User Study
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Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
Larger display surfaces are becoming increasingly available due to multi-monitor capability built into many systems, in addition to the rapid decrease in their costs. However, little is known about the performance benefits of using these... more
Real-time eye and iris tracking is important for handsoff gaze-based password entry, instrument control by paraplegic patients, Internet user studies, as well as homeland security applications. In this project, a smart camera, LabVIEW and... more
In this paper, we explore the problems associated with exception handling from a new dimension: the human. We designed a study that evaluates (1) different perspectives of software developers to understand how they perceive exception... more
This paper reports a user study on creating, consuming and managing digital music content. We consider people's personal relationship to the music entertainment technology and content, and the typical actions carried out in and outside of... more
We present and compare two approaches to the task of summarizing evaluative ar- guments. The first is a sentence extraction- based approach while the second is a lan- guage generation-based approach. We evaluate these approaches in a user... more
Robots are rapidly evolving from factory work-horses to robot-companions. The future of robots, as our companions, is highly dependent on their abilities to understand, interpret and represent the environment in an efficient and... more
Micro-incentives represent a new but little-studied trend in participant compensation for user studies. In this paper, we use a combination of statistical analysis and models from labor economics to evaluate three canonical micro-payment... more
Recent work in mouse movement analysis has determined that, with sufficient data, users can be uniquely identified solely by their mouse movements. We consider the domain of video games and attempt to use mouse movements to identify game... more
This paper describes a user study regarding the human need to stay in touch with closely related people. The study was a combination of interviews and diaries. This user needs analysis has informed the design of a novel end-to-end... more
A matter of course for the researchers and developers of state-of-the-art technology for human-computer-or human-robot-interaction is to create not only systems that can precisely fulfill a certain task. They must provide a strong... more
In this paper, we present a novel multi-touch gesture-based authentication technique. We take advantage of the multitouch surface to combine biometric techniques with gestural input. We defined a comprehensive set of five-finger touch... more
Today's mobile devices are equipped with a variety of tools that enable users to capture and share their daily experiences. However, designing authoring tools that effectively integrate the discrete media-capture components of mobile... more
In this paper we address the issue of producing automatic video abstracts in the video indexing context of animated movies. For a quick browse of the movie's visual content, we create first a storyboard-like summary, which follows the... more
This paper proposes a new interactive interface TAXEL, which aims at developing a reconfigurable self-morphing visio-haptic interface. We first present the overall architecture and concept of a self-morphing visuo-haptic interface. Key... more
Abstract. The goal of this study was to gain insight into the user experience of a recent hypernarrative interactive movie. Turbulence is a feature-length interactive narrative video and emphasising low frequency interaction, simultaneous... more
While developing touch-screen displays for the food-service industry, the need for adjustability was investigated. Although there are many guidelines for the design and placement of monitors and keyboards in the office environment, there... more
It is generally recognized that non perceptual factors like age, gender, education and computer experience can have a moderating effect on how perception of a technology leads to acceptance of it. In our present research we are exploring... more
We report on the results of a study in which 19 new mobile telephone users were closely tracked for the first six weeks after service acquisition. Results show that novices tend to rapidly modify their perceptions of social... more
Music is a multi-dimensional experience informed by much more than hearing alone, and is thus accessible to people of all hearing abilities. In this paper we describe a prototype system designed to enrich the experience of music for the... more
This report reviews the state-of-the-art in the field of mobile 3DTV technologies. We distinguish the following main drivers of that field: standards, systems and research. Standardization activities for representation, coding,... more
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally pleasurable and particularly playful experiences in the... more
Scholars of political socialization are paying increasing attention to how the Internet might help cure the civic disengagement of youth. This content analysis of a sample of 73 U.S.-based civic Web sites for youth introduces a framework... more
Through a study of web site design practice, we observed that designers employ multiple representations of web sites as they progress through the design process, and that these representations allow them to focus on different aspects of... more
Despite recent advances of electronic technologies in e-learning, a consolidated evaluation methodology for e-learning applications is not available. The evaluation of educational software must consider its usability and more in general... more
Text-based passwords remain the dominant authentication method in computer systems, despite significant advancement in attackers' capabilities to perform password cracking. In response to this threat, password composition policies... more
We propose and examine the usability and security of Cued Click Points (CCP), a cued-recall graphical password technique. Users click on one point per image for a sequence of images. The next image is based on the previous click-point. We... more
Experimental research of opportunistic acquisition of information (OAI) is difficult to design due to the overall opacity of OAI to both the information users and to the researchers. Information encountering (IE) is a specific type of OAI... more
The major purpose of this study was to examine the Information Seeking Behavior of Dr Babasaheb Ambedkar marathwada university Aurangabad. Information seeking behavior is expressed in various forms, from reading printed material to... more
In this paper, we describe the vision behind the Unified Activity Management project at IBM Research. In particular, we describe and discuss activities, activity-centered computing, and activity patterns and illustrate the potential... more
Luotain -Design for user experience is an ongoing research project at the University of Art and Design Helsinki UIAH. Project's objectives include developing user centred methodology and understanding of design for user experience. The... more
Purpose -The objectives of this article are to develop a multiple-item scale for measuring e-service quality and to study the influence of perceived quality on consumer satisfaction levels and the level of web site loyalty.... more
This article addresses the broad question of understanding whether and how a combination of tactile and visual information could be used to enhance the experience of music by the hearing impaired. Initially, a background survey was... more