Kingdom Hearts 358/2 Days

Combustion

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"Burning" redirects here. You may have been looking for the status effect.
Kingdom Hearts 358/2 Days
Combustion
Combustion
"A weapon that lets you string together faster, longer ground combos."
Japanese バーニング
Rōmaji Bāningu
Translation Burning
Stats
Strength Magic
Base Unit Ultima Base Unit
+27 +73 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +3
Attack Speed Approach Speed
Ground Air
1.1 1.13 1.0
Obtained
Loaded Gear (Axel)
Kingdom Hearts 358/2 Days
Combustion+
Combustion
"An upgraded Combustion.
Lets you string together faster, longer ground combos."
Japanese バーニング+
Rōmaji Bāningu+
Translation Burning+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.13 1.0
Abilities
1: Combo Boost
Obtained
Loaded Gear+ ② (Axel)

The Combustion is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Combustion+.

Design[edit]

A Combustion Chakram has four half-circle recessions lining its outer wheel. The other four sections of the wheel each sport a spike, and the handle, which is shaped like a cross, is connected to the wheel by the four recessions. The handle is grey, while the main wheel is red on the outer edge and black on the inner edge.

"Combustion" is the process by which fuel reacts with oxygen, yielding heat and energy.

Gameplay[edit]

The ground combo starts with a slide towards the target, then a slash to the left and finishes with Axel jumping in the air and throwing his chakrams upon the target. During this combo, there is the option of using the Y button to finish the combo early with the jumping throw mentioned before.

The aerial combo starts with a slash to the left and then the right, finishing with a circular slash in front of Axel and circling above him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Overhead Leap Launch
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2