Student studying Computer Science at UC Berkeley
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UC Berkeley
- Berkeley, California
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Unity-Procedural-Landscapes Public
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From ther…
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Realtime-2D-Fluid-Simulation Public
This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by inc…
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TicTacToe Public
This is my Tic Tac Toe game. I did this on my 5th day coding with Jason.
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