio
#15
by SpaceIm
was closed Apr 16, 2022
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updated Apr 16, 2022
cmake: set os2 dll name to 'physfs'
#22
by sezero
was merged Apr 16, 2022
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updated Apr 16, 2022
Added option to disable the installer
#19
by Semphriss
was merged Apr 16, 2022
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updated Apr 16, 2022
Separate private and public interfaces
#8
by warmwaffles
was closed Jan 17, 2022
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updated Jan 17, 2022
Add option to turn off the build of the documentation if Doxygen was found
#10
by Ybalrid
was merged Sep 3, 2021
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updated Sep 3, 2021
Use the GNUInstallDirs CMake module to respect installation locations
#5
by chewi
was merged Jul 11, 2021
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updated Jul 12, 2021
Include alloca.h on Solaris and Linux platforms.
#1
by mattparks
was merged Jun 30, 2021
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updated Jun 30, 2021
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