Stars
A framework for rapid prototyping and development of real-time rendering techniques.
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
A collection of primarily graphics programming focused blog posts.
A gpu-based deformation system for mapping penetrators along orifice paths.
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
vits2 backbone with bert
The projects and the materials that accompany the Metal by Tutorials book.
Bloom using FFT to accelerate convolution, with Unity URP
Compute Stochastic Screen Space Reflections for unity post processing
Open source screen space reflection for Unity 5
Screen space global illumination implementation in Unity
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A project created with the purpose of allowing testing of various rendering tecniques not native to unity.
Implement a multi-thread rendering system in C++ dll. Calling native function from Unity client.
A Unity Project used for Learning GPU Driven Terrain Render
Simple example of implementing Screen Space Planar Reflections as a RenderFeature
Screen Space Global Illumination for Unity Universal Render Pipeline
SSR solution for Unity URP
Assets for the NVIDA RTX Path Tracing SDK
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A container for all sorts of handy shaders.
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
Game engine with geometry virtualization similar to UE5's Nanite