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@theo-pnv
Théo Penavaire theo-pnv
Automating things at @Unity-Technologies.

Unity Technologies Paris, France

@StarsX
Tianchen Xu StarsX
My research interest is Black Magics in Computer Graphics.

Taipa

@BentleyBlanks
BB BentleyBlanks
Compter Graphics, Game Developer

MiHoYo ShangHai

@shiinamiyuki
椎名深雪 shiinamiyuki
Make Rendering Great Again!

University of Waterloo Gensokyo

@ThePhD
The Phantom Derpstorm ThePhD
C++ is my jam (but I program in many other languages, too!)

Münglass

@AirGuanZ
Z Guan AirGuanZ
Graphics Programmer

Shanghai, China

@fpsunflower
Christopher Kulla fpsunflower
Principal Rendering Programmer @EpicGames

@EpicGames

@Ubpa
Ubpa Ubpa
USTC CG Master

Tencent/IEG, USTC/GCL Shenzhen, China

@ubisoft
Ubisoft ubisoft
Ubisoft open source projects.
@Visualize-ML
Iris Series: Visualize Math -- From Arithmetic Basics to Machine Learning Visualize-ML
鸢尾花书:从加减乘除到机器学习; 全套7册。Visualizing Mathematics for Machine Learning. 7 Books. ~6000 vector images. Language: Simplified Chinese 简体中文. Python.
@Zarbuz
Nicolas Perrier Zarbuz
Software Engineer in France

Manzalab Paris

@MirzaBeig
Mirza Beig MirzaBeig
✨ Interested in changing the world for the better. Software development (inc. serious games), education, etc. C/C++, C#, Unity, and Technical Art/VFX.

Canada

@edom18
edo edom18

MESON Tokyo

@MusouCrow
MusouCrow MusouCrow
Game Developer

Shanghai

@IRCSS
Shahriar Shahrabi IRCSS
An Iranian technical artist and programmer.

Berlin

@MaxwellGengYF
Maxwell Geng MaxwellGengYF
I am a wolf! REALLY!!

Dimension 5 ShangHai, China

@AdultLink
Guillermo Angel AdultLink
Solo developer interested in most aspects of gamedev! Especially Shaders & VFX, and gameplay programming. Open to opportunities.

Madrid, Spain

@mattatz
mattatz mattatz
(3DCG | HCI | UI) programmer based in Tokyo, Japan.

DETOR Tokyo, Japan

@QianMo
浅墨(毛星云) QianMo
Game Programmer

Tencent Shenzhen, China

@mmp
Matt Pharr mmp

San Francisco, CA

@nobnak
Nakata Nobuyuki (仲田将之) nobnak
Game Programmer of Digital Arts and its Interactive Installations

teamLab Tokyo, Japan

@ryusas
ryusas

Tokyo, Japan

@hhoppe
Hugues Hoppe hhoppe
Computer Science Researcher (formerly Principal Scientist at Google and Research Manager at Microsoft Research).

Seattle, WA, USA

@andydbc
Andy Duboc andydbc
Art, Code and Generative Design.

Montreal, QC, Canada

@i-saint
Seiya Ishibashi i-saint
Tools & Pipeline Engineer at Polyphony Digital. ex-UnityTechnologies. ex-SquareEnix

Japan

@microsoft
Microsoft microsoft
Open source projects and samples from Microsoft

Redmond, WA

@keijiro
Keijiro Takahashi keijiro

Unity Technologies Japan Japan

@kodai100
Kodai Takao kodai100
Computer graphics engineer specialized in physics simulations (especially fluid dynamics) and live performance.

stu.inc Shibuya, Tokyo

@phi-lira
Felipe Lira phi-lira
Lead of Universal Render Pipeline at Unity. I'm interested in rendering, game development, AI and digital projects.

Unity Technologies Copenhagen, Denmark

@cinight
mingwai cinight

@Unity-Technologies Copenhagen

@Chman
Thomas Chman

Unity Technologies France

@Trace0429
Trace Yang Trace0429

Tencent Shenzhen China

@Perfare
Perfare Perfare
Nonexistent

China

@ColinLeung-NiloCat
ColinLeung-NiloCat ColinLeung-NiloCat
TechnicalArtist. Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
@Santarh
Masataka SUMI Santarh
3DCG Engineering. Unity, XR, Shader, MotionCapture

Tokyo, Japan