This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by incorporating another dimension in the grid calculations. https://youtu.be/5AleopKHyP8 for an explanation of the algorithm and a video of it in work.
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This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by incorporating another dimension in the grid calculations.
GCGikas/Realtime-2D-Fluid-Simulation
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This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by incorporating another dimension in the grid calculations.
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