Graphic Engine & Game Engine open source list!
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- Unity Unity-Technologies unity3d-jp UnityLabs UnityTech
- AMD GPUOpen-LibrariesAndSDKs GPUOpen-Tools GPUOpen-Effects GPUOpen-Drivers
- NVIDIA NVIDIAGameWorks nvpro-samples NVIDIA NVlabs
- Intel Intel GameTechDev https://software.intel.com/gamedev
- ARM ARM-software
- Qualcomm SnapdragonStudios
- PowerVR powervr-graphics
- TheKhronosGroup The Khronos Group https://www.khronos.org/
- AcademySoftwareFoundation Academy Software Foundation https://www.aswf.io/
- Pixar Pixar Animation Studios https://graphics.pixar.com
- SideEfects sideeffects
- IdSoftware id-Software
- InteractiveComputerGraphics
- UnrealEngine ⭐ https://www.unrealengine.com/
- CRYENGINE ⭐ https://www.cryengine.com/
- o3de https://www.o3de.org/
- godot Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
- WickedEngine C++ game engine focusing on modern rendering techniques and performance. https://wickedengine.net
- filament Filament is a physically based rendering engine for Android, Windows, Linux and macOS
- Falcor Real-Time Rendering Framework, NVIDIA
- Klayag A cross-platform open source game engine with plugin-based architecture
- G3D Graphics research and rapid prototyping in OpenGL and C++
- Ogre ogre github mirror
- OpenSceneGraph https://www.openscenegraph.org
- stride Stride Game Engine (formerly Xenko)
- anki-3d-engine AnKi 3D Engine - OGL/Vulkan backends, modern renderer, scripting, physics and more
- SpartanEngine Game engine with an emphasis on architectual quality and performance
- DummyEngine Small cross platform Vulkan/OpenGL 3d engine for personal experimentation
- ETEngine Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
- nebula Nebula is an open-source and free-to-use modern C++ game engine.
- Granite personal Vulkan renderer
- FlaxEngine Flax Engine – multi-platform 3D game engine. https://flaxengine.com/
- island Project Island is an experimental, hot-reloading Vulkan renderer/proto-engine for Linux, written in C/C++.
- three.js JavaScript 3D library. https://threejs.org/
- Babylon.js A powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
- cesium An open-source JavaScript library for world-class 3D globes and maps
- playcanvas ast and lightweight WebGL game engine https://playcanvas.com/
- Graphics Unity Graphics - Including Scriptable Render Pipeline
- armory -3D Game Engine for Blender
- RenderPipeline -PBR and Deferred Rendering for the Panda3D game engine
- ray-mmd physically-based rendering at mikumikudance
- bgfx ⭐ -Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library
- igl Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
- The-Forge The Forge Cross-Platform Rendering Framework PC, macOS / iOS, Android, XBOX, PS4
- DiligentEngine A modern cross-platform low-level 3D graphics library https://diligentgraphics.com/diligent-engine/
- MethaneKit Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
- LLGL Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- nvrhi NVIDIA Rendering Hardware Interface
- herebedragons A basic 3D scene implemented with various engines, frameworks or APIs.
- glfw A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
- MoltenVK Vulkan graphics and compute API, that runs on Apple's Metal graphics framework
- dxvk Vulkan-based D3D11 implementation for Linux / Wine
- angle A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
- Vita3K Experimental PlayStation Vita emulator vita3k.org/
- embree A collection of high-performance ray tracing kernels, developed at Intel.
- openmoonray MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer
- RadeonRays RadeonProRender ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
- mitsuba3 👍 Mitsuba 3: A Retargetable Forward and Inverse Renderer https://mitsuba-renderer.org/
- appleseed A modern open source rendering engine for animation and visual effects https://appleseedhq.net/
- pbrt Source code for "Physically Based Rendering: From Theory To Implementation"
- LuxCoreRender https://www.luxcorerender.org
- ospray A Ray Tracing Based Rendering Engine for High-Fidelity Visualization
- tungsten High performance physically based renderer in C++11
- etx-tracer Physically-based CPU and GPU ray-tracer
- nori Nori: an educational ray tracer https://wjakob.github.io/nori
- nanort single header only modern ray tracing kernel.
- yocto-gl Yocto/GL: Tiny C++ Libraries for Physically-based Graphics
- SORT Simple Open-source Ray Tracer https://agraphicsguy.wordpress.com/
- fermat a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time
- gatling Hydra-enabled GPU path tracer that supports MaterialX and MDL
- kajiya Experimental real-time global illumination renderer
- PLTFalcor Real-time physical light transport (PLT) framework
- lighthouse2 Lighthouse 2 framework for real-time ray tracing
- Path-Tracing-SDK Real-time path tracing library and sample
- Candela Pathtraced Realtime Engine
- Lumen A Vulkan Raytracing framework for various bidirectional path tracing techniques
- IDKEngine OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
- OpenSWR A High Performance, Highly Scalable Software Rasterizer for OpenGL
- miaow An open source GPU based off of the AMD Southern Islands ISA.
- SalviaRenderer SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
- tinyrenderer A brief computer graphics / rendering course
- coco3d Coco3D is a real-time 3D software renderer for Windows PCs and mobile devices
- swiftshader high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs
- mesa 👍 https://www.mesa3d.org
- renderer A shader-based software renderer written from scratch in C89 https://zauonlok.github.io/renderer/
- SoftwareRenderer Software rendering engine with PBR. Built from scratch on C++.
- RetroWarp The GPU is implemented with "pure" software rendering
- grr Gpu Renderer and Rasterizer - for python
- virglrenderer VirGL virtual OpenGL renderer
- AMDVLK AMD Open Source Driver For Vulkan
- open-gpu-kernel-modules NVIDIA Linux open GPU kernel module source
- EmberGL A low-level open source graphics library, similar to OpenGL/DirectX/Vulkan, designed for real-time 2D/3D rendering on MCUs and other memory constrained non-GPU systems
- SoftGLRender Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
- raster2mesh This project demonstrates a fun and intriguing approach to rasterize anything towards a mesh, using only GPU pixel shaders and rasterization on OpenGL 4.2.
- FrameGraph vulkan abstraction layer that represent frame as a task graph
- DataDrivenRendering Data Driven Rendering repository
- vuk vuk - A rendergraph-based abstraction for Vulkan
- fg Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
- RenderGraph Render graph management library.
- FrameGraph Renderer agnostic frame graph library Example
- LegitEngine A rendergraph-based graphical framework for Vulkan
- PathFinder An attempt to build a modern renderer using modern graphic APIs. Pillars of the architecture are Bindless Resources and Render Graph.
- IlluminationComparison A comparison of typical illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
- dirtchamber A mixed reality testing environment for real-time global illumination algorithms
- DXR-Sandbox-GI Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
- SHTest Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
- SphericalHarmonicLighting Global Illumination using Spherical Harmonics
- Urho3D-1.4-SphericalHarmonicLighting Testing spherical harmonic lighting based on the spherical-harmonic-lighting.pdf
- envtools Utilities to manipulate spherical images
- webgl-deferred-irradiance-volumes An implementation of deferred irradiance volumes in WebGL
- RealTimeGI Real-Time Global Illumination - University of Leeds MSc Project.
- Precomputed-Light-Field-Probes Real-Time Global Illumination using Precomputed Light Field Probes
- RTXGI-DDGI RTX Global Illumination (RTXGI) SDK
- LuxGI Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
- PRT Precomputed Radiance Transfer in OpenGL
- RTXGI RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
- BrixelizerGi FidelityFX Brixelizer GI is a simplified implementation of AMD GI-1.0
- Capsaicin
- SurfelGI Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021.
- VSGL Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
- simple-instant-radiosity
- GIGL Tiny Global Illumination OpenGL Renderer
- qt5-shadow-maps Shadow mapping implementation with Qt5 and OpenGL
- Light-Propagation-Volumes
- GI-LPV Implement global illumination with OCaml, using light propagation volumes
- Nigiri A fully-dynamic voxel-based global illumination system for Unity.
- SEGI Almost real-time Global Illumination for Unity.
- Unity-SRP-VXGI Voxel-based Global Illumination using Unity Scriptable Render Pipeline.
- VCTRenderer Deferred voxel shading for real-time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/
- voxel-cone-tracing A real-time global illumination implementation using voxel cone tracing.
- VoxelConeTracingGI Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
- Vulkan-VXGI-VR-FrameWork University of Pennsylvania, CIS 565: GPU Programming and Architecture, Final Project
- MAGE Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
- VoxelConeTracing An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin
- VCTGI GPU-based real-time global illumination renderer based on voxel cone tracing
- DXE A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
- Voxel_Cone_Tracing Voxel-Cone-Tracing easy to understand
- SSRT3 Real-time global illumination using screen-space information for Unity HDRP
- UnitySSGIURP Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
- SSGI-URP Screen Space Global Illumination for Unity Universal Render Pipeline
- FSSGI Fast Screen Space Global Illumination
- mfssgi
- minpt A path tracer in 300 lines of C++
- GLSL-PathTracer 👍 A GLSL Path Tracer
- PSRayTracing A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books
- rayn A small path tracing renderer written in Rust.
- TrueTrace-Unity-Pathtracer A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
- RVPT Realtime Vulkan path tracer from scratch kind of thing
- simple-bidirectional-pathtracer
- edubpt
- Volumetric-Path-Tracer Volumetric path tracer using cuda
- simple-spectral A Simple Spectral Renderer
- Q2RTX NVIDIA’s implementation of RTX ray-tracing in Quake II zyanidelab/Q2RTX
- Quartz Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
- DXRPathTracer A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
- WispRenderer RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science https://teamwisp.github.io
- rtx-explore DirectX Raytracing Path Tracer
- Kaguya This is a hobby project using DirectX 12 and DirectX RayTracing (DXR)
- RayTracingInVulkan Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
- PBRVulkan Vulkan Real-time Path Tracer Engine
- Helios Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
- vk_mini_path_tracer A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
- RTXDI RTX Dynamic Illumination is a framework that facilitates the implementations of efficient direct light sampling in real-time renderers
- VolumetricReSTIRRelease SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
- ReSTIR-Vulkan Vulkan implementation of ReSTIR
- Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR Reservoir Spatio Temporal Importance Resampling
- ReSTIR_PT Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
- CPMFIGIOTVVD Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman
- SOPGI A VEX raytracer for SideFX Houdini with photon mapping global illumination and full recursive reflections and refractions
- DXR-PhotonMapper An implementation of Photon Mapping using DXR
- RTProgressivePhotonMapper A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
- KinoObscurance Alchemy Ambient Obscurance ---AlchemyHPG11
- ScalableAmbientObscurance https://research.nvidia.com/publication/scalable-ambient-obscurance
- XeGTAO An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
- ASSAO Adaptive Screen Space Ambient Occlusion
- Robust Screen Space Ambient Occlusion Robust Screen Space Ambient Occlusion
- HBAOPlus HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs.
- gl_ssao optimized screen-space ambient occlusion, cache-aware hbao
- VXAO Voxel Ambient Occlusion
- MiniEngineAO SSAO image effect from Microsoft MiniEngine, ported to Unity.
- NNAO Neural Network Ambien Occlusion
- dssdo Deferred Screen Space Directional Occlusion https://kayru.org/articles/dssdo/
- AmplifyOcclusion Full source-code for Amplify Occlusion plugin for Unity AmplifyOcclusion-URP
- Unity-Ground-Truth-Ambient-Occlusion A physically based screen space ambient occulsion post processing effect
- Unity-GeoAO Fast ambien occlusion in Unity at runtime
- ConeSphereOcclusionLUT ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style capsule AO shadows. For details "Lighting Technology Of "The Last Of Us".
- RTAO Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
- BNAO A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
- dxr-ao-bake A demo of ambient occlusion map baking using DXR
- aobaker ambient occlusion baking tool
- VertexColorBaker An AssetPostprocessor for Unity that can bake ambient occlusion and curvature information into mesh vertex color channels.
- ssbn Screen Space Bent Normals
- GzRNM brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!
- SSbumpGenerator A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps).
- lightmapper A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
- seamoptimizer A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
- BakingLab A D3D11 application for experimenting with Spherical Gaussian lightmaps
- GPULightmass Luoshuang's GPULightmass for UE4
- trianglepacker Triangle packer for light map
- HDR_Lightmapper Implements a cycles based lightmapper with denoiser
- The_Lightmapper Fast and easy baked GI Lightmaps for Blender and Cycles
- LightmapperToy This project is a hobby lightmapper completely based on Houdini geometry nodes. Basically it grew out of a re-implementation of Matt's The Baking Lab with some modification.
- DeepIllumination Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
- LGHDemo Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
- PBGI Point Based Global Illumination
- SC_Tracer photon mapping for global illumination and caustic
- Crystal-Caustics Approximated crystal caustics effect in Unity.
- ComputeStochasticReflections Compute Stochastic Screen Space Reflections for unity post processing
- kode80SSR An open source screen space reflections implementation for Unity3D 5.
- StochasticScreenSpaceReflection
- Unity-Screen-Space-Reflection Clearly Screen Space Reflection
- UnitySSR Open source screen space reflection for Unity 5
- Unity-ScreenSpaceReflections-URP SSR solution for Unity URP
- synthese_image author's blog
- URP_ScreenSpacePlanarReflections Simple example of implementing screen space planar reflections as a RenderFeature for URP
- UnityURP-MobileScreenSpacePlanarReflection A simple and fast ScreenSpacePlanarReflection(SSPR) as a standalone reusable RendererFeature in URP.
- Jin-Engine-2.1 The implementation of Pixel-projected Screen Space Reflections
- BakedReflectionsUnity 👍 Reflection Probe Atlas impl. for Unity
- SS-refraction-through-depth-peeling-in-threejs Screen space refraction through depth peeling in threejs
- realtimeshadows codes
- Shadows 👍 A sample app that demonstrates several techniques for rendering real-time shadow maps
- UnityPCSS Nvidia's PCSS soft shadow algorithm implemented in Unity
- ContactShadows Experimental implementation of contact shadows for Unity.
- HFTS NVIDIA Hybrid Frustum Traced Shadows in NVIDIA ShadowLib.
- ShadowFX DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
- Cinder-Experiments A collection of experiments, samples and other bits of code.
- of-ESMShadowMapping Exponential Shadow Mapping in openFrameworks
- RayTracedShadows This demo implements BVH construction and GPU traversal for rendering hard shadows.
- InlineRayTracingShadows Sample scene that uses ray traced shadows generated by a compute shader using ray queries.
- RaytracedHardShadow DXR based raytraced hard shadow for Unity
- ShadowVolume Shadow Volume for Static-Scene-Object of Unity
- variance_shadow_mapping_vk Variance shadow mapping for omni lights with Vulkan
- Precomputed-Shadow-Fields-for-Dynamic-Scenes A realization of computing soft shadow by shadow fields
- voxelized-shadows-improved Construction and sampling of precomputed shadows in a compressed voxel octree
- ocTreeVoxelizedShadows Voxelized shadows implemented based on octree The Unity technical team recommends that large terrain be used instead of baking
- DeepShadowMap Real-Time Deep Shadow Maps for Unity3D
- CachedShadowMaps Cached Shadow Map Solution for Unity
- Unity-Capsule-Shadows A work in progress solution for capsule shadows in Unity.
- Analytic Soft Shadows (Built-In/URP) Analytic Soft Shadows is a real-time soft shadowing solution with shadows defined by Spheres, Capsules and Boxes
- VolFx Selective Post Processing with buffer system
- PostProcessing Post Processing Stack
- reshade-shaders A collection of post-processing shaders written for ReShade. https://reshade.me
- GShade GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
- CobraFX CobraFX comprises SirCobra's contribution of shaders for ReShade.
- OtisFX A small set of effects for Reshade
- Cat-PostProcessing various post-processing effects for Unity
- CMAA2 Conservative Morphological Anti-Aliasing 2.0
- MSAAFilter MSAA and Temporal AA Sample
- temporal Temporal Reprojection Anti-Aliasing for Unity 5.0+
- TAA_Unity_URP Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
- smaa SMAA: Subpixel Morphological Antialiasing, is a very efficient GPU-based MLAA implementation
- smaaDemo Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
- SMAA SMAA in unity3D
- SpecularAA A demo of various normal map filtering techniques for reducing specular aliasing
- glsl-fxaa FXAA implementation for glslify in WebGL
- Phone-wire AA
- DLAA (DLAA) Directionally Localized antiAliasing
- TAA-STAR C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
- UE4 DLSS DLSS Plugin for Unreal Engine
- Fast-Adaptive-AA This is a modification of Timothy Lottes' PC FXAA v3 with a different Edge Detection algorithm that prevents blurring and catches edges better. For Reshade
- oidn Intel(R) Open Image Denoise library https://www.openimagedenoise.org/
- NvidiaAIDenoiser A simple implementation of Nvidia's AI denoiser
- RealTimeDenoisingNeuralBilateralGrid [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
- practicalDenoising Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur
- bcd Bayesian Collaborative Denoiser for Monte-Carlo Rendering
- glslSmartDeNoise 👍 Fast glsl spatial deNoise filter
- SE-Natural-Bloom-Dirty-Lens (Legacy) post-processing effect for Unity.
- Unity_StarGlow This is an implementation of Kawase's light-streak.
- tonemapper A tool for exploring and applying various tonemapping operators.
- prod80-ReShade-Repository Highly advanced Color Effects created for Reshade
- aces-dev AMPAS Academy Color Encoding System Developer Resources https://www.oscars.org/aces
- tony-mc-mapface Takes HDR Rec.709/sRGB stimulus, and maps it to LDR. It's tranquil and collected, and won't set your eyes ablaze.
- NeuralNetworkPostProcessing Unity Post Processing with Convolution Neural Network
- RunwayML-for-Unity RunwayML for Unity 🎯 https://runwayml.com/integrations
- Procedural-painting Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
- Waifu2xBarracuda Waifu2x Unity Barracuda implementation
- barracuda-style-transfer Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
- triangle Convert images to computer generated art using delaunay triangulation
- UnityImageEffects Post Processing Effects for Unity
- android-gpuimage Android filters based on OpenGL (idea from GPUImage for iOS)
- NonuniformBlur A very fast approximation to large-kernel Gaussian blur with nonuniform blur radii, by making use of box-filtered mip maps V-cycle
- FidelityFX-FSR2 FidelityFX Super Resolution 2
- FidelityFX-FSR FidelityFX Super Resolution
- Anime4K A High-Quality Real Time Upscaler for Anime Video
- Magpie Magpie 是一个轻量级的窗口缩放工具,内置了多种高效的缩放算法和滤镜。它主要用于提升游戏画质和让不支持全屏化的游戏也能全屏显示等。
- Waifu2x-Extension-GUI Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
- mosaiikki Checkerboard rendering with Magnum and OpenGL
- DynamicCheckerboardRendering Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
- JPEG-MP4-Compression-PostProcessing-Effect-for-Unity3D This package aims to accurately recreate the effect of JPEG/MP4 compression as a PostProcessing Effect
- libbsdf Library for BSDF, BRDF, and BTDF
- brdf brdfExplorer
- BRDFExplorer https://corralx.github.io/projects
- Lux Lux – open source physically based shader framework for unity
- Alloy Alloy physical shader framework for Unity. https://alloy.rustltd.com/
- AntonovSuit
- brdf Code sample accompanying the article "Crash Course in BRDF Implementation"
- anisotropic_layered_material Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.
- WaveOpticsBrdf This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi.
- svbrdf-oculus materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).
- Matmorpher Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs
- DeepInverseRendering Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images
- Subsurface-Light-Transport-Raytracer
- SingleScatteringEditing
- hitchhikersscatter A Hitchhiker’s Guide to Multiple Scattering
- IBLBaker Light probe generation and BRDF authoring for physically based shading.
- cmftStudio cross-platform open-source cubemap filtering tool.
- Probulator Experimentation framework for probe-based lighting
- PBR An implementation of physically based shading model & image based lighting in various graphics APIs.
- IBLGGX Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.
- IntegrateDFG DFG LUT generator
- hyper3d-envmapgen Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
- LTC_BRDF_Fit BRDF fitting code for LTC Area Lights by Heitz et al.
- ltc_code Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
- rtswplusd Real-Time Shading with Polyhedral Lights using Silhouette Detection
- BezierLightLTC An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines".
- FastTranslucentShader
- separable-sss iryoku's SSSSS
- ScreenSpaceSubsurfaceScattering
- SubsurfaceScattering An implementation of a set screen space physically-based subsurface scattering algorithms
- MultipassTranslucency fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer.
- subsurfaceScatteringMat https://n8python.github.io/subsurfaceScatteringMat/
- pbrt-skin-bssrdf Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
- skin-shader-unity GPU Gems 3 - Chapter 14 using the Unity engine
- Unity-Human-Skin-Shader-PC
- FaceWorks A middleware library and sample application for high-quality skin and eye rendering
- TressFX DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
- vkhr Real-Time Hybrid Hair Rendering using Vulkan™
- WetaHair Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"
- libWetHair A Multi-Scale Model for Simulating Liquid-Hair Interactions https://libwethair.info
- Realtime-Vulkan-Hair University of Pennsylvania, CIS 565: GPU Programming and Architecture, Final Project
- libwetcloth A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- fabric-micro-detail-scattering Micro Detail Fabric Shader
- UnityFurURP Fur shader implementation for URP
- FurRendering Fur rendering in Unity with Shell Texturing
- UnityFurShader Fur shader for Unity.
- GIFT_PorterDoll PorterDoll Asset wtih "THE GIFT"
- ShellFurGodot Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
- specular-manifold-sampling Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020)
- real_time_glint real_time_glint_dictgenerator Procedural Physically based BRDF for Real-Time Rendering of Glints.
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Ceto 👍 Ceto: Ocean system for Unity
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VaOcean Ocean Surface Simulation Plugin for Unreal Engine 4
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OceanProject An Ocean Simulation project for Unreal Engine 4 Environment-Project
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Ocean Community Next Gen Next gen iteration of the unity community ocean shader
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UE4_Dynamic_Water_Project Unreal Engine 4 Dynamic Water Project by marvelmaster
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WaveWorks WaveWorks is a library for simulating wind-driven waves on large bodies of water, in real time, using GPU acceleration.
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crest-oceanrender 👍 Crest is a technically advanced ocean renderer implemented in Unity3D
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whitecaps Real-time Animation and Rendering of Ocean Whitecaps
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Water Sum of sines and fft fluid simulation with a physically based water shader
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EncinoWaves Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath
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water-wave-packets Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
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WaveParticle A project for testing the wave particle
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Wave-Particles-with-Interactive-Vortices A dx12 river renderer using wave particles with interactive vortices.
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BoatAttack com.verasl.water-system Gerstner waves water.
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RealtimeWater implemented based on "Fast Water Simulation for Games Using Height Fields".
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UnityWaveEquation unity实现二维波方程交互水面与实时焦散
-
WaterCaustics Water caustic rendering experiments in OpenGL with Python
-
threejs-caustics Caustics computation using ThreeJS
-
water-demo A port of Evan Wallace's "Water Demo" for WebGL to Unity.
-
Ocean_mobile_with_boat_physic Ocean mobile with boat physic controller
-
Unity-WaterBuoyancy Water Buoyancy Simulation for Unity
-
Jerry Tessendorf's paper "Simulating Ocean Water".
fftocean ocean-simulation Phillips-Ocean -
Eric.Bruneton's paper "an improved version using an FFT method to synthesize the surface." Eric.Bruneton Brunetons-Ocean
-
tgda A real-time capable implementation of Tessendorf's choppy wave algorithm [Tessendorf1999a], augmented with wave spectrum models from oceanographic research
- Unity-IndentShader https://wacki.me/blog/2017/01/dynamic-snow-sand-shader-for-unity/
- SnowDeformation To create a snow accumulation and deformation effect along with physical based rendering
- UnrealSnow Unreal Engine snow simulation for large terrains using Compute Shaders for GPU paralellization.
- DeepSnowFootprint A unity shader solution to generate footprint on thick snow surfaces.
- unity-deformablesnow Repository for online PIGSquad workshop on deformable snow in Unity.
- SnowSimulation GPU Snow Simulation for Unity and Direct3D
- snow "A Material Point Method for Snow Simulation" (Stomakhin et al., 2013).
- SnowSimulation
- JourneySand An Unity project to reproduce the sand rendering in Journey's style
- KvantGrass Animating grass shader for Unity
- UnityGrassGeometryShader https://roystan.net/articles/grass-shader.html
- GLGrassRenderer implementation of Responsive Real-Time Grass Rendering for General 3D Scenes
- Grass.DirectX Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
- VulkanGrassRendering Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer
- GPUGrass real-time grass rendering based on GPU instancing
- MassiveGrass Unity Terrain spawns a large number of grasses along the edge of the tree (shader independent)
- RheaGrass Rhea is a geometry-shader based grass for Unity's Universal Render Pipeline (URP).
- shaders-6grass Six varied methods for drawing grass with a range of use cases
- Vulkan-Forest-Rendering-Engine High-Performance Real-Time Forest Rendering Engine developed using Vulkan
- Terrain-Topology-Algorithms Terrain topology algorithms in Unity
- tin-terrain A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
- TerrainPrettifier A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
- PVTUT Procedural Virtual Texture with Unity Terrain
- terrain-erosion-3-ways Three Ways of Generating Terrain with Erosion Features
- Webgl-Erosion Erosion simulation in Web Browser
- TerraForge3D Cross Platform Professional Procedural Terrain Generation & Texturing Tool
- Terrain-Decorator lightweight terrain tool for unity3d
- ProceduralTerrain Procedural voxel terrain generation in Unity
- Terrain3D An editable terrain system for Godot 4, written in C++
- volsample Research on sampling methods for real-time volume rendering
- kode80CloudsUnity3D A realtime volumetric cloud rendering solution for Unity3D.
- clouds Volumetric Clouds plugin for Stingray
- Meteoros Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
- Custom-Middleware Ephemeris 2 is a middleware solution for implementing a dynamic 24 hour Skydome System.
- VolumeCloud Volume cloud for Unity3D
- Clouds https://www.youtube.com/watch?v=4QOcCGI6xOU
- TerrainEngine-OpenGL renders an (almost) procedural scene, featuring a terrain with distance adaptive LOD, water surface simulation and volumetric clouds.
- realtime_clouds Experiment with generating clouds in real time on low end computer
- Marshmallow Vulkan-based implementation of clouds from Decima Engine
- volumetric-clouds Volumetric clouds in Unity
- Raymarch-Clouds Unity Iq's Clouds.
- droplet-render Volumetric cloud modeling and rendering for Blender.
- Mesh-Cloud-Rendering Reimplement Sea of Thieves's Cloud in Unity
- UnlitClouds A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
- Dante83/A-Starry-Sky A Realistic Skybox for A Frame! :D
- SkyboxPanoramicShader
- SkyModels A collection of various Sky Models implemented with OpenGL compute shaders suitable for real-time rendering.
- sun-sky Various sun/sky models, convolution of theta/gamma-parameterised models
- nvjob-sky-shader-simple-and-fast #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
- sun-sky Various sun/sky models, convolution of theta/gamma-parameterised models
- Unity-Raindrops raindrops shader
- RainDropEffect Rain Drop Effect2: Effective, Fast and Flexible Rain Distortion Effect for Unity
- LensRain A screen-space lens rain effect using Unity's V2 Post-processing framework.
- RainFX Natural Rain
- fire A fire effect for Unity.
- volumetric-fire Project for Computer Graphics course by Jaagup Kuhi, Siim Raudsepp and Andri Poolakese
- Iridescence
- Iridescent Shader Iridescence shader
- SoapFlow a fluid simulation of a 2D soap film
- unity-frosted-glass Test of a frosted glass material in Unity.
- UnityRayTracingGem Ray tracing gem shader for Unity
- Unity-Baked-Volumetrics A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
- VolumetricLights Volumetric Lights for Unity
- LightShafts A light shafts (volumetric shadows) effect for Unity.
- VolumetricLighting NVIDIA Gameworks Volumetric Lighting
- VolumetricLighting ighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
- Aura Volumetric Lighting for Unity
- Vapor Volumetric Fog for Unity
- unity-volumetric-fo A volumetric fog implementation in Unity
- VolumetricTracer A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
- UnrealEngineSkyAtmosphere A Scalable and Production Ready Sky and Atmosphere Rendering Technique
- AtmosphericScattering Atmospheric Scattering for Unity
- precomputed_atmospheric_scattering Eric Bruneton, 2017
- Brunetons-Improved-Atmospheric-Scattering Eric Bruneton for Unity, 2017 LWRP ver(greje656)
- clear-sky-models This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
- OutdoorLightScattering Outdoor Light Scattering Sample
- Scatterer Atmospheric scattering mod for KSP
- tectonics.js 3d plate tectonics in your web browser
- MinimalAtmosphere A minimal atmospheric scattering implementation for Unity
- glsl-atmosphere Renders sky colors with Rayleigh and Mie scattering.
- UEShaderBits-GDC-Pack UE4 Volumetric Fog Techniques
- SSMS Screen space multiple scattering for Unity.
- GPU-Fog-Particles Textureless fog particles using a highly customizable shader to attenuate noise values.
- VolumeTiledForwardShading 👍 Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
- Cluster Clustered shading implementation with bgfx
- HybridRenderingEngine Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- ClusteredShadingAndroid and IntelForwardClusteredShading Clustered shading on Android sample
- clustered_forward_demo Ola Olsson.
- Cluster Clustered shading implementation with bgfx
- ClusteredShadingConservative DirectX 12 light culling technique featured in GPU Pro 7
- lightindexed-deferredrender Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering (ShaderX7)
- Vulkan-Forward-Plus-Renderer Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
- nTiled nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
- DeferredTexturing A rendering sample that demonstrates bindless deferred texturing using D3D12
- SweetTexelShading Texel-Shading (experimental!) with Unity's ScriptableRenderPipeline
- Physical-Camera Unity Component that can describes a physical camera's attributes.
- pbc Physically based camera
- Cat-Physically-Based-Camera a physically based camera component for Unity
- HexBokehBlur Hexagonal Bokeh Blur
- BokehDepthOfField Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
- VVDoFDemo
- PhysicallyBasedLensFlare Lens flare
- LightLeaksUnity Light Leaks Image Effects for Unity
- hdreffects High dynamic range rendering, with lens flare approximation and bloom
- LensFlares Simple GPU Occlusion for Lens Flares
- UnityOcclusionLensFlare A Lens Flare effect for Unity that doesn't require Physics.
- OpenShadingLanguage Advanced shading language for production GI renderers
- glTF-SDK glTF-SDK is a Software Development Kit for glTF
- cgltf Single-file glTF 2.0 loader and writer written in C99
- fx-gltf A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
- gltf-pipeline Content pipeline tools for optimizing glTF assets
- glTFast Efficient glTF 3D import / export package for Unity
- fastgltf A blazing fast C++17 glTF library powered by SIMD.
- SharpGLTF glTF reader and writer for .NET Standard
- USD Universal Scene Description https://www.openusd.org
- MaterialX MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
- MDL NVIDIA Material Definition Language SDK
- OpenMeshEffect OpenFX Mesh Effect API - A plug-in API for cross-software procedural mesh effects
- NPR_Lab Test some NPR in Unity.
- JasonMaToonRenderPipeline JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
- UnityURPToonLitShaderExample A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
- ToonShading A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
- kamakura-shaders NPR for Unity with a bunch of features and adjustable parameters in a user-friendly interface.
- UnityChanToonShaderVer2_Project UnityChanToonShaderVer2 Project / v.2.0.7 Release
- MToon Toon Shader with Unity Global Illumination
- lilToon Feature-rich shaders for avatars
- PoiyomiToonShader A feature rich toon shader for unity and VR Chat
- Xiexes-Unity-Shaders A re-write and restructure of XSToon.
- MNPR An expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya. https://mnpr.artineering.io
- Wind-Waker-Shader Cel Shading of two thresholds with a blur/gradient between them
- ChinesePaintingDemo Demo of Chinese Painting Shader
- WaterColorFilter WaterColorFilter for Unity
- ToonLandscape3 ToonLandscape3
- URP_StylizedLitShader Madumpa's URP Stylized Lit Shader Repository
- Toon-Shader A character focused Toon Shader for Unity using Shader Graph.
- BotW-ToonShader A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
- LiliumToonGraph UniversalRP Toon Shader with ShaderGraph
- UNITY-Arc-system-Works-Shader Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
- Blender-miHoYo-Shaders Shaders for Blender attempting to replicate the shading of games developed by miHoYo. These shaders are especially for datamined assets, not custom-made ones nor the MMD variants.
- LowpolyOcean low polygon water effect working in Unity
- Lowpoly-Water-Unity Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
- FlatShader A very simple shader which performs flatshading without the need for duplicating vertices when building the geometry.
- Magicavoxel https://ephtracy.github.io/
- UE4VoxelTerrain Unreal Engine 4: Smooth voxel terrian
- VoxelPlugin Voxel plugin for Unreal Engine
- voxelizer Header only mesh voxelizer in c99
- gpu-physics-unity A GPU Accelerated Voxel Physics Solver for Unity
- Field3D A library for storing voxel data on disk and in memory.
- magicavoxel-shaders Shaders for MagicaVoxel to simplify common and repetitive tasks.
- UnityVOXFileImport A tool to import a .vox file for Unity's GameObject and Prefab
- Terasology open source voxel world https://terasology.org
- VoxelSpace errain rendering algorithm in less than 20 lines of code
- unity-voxel Mesh voxelization for Unity.
- tsdf-fusion Fuse multiple depth frames into a TSDF voxel volume.
- Marching-Cubes-Terrain Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
- smoothvoxels
- goxel Goxel: Free and Open Source 3D Voxel Editor
- uRaymarching Raymarching Shader Generator in Unity
- unity-ray-marching Ray Marching Sandbox
- unity-volume-rendering Volume rendering by object space raymarching for Unity.
- Texture3DPreview-for-Unity This package enables interactive previews of Texture3D assets in Unity's Inspector window.
- UnityVolumeRendering A volume renderer, made in Unity3D. See slides from presentation here: https://speakerdeck.com/mlavik1/volume-rendering-in-unity3d
- unity-ray-marching Ray marching for rendering 3D noise and textures in Unity 3D
- UE4_VolumeRaymarching Plugin for UE4 to perform volume raycasting
- PCL A standalone, large scale, open project for 2D/3D image and point cloud processing.
- Pcx Point cloud importer & renderer for Unity
- compute_rasterizer Rendering Point Clouds with Compute Shaders
- potree WebGL point cloud viewer for large datasets
- point2mesh Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
- OpenVDB Sparse volume data structure and tools. OpenVDBForUnity
- unreal-vdb thilamb forked This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
- openvkl Intel® Open Volume Kernel Library (Intel® Open VKL) is a collection of high-performance volume computation kernels
- kPortals A pre-calculated Portal visibility system for Unity.
- CornerCulling Fast and Maximally Accurate Occlusion Culling
- pipeline nvpro-pipeline is a research rendering pipeline
- IndirectOcclusionCulling Indirect Occlusion Culling
- melt Automatic conservative mesh occluder generation by box filling
- EveryCulling This library integrates multiple culling methods into one library.
- bounding-mesh Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
- MaskedOcclusionCulling Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
- snapdragon-oc Snapdragon™ Occlusion Culling (SDOC)
- intel_occlusion_cull Intel's Software Occlusion Culling demo with my modifications
- Image-Space-Occlusion-Culling-Engine Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU.
- Janua Open Source occlusion culling engine for 3D Scenes
- OcclusionCulling software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
- rasterizer This project is a state-of-the-art software occlusion culling system.
- vigilant-system
- Horus-Unity-Occlusion-Culling Occlusion culling for Unity
- Indirect-Rendering-With-Compute-Shaders Compute shader: Frustum culling,Occlusion culling with HierarchicalZBuffer
- gpu_occlusion_culling_vk GPU occlusion culling using compute shader with Vulkan
- niagara A Vulkan renderer written from scratch on stream
- IMP billboard imposter baking for Unity
- URPIMP IMP ported to URP
- ImpostorBaker UE4 Plugin for generating Impostors for static meshes
- Planet-LOD Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
- HLODSystem HLOD system
- meshlete Chop 3D objects to meshlets
- gl_vk_meshlet_cadscene This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
- HashDAG Interactively Modifying Compressed Sparse Voxel Representations
- aabo Axis Aligned Bounding Octahedron
- Transvoxel-XNA Transvoxel implementation in C# for XNA
- large_cbt Concurrent Binary Trees for Large-Scale Game Components, at Siggraph 2024
- i-octree [ICRA2024] Implementation of A Fast, Lightweight, and Dynamic Octree for Proximity Search
- UnityOctree A dynamic, loose octree implementation for Unity written in C#
- NativeTrees Burst compatible Octree and Quadtree for Unity
- NativeQuadtree A Quadtree Native Collection for Unity DOTS
- ECS-Octree Unity ECS based octree.
- ooc_svo_builder Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
- SparseVoxelOctree A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
- unity-sparse-voxel-octrees A sparse voxel octree renderer, made for use with Unity.
- KDTree Fast KDTree for Unity, with thread-safe querying.
- KdTree A fast, generic, multi-dimensional Binary Search Tree written in C#
- KNN Fast K-Nearest Neighbour Library for Unity DOTS
- three-mesh-bvh A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
- bhh Bounding Halfspace Hierarchy
- Fast-BVH A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
- bvh A modern C++ BVH construction and traversal library
- bvh BVH STAR in Japanese
- bvh_article Code accompanying the blog post on bvh construction.
- nbvh Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
- ComputeShaderBVHMeshHit Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
- UnityBoundingVolumeHeirachy Unity Bounding Volume Heirachy (BVH)
- VkLBVH GPU LBVH builder implemented in Vulkan and GLSL.
- HIP-BVH-Construction experiments with BVH build algorithms on GPU.
- Unity_GPUNearestNeighbor Spatial Hashing Algorithm with GPU Acceleration
- Discregrid A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
- IsoMesh A group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
- MeshToSDF Unity. Computer Shader. JFD Generate SDF in realtime
- unity-sdf-generator A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
- msdfgen Multi-channel signed distance field generator
- SDFGen A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes
- DeepSDF Learning Continuous Signed Distance Functions for Shape Representation
- sdfu Signed Distance Field Utilities https://crates.io/crates/sdfu
- mTec Rendering the World Using a Single Triangle:Efficient Distance Field Rendering
- distance-occlusion A library of distance and occlusion generation routines
- pb_CSG Constructive Solid Geometry (CSG) csg.js
- rust_test 👍
- snelly A system for physically-based SDF (signed distance field) pathtracing in WebGL
- sdf-explorer JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions".
- unity-dithered-transparency-shader Unity material and shader for applying clipped, dithered transparency
- Dithering-Unity3d Dithering algorithms for Unity3d
- PreMulAlpha Pre-Multiplied blend mode
- lucid real-time GPU software rasterizer for exact OIT
- Order-Independent-Trasparency
- OIT_Lab
- oitDemo Order Independent Transparency In OpenGL 4.x
- vk_order_independent_transparency Demonstrates seven different techniques for order-independent transparency in Vulkan.
- PixelSyncOIT A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
- OffScreenParticleRendering Off Screen Particle Rendering system for Unity Other.....
- TLVulkanRenderer Vulkan-based renderer on real-time transparency
- SoftRas Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
- redner Differentiable rendering without approximation.
- nvdiffrast Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering.
- jrender Jrender 2.0 (Jittor渲染库)
- Eigen ⭐ linear algebra: matrices, vectors, numerical solvers, and related algorithms. Eigen
- MathGeoLib 👍 A C++ library for linear algebra and geometry manipulation for computer graphics
- GeometricTools 👍 A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
- CGAL geometric algorithms in the form of a C++ library.
- Mathfs 👍 Expanded Math Functionality for Unity
- glm OpenGL Mathematics (GLM) https://glm.g-truc.net
- cglm Highly Optimized Graphics Math (glm) for C
- GlmSharp Open-source semi-generated GLM-flavored math library for .NET/C#
- GEOS Geometry Engine
- klein 👍 P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library https://jeremyong.com/klein
- MTL Matrix Template Library, a linear algebra library for C++ programs.
- DirectXMath DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
- polyscope A prototyping-oriented UI for geometric algorithms https://polyscope.run
- geometry-central Applied 3D geometry in C++, with a focus on surface meshes.
- GeometRi.CSharp Simple and lightweight computational geometry library for .Net
- geogram a programming library with geometric algorithms
- geomc A c++ linear algebra template library
- geometry3Sharp geometry4Sharp C# library for 2D/3D geometric computation, mesh algorithms, and so on
- fastapprox Approximate and vectorized versions of common mathematical functions
- hlslpp Math library using hlsl syntax with SSE/NEON support
- vml C++17 GLSL-like vector and matrix math lib
- mathfu C++ math library developed primarily for games focused on simplicity and efficiency. https://google.github.io/mathfu
- mathnet-numerics Math.NET Numerics numerics.mathdotnet.com
- Terathon-Math-Library C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
- SuiteSparse The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.
- MathUtilities 👍 A collection of some of the neat math and physics tricks that I've collected over the last few years.
- just_math Just Math - A collection of pure math demos for computer graphics.
- ShaderFastLibs Shader libraries for fast shader opetations.
- sh-lib Spherical/zonal harmonics library
- spherical-harmonics Spherical harmonics library
- sht Spherical Harmonic Tools
- shtns Spherical Harmonic Transform library aimed at high performance numerical simulations in spherical geometries. It is very fast.
- IntegralSH Integrating Clipped Spherical Harmonics Expansions
- HLSL-Spherical-Harmonics A collection of HLSL functions one can include to use spherical harmonics in shaders.
- SHTOOLS SHTOOLS - Spherical Harmonic Tools https://shtools.github.io/SHTOOLS/
- SHRotation Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
- tinyspline ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
- nurbs Non-Uniform Rational B-Splines (NURBS) of any dimensionality
- BezierInfo-2 The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
- benchmarking-fft choosing FFT library
- VkFFT Vulkan Fast Fourier Transform library
- GLFFT A C++11/OpenGL library for the Fast Fourier Transform
- dj_fft Header only FFT library
- SampleZoo Simple implementations of sampling patterns, with objective tests to compare them
- pcg-cpp PCG Random Number Generation
- fastnoise Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
- procedural-tileable-shaders Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
- FastNoiseLite Fast Portable Noise Library - C# C++ C Java(Script) HLSL GLSL
- FastNoise2 Modular node graph based noise generation library using SIMD, C++17 and templates
- LibNoise.Unity libnoise Coherent noise library for Unity, a port of LibNoise
- webgl-noise ⭐ Procedural Noise Shader Routines compatible with WebGL
- Wombat An efficient texture-free GLSL procedural noise library
- GPU-Noise-Lib Optimized GPU noise functions and utilities https://briansharpe.wordpress.com/
- NoiseShader Noise shader library for Unity
- OpenSimplex2 Successors to OpenSimplex Noise, plus updated OpenSimplex.
- Accidental Noise Library generating Perlin noise and other forms of noise in a modular fashion.
- VisualNoiseDesigner Visual Noise Designer for Unity
- TileableVolumeNoise Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
- CloudNoiseGen A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
- BlueNoiseGenerator an implementation of a Siggraph 2016 paper "Blue-noise Dithered Sampling" by Iliyan Georgiev and Marcos Fajardo from Solid Angle
- LowDiscBlueNoise generate 2D point sets which have both low discrepancy and Blue-Noise properties.
- psrdnoise Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
- OpenCV Open Source Computer Vision Library. C# Wrapper opencvsharp
- unrealcv UnrealCV: Connecting Computer Vision to Unreal Engine
- bimg 👍 Image library.
- OpenImageIO OpenImageIO https://www.openimageio.org
- ImageSharp A cross-platform library for the processing of image files; written in C#
- ImageMagick create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200)
- ImageViewer HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
- GIMP The GNU Image Manipulation Program
- psd_sdk A C++ library that directly reads Photoshop PSD files.
- hdrview High-dynamic range image viewer with an emphasis on examining and comparing images, and including minimalistic tonemapping capabilities.
- Luminance HDR A complete workflow for HDR imaging.
- DirectXTex DirectXTex texture processing library walbourn.github.io/directxtex/
- vg-renderer A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
- blaze Multi-threaded, CPU-based vector graphics rasterizer.
- nv_dds DDS image loader for OpenGL/ OpenGL ES2 https://paroj.github.io/nv_dds/
- nvidia-texture-tools Texture processing tools with support for Direct3D 10 and 11 formats.
- crunch Advanced DXTc texture compression and transcoding library https://binomial.info
- unity-ycca-subsampling ChromaPack YCCA chroma subsampling technique
- basis_universal ⭐ Basis Universal GPU Texture and Texture Video Compression Codec
- bc7enc Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
- bcdec Small header-only C library to decompress any BC compressed image
- astc-encoder This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
- brotli_g_sdk Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)
- betsy Betsy aims to be a GPU compressor for various modern GPU compression formats such as BC6H, purposedly written in GLSL so that it can be easily incorporated into OpenGL and Vulkan projects.
- Goofy Goofy - Realtime DXT1/ETC1 encoder
- UnityGPUTexCompression How to do DXT/BCn texture compression in Unity using compute shaders
- GPURealTimeBC6H Real-time BC6H compression on GPU
- ISPCTextureCompressor ISPC Texture Compressor
- tev High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.
- KtxUnity 👍 Load KTX and Basis Universal textures at runtime
- qoi The “Quite OK Image” format for fast, lossless image compression
- libspng Simple, modern libpng alternative https://libspng.org/
- fpng Super fast C++ .PNG writer/reader
- OpenColorIO A color management framework for visual effects and animation https://opencolorio.org
- GLSL-Color-Spaces Utility functions to convert between various color spaces in GLSL
- colour Colour Science for Python https://www.colour-science.org colour-unity
- color ++ library thats implemets class color. Available models: RGB, HSL, HSV, CMY, CMYK, YIQ, YUV and growing.
- colormap-shaders A collection of shaders to draw color maps.
- assimp A library to import and export various 3d-model-formats
- open3mod Open 3D Model Viewer - A quick and powerful 3D model viewer
- DirectXMesh DirectXMesh geometry processing library
- OpenFBX Lightweight open source FBX importer
- fast_obj Fast C OBJ parser
- OpenSubdiv An Open-Source subdivision surface library. https://graphics.pixar.com/opensubdiv
- CWF Consolidating Weak Features in High-quality Mesh Simplification
- Fast-Quadric-Mesh-Simplification Mesh triangle reduction using quadrics
- UnityMeshSimplifier Mesh simplification for Unity.
- simplify Implementation of Surface Simplification Using Quadric Error Metrics, SIGGRAPH 97, written in Go.
- SeamAwareDecimater Mesh simplification with UV's boundary preserved
- BunnyLOD Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
- UnityPenetrationTech A gpu-based deformation system for mapping penetrators along orifice paths.
- Deform A framework for deforming meshes in the editor and at runtime in Unity.
- Triangle.NET 👍 C# / .NET version of Jonathan Shewchuk's Triangle mesh generator. Triangle.Net-for-Unity
- voronoi A C implementation for creating 2D voronoi diagrams
- poly2tri Fast and Robust Simple Polygon Triangulation With/Without Holes poly2tri-cs
- CDT C++ library for constrained Delaunay triangulation (CDT)
- delaunator An incredibly fast JavaScript library for Delaunay triangulation of 2D points
- unity-triangulation2D Ruppert's Delaunay Refinement Algorithm in Unity
- unity-delaunay-triangulation Voronoi mesh generator
- Constrained_Delaunay_Triangulation Constrained Delaunay Triangulation (CDT) of a random surface domain.
- Hull-Delaunay-Voronoi Hull, Delaunay and Voronoi algorithms in Unity
- BurstTriangulator 2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
- 3d-quickhull Header only 3d quickhull in c99 https://www.karim.naaji.fr/projects/quickhull
- qhull Qhull development for www.qhull.org
- unity-convexhull Realtime convexhull generator
- unity-delaunay A Delaunay/Voronoi library for Unity, and a simple destruction effect
- Boom.unity Destruction effect in unity
- ScamScatter Open Source Real time procedural mesh destruction for Unity3D
- unity-destruction An open-source script to destroy objects realistically in Unity3D.
- OpenFracture Open source mesh slicing/fracturing utility for Unity
- ezy-slice 👍 An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
- Unity-Plane-Mesh-Splitter Split large meshes in Unity into smaller submeshes
- Dust3D 👍 a cross-platform 3D modeling software. Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one. https://dust3d.org/
- meshlab MeshLab is mostly based on the mesh processing library VCGlib
- Mesh-processing-library mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
- pmp-library The Polygon Mesh Processing Library
- PyMesh a rapid prototyping platform focused on geometry processing https://pymesh.readthedocs.io
- trimesh Python library for loading and using triangular meshes.
- libigl Simple C++ geometry processing library.
- libmesh libMesh github repository libmesh.github.io
- instant-meshes Interactive field-aligned mesh generator
- openmesh A generic and efficient polygon mesh data structure
- openflipper programming framework designed for processing, modeling and rendering of geometric data.
- cinolib A generic programming header only C++ library for processing polygonal and polyhedral meshes
- mmg open source software for bidimensional and tridimensional remeshing https://www.mmgtools.org
- Directional Directional is a C++ library for creating, manipulating and visualizing directional fields on 3D meshes
- Easy3D A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
- monster-mash A new sketch-based modeling and animation tool that allows you to quickly sketch a character, inflate it into 3D, and promptly animate it.
- meshoptimizer Mesh optimization library that makes indexed meshes more GPU-friendly
- NvTriStrip NvTriStrip library and NvTriStripper tool
- Compressonator Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
- draco compressing and decompressing 3D geometric meshes and point clouds.
- meshroom ⭐ 3D Reconstruction Software based on the AliceVision framework.
- openMVG open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
- fieldgen Generates high-quality, optimally smooth tangent direction fields on triangle meshes.
- imgui ⭐ Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
- ImGuizmo Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
- nanovg Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
- nanogui Minimalistic GUI library for OpenGL
- nuklear A single-header ANSI C gui library
- AnttWeakbar a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen.
- raylib A simple and easy-to-use library to enjoy videogames programming
- stb single-file public domain (or MIT licensed) libraries for C/C++
- debug-draw Immediate-mode, renderer agnostic, lightweight debug drawing API.
- arrayfire ArrayFire: a general purpose GPU library.
- hipSYCL Implementation of SYCL for CPUs, AMD GPUs, NVIDIA GPUs
- Amplifier.NET Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code.
- moderngpu Patterns and behaviors for GPU computing
- ILGPU ILGPU JIT Compiler for high-performance .Net GPU programs www.ilgpu.net
- gpu-io A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
- taichi Productive & portable high-performance programming in Python. taichi-lang.org
- Halide a language for fast, portable data-parallel computation halide-lang.org
- warp A Python framework for high performance GPU simulation and graphics
- drjit Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
- perftest GPU texture/buffer performance tester
- UnityExperiments Collection of experimental Unity Projects
- ShadersForFun ShadersForFun
- smo-shaders A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
- shader-graph-nodes Custom Nodes for Unity Shader Graph
- Wisdom-Shaders A Minecraft shaderspack. Offers high performance with high quality at the same time. https://qionouu.cn/
- Ebin-Shaders This is a Minecraft shaderpack for use with Optifine.
- robobo1221Shaders
- MetaBlob Meta Blobs for Unity 3D.
- unity-metaball unity-metaball
- gl-transitions 👍 The open collection of GL Transitions https://gl-transitions.com/
- ScreenManager Flexible way to manage screens with transitions for Unity
- cross-section create a cross section through meshes
- UnityScreenSpaceBoolean Screen Space Boolean Implementation for Unity.
- 3DXRayShader_Unity Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
- Unity3DBookPageCurl Page curl effect for Unity3D using native UI tools
- ProjectorForLWRP Projector component
- DynamicShadowProjectorExtensionForLWRP
- driven-decals A mesh-based PBR decal system for Unity's universal render pipeline.
- MeshDecal A simple mesh decal component for Unity
- ProjectionSpray Draw spray to 3D model with Unity.
- Splatoonity Splatoon like painting in Unity 3D
- UnityURPUnlitScreenSpaceDecalShader Unity unlit screen space decal shader for URP.
- kDecals Projection Decals for Unity's Universal Render Pipeline.
- AirSticker Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
- DMDecalBuffer Rendering decals to an offscreen buffer in URP for shader effects
- SkinnedMeshDecals An example of rendering decals on SkinnedMesh Renderers in Unity.
- UnityFx.Outline Screen-space outlines for Unity3d.
- Outline-Effect Outline Image Effect for Unity
- PixelBaseOutlinePostProcessing use some unity graphic API to display outline post processing.
- Outlined-Diffuse-Shader-Fixed This is a fixed version of diffused outline shader from https://wiki.unity3d.com/index.php/Outlined_Diffuse_3
- UltimateOutline The easiest way to achieve outlines in unity.
- UnityOutlineShader Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
- AmplifyMotion Amplify Motion was the first Full-scene Motion Blur extension for Unity
- URP-Simple-Per-Object-Motion-Blur A simple implementation of a Per-object motion blur effect for Unity URP
- ProceduralMotion A collection of procedural motion scripts for Unity
- unity-portal-rendering Super small example of using offscreen render targets to achieve a portal effect in Unity
- shaders-portal A showcase of shader effects to replicate portals in videogames.
- ElectricSheep_WebGL WebGL Electric Sheep Renderer
- Unity-InteriorMapping Interior mapping shader for Unity with a sample scene.
- VerticalDissolve Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
- HoloShield Highly customizable sci-fi shield / force field shader for Unity3D.
- CyberPunkEffect Cyberpunk 2077 Scanning Effect
- SmearFrame Unreal Engine 4 smear frame material effect
- SmokeBlur
- matcaps Huge library of matcap PNG textures organized by color
- spherical-environment-mapping Spherical Environment Mapping GLSL Shader
- matcap-studio An utility to tweak matcaps, with realtime visual feedback.
- UnityMatCapShader Unity MatCap shader
- unity_echofx The Division ECHO fx implemented in Unity3D
- Post-Processing-Scan A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
- Cubism-Shader A shader that creates a cubism effect based on voronoi segmentation in Unity 3d
- unity-solidwire-shader A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex
- hedera paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
- BleedingEdgeEffects_GDC_2020 Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk
- GPU-Line-of-Sight GPU Line of Sight / Field of View visualization for Unity
- unity_coneofsightfx This project shows how to implement Commandos cone of sight fx in Unity3D.
- VisionConeDemo A demo of using URP RenderFeatures to add a vision cone rendering pass
- HDRP-Fluvio Some early tests of FluvioFX with VFX Graph and HDRP
- FinalAudition A complete remake of 2005 demo "Final Audition" by Plastic
- Anime-Speed-Lines Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
- Unity-AlembicToVAT Alembic to VAT (Vertex Animation Texture) mini tool
- Unity3D-VATUtils Extension of VAT shader form sideFX houdini with various utils for Unity
- VFXGraphSandbox Unity VFX Graph technical experiment.
- alembic Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications. https://alembic.io/
- AlembicImporter Alembic importer and exporter plugin for Unity
- SpecularProbes Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free
- Unity-PivotBaking Pivot baking in unity
- pbr_baker PBR Baker - open source multi-functional baking tool for BRDF related work
- Pyramid 👍 Pyramid Shader Analyzer
- shader-playground 👍 Shader compilers https://shader-playground.timjones.io
- glsl-optimizer ⭐ GLSL optimizer based on Mesa's GLSL compiler.
- glslang Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
- naga Universal shader translation in Rust
- shaderc A collection of tools, libraries and tests for shader compilation.
- ShaderConductor ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
- graphicsfuzz A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
- ComputeSharp A .NET Standard 2.1 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders
- SPIRV-VM Virtual machine for executing SPIR-V
- Shader_Minifier Minify and obfuscate GLSL or HLSL code
- Shader HighLighting: HlslTools nshader ShaderlabVS
- glslViewer Console-based GLSL Sandbox for 2D/3D shaders shaders
- SHADERed ⭐ Lightweight, cross-platform & full-featured shader IDE
- shader-toy Shadertoy-like live preview for GLSL shaders in Visual Studio Code
- ShaderMan Convert ShaderToy to Unity HLSL/CG https://smkplus.github.io/ShaderMan.io
- gaffer A open source application framework designed specifically for creating tools for use in visual effects production.
- cortex Libraries for visual effects software development
- armorpaint 👍 3D PBR Texture Painting Software https://armorpaint.org
- Mixture 👍 Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
- material-maker A procedural textures authoring and 3D model painting tool based on the Godot game engine
- FilterJS A node-based procedural texture generator, written in node.js and powered by WebGL
- texturelab Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
- Materialize Materialize is a program for converting images to materials for use in video games and similars.
- xNormal A free tool to bake texture maps ( like normal maps and ambient occlusion )
- FlowmapPainter
- Fornos GPU Texture Baking Tool
- AwesomeBump generate normal, height, specular or ambient occlusion textures from a single image
- NormalmapGenerator A simple program that converts images into normal maps
- Imogen GPU Texture Generator
- TextureGenerator 3D and 2D Noise/Texture generation using the compute shaders within the Unity engine.
- boundary-first-flattening Boundary First Flattening (BFF) is a free and open source application for surface parameterization.
- OptCuts a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion
- simpleuv Automatic UV Unwrapping Library for Dust3D
- xatlas👍 Mesh parameterization / UV unwrapping library. A cleaned up version of thekla_atlas
- thekla_atlas Atlas Generation Tool
- UVAtlas UVAtlas isochart texture atlas
- Cheetah-Texture-Packer High efficient and fast 2D bin packing tool
- Unity3D-TextureAtlasSlicer
- VaTexAtlas plugin for Unreal Engine 4 that makes texture atlases simpler to use with UMG system.
- rectpack2D A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references
- RectangleBinPack Source code for performing 2d rectangular bin packing.
- dp_rect_pack Rectangle packing library for C++
- UnityRuntimeSpriteSheetsGenerator Unity – generate SpriteSheets at runtime!
- pack-spheres Brute force circle/sphere packing in 2D or 3D
- texture-defrag Texture Defragmentation for Photo-Reconstructed 3D Models
- renderdoc A stand-alone graphics debugging tool. https://renderdoc.org
- tracy A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
- nvtop GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
- GPUOpen-Tools a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
- agi Android GPU Inspector
- gapid Graphics API Debugger by google
- microprofile embeddable CPU/GPU profiler
- apitrace Tools for tracing OpenGL, Direct3D, and other graphics APIs
- GPUVis GPU Trace Visualizer
- Remotery Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
- Other: gDEBugger, NVIDIA Nsight, Microsoft PIX
- GET3D A Generative Model of High Quality 3D Textured Shapes Learned from Images (NeurIPS 2022)
- MeshCNN Convolutional Neural Network for 3D meshes in PyTorch
- points2surf Learning Implicit Surfaces from Point Clouds (ECCV 2020)
- Text2Light [SIGGRAPH Asia 2022] Text2Light: Zero-Shot Text-Driven HDR Panorama Generation
- texturize Generate photo-realistic textures based on source images. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
- Exposure_Correction Project page of the paper "Learning Multi-Scale Photo Exposure Correction" (CVPR 2021).
- Deep_White_Balance Reference code for the paper: Deep White-Balance Editing (CVPR 2020). Our method is a deep learning multi-task framework for white-balance editing.
- HiDT Official repository for the paper "High-Resolution Daytime Translation Without Domain Labels" (CVPR2020, Oral)
- MODNet A Trimap-Free Portrait Matting Solution in Real Time [AAAI 2022]
- segmentation_models.pytorch Segmentation models with pretrained backbones. PyTorch.
- stable-diffusion-webui Stable Diffusion web UI
- dream-textures Stable Diffusion built-in to the Blender shader editor
- Real-ESRGAN Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
- TecoGAN a TEmporally COherent GAN for video super-resolution.
- lama-cleaner Image inpainting tool powered by SOTA AI Model. Remove any unwanted object, defect, people from your pictures or erase and replace(powered by stable diffusion) any thing on your pictures.
- UnityGaussianSplatting Toy Gaussian Splatting visualization in Unity
- FernSDGraph Stable Diffusion Graph Tool in Unity
- DirectX-Graphics-Samples This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
- dxsdk Collection of DirectX SDK headers to facilitate the build of Apitrace
- directx-sdk-samples This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
- Zombie-Direct3D-Samples June 2010 SDK updated to build with the latest version of Windows and Visual Studio
- IntroductionToVulkan Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
- VulkanTutorial Tutorial for the Vulkan graphics and compute API
- Vulkan Examples and demos for the new Vulkan API
- vulkan-sdk for android ARM-software
- nvpro-samples NVIDIA DesignWorks Samples
- NVIDIA Direct3D SDK 11
- NVIDIA Direct3D SDK 10
- NVIDIA Direct3D SDK 9 download all
- NVIDIA GameWorks Graphics Samples GameWorks cross-platform graphics API samples
- opengl-es-sdk-for-android OpenGL ES SDK for Android
- powervr-graphics PowerVR by Imagination
- GodComplex it's more of an all-purpose dev. framework...
- d3d12book Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
- OpenGLInsightsCode
- GraphicsGems
- GPUZen
- ray-tracing-gems
- jgt-code Code developed for articles in the "Journal of Graphics Tools"
- Mastering-Graphics-Programming-with-Vulkan Mastering Graphics Programming with Vulkan, published by Packt
- graphics-resources a list of graphic programming resources
- awesome-graphics Curated list of computer graphics tutorials and resources
- awesome-vulkan A curated list of awesome Vulkan libraries
- awesome-opengl A curated list of awesome OpenGL libraries, debuggers and resources.
- thebookofshaders
- ShaderTutorials Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
- ekzhang/graphics-workshop Learn computer graphics by writing GPU shaders!
- ozz-animation open source c++ 3d skeletal animation library and toolset
- DMotion DMotion - A high level Animation Framework for Unity DOTS
- Mesh-Animation Mesh Animation is lightweight library for rendering hundreds of meshes in one draw call with GPU instancing.
- Animation-Texture-Baker Animation Texture Baker for Unity
- VertexAnimation Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
- Unity.GPUAnimation Simple but very fast GPU vertex shader based animation system for Unity.Entities
- acl Animation Compression Library
- cal3d Askeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
- GPUSkinning
- UE4_MotionMatching- Early Implementation of Motion Matching tech
- skeleton-builder
- hazumu Raytracing Skeletal Animation
- ssds An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
- AI4Animation Character Animation in Unity3D using Deep Learning and Artificial Intelligence
- uSpringBone High performance SpringBone using ECS and JobSystem in Unity.
- UnityChanSpringBone UnityChan Sping Bone System for lightweight secondary animations
- SPCRJointDynamics 布風骨物理エンジン
- EZSoftBone A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
- dem-bones An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
- KawaiiPhysics Simple fake Physics for UnrealEngine4 & 5
- Procedural-Rigging-in-Unity An experiment about procedural rigging.
- SimpleIK Unity Inverse Kinematics made easy
- DQ-skinning-for-Unity DQ-skinning
- dem-bones An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
- d4rkAvatarOptimizer d4rkpl4y3r's VRChat avatar 3.0 optimizer that aims to reduce skinned mesh & material count.
- XParticle
- Effekseer This software is a particle effect editing tool.
- VolumetricParticles
- gpu-particles A GPU Particle System for Unity
- CurlNoiseParticleSystem Particle system using Curl Noise for Unity.
- VTK The Visualization Toolkit