M
Mass Media and Imperialism
Tanner Mirrlees
Communication and Digital Media Studies,
University of Ontario Institute of Technology,
Oshawa, ON, Canada
Keywords
US Empire and communications · Imperialism
and the mass media · Cultural imperialism ·
Media imperialism · Media and cultural
industries · Media globalization · International
communication · Cultural diffusion · Cultural
hegemony · Soft power · Public diplomacy ·
Popular geopolitics
Description
From World War II to the present day, the USA
has been the world’s dominant media and cultural
superpower. The study of US Empire, cultural and
media imperialism, and the cultural industries is
important to critical political economists of communication, media studies scholars, and US foreign policy researchers. This entry is a holistic
conceptualization of the US Empire and the cultural industries. The first section conceptualizes
the “media” dimension of US Empire and cultural
imperialism. The second section highlights the
global economic dominance of the US cultural
industries and the role played by the US State in
supporting this dominance. The third section
focuses on the global geopolitics of the US cultural industries and their support for US “soft
power” or public diplomacy campaigns that
attempt to build transnational consent to dominant
ideas about America and US foreign policy. The
fourth section conceptualizes “the media products” of US Empire. The concluding section identifies some of the consequences the US cultural
industries, US State public diplomacy campaigns,
and media products may have within non-US
countries.
Introduction
In a Life magazine article entitled “The American
Century,” the media magnate Henry Luce (1941)
predicted that the United States would achieve
world hegemony, and he urged his fellow Americans to “accept wholeheartedly” their “duty” and
“opportunity as the most powerful and vital nation
in the world and in consequence to exert upon the
world the full impact of our influence.” Luce
enthused at how “American jazz, Hollywood
movies, American slang, American machines
and patented products are in fact the only things
that every community in the world, from Zanzibar
to Hamburg, recognizes in common.” The source
of these “things” was the media and cultural
industries or American news companies, publishers, radio and TV broadcasters, film studios,
and advertisers. Throughout the Cold War, the US
cultural industries grew, internally, by developing
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2019
I. Ness, Z. Cope (eds.), The Palgrave Encyclopedia of Imperialism and Anti-Imperialism,
https://doi.org/10.1007/978-3-319-91206-6_122-1
2
new sub-sectors and, externally, by expanding
their operations throughout Western Europe and
across the newly independent postcolonial countries. As the cultural industries traveled the globe
in search of new investments to make, new crossborder production, distribution and exhibition
subsidiaries to acquire, new sources of advertising
revenue to extract, new consumer markets to sell
to, and new audiences to commodify, they carried
ideas and images of the American liberal consumer-capitalist way of life to the world. After
the Cold War, the US cultural industries expanded
into the Soviet Union’s former sphere of influence
and across Asia, Africa, and the Middle East. At
the turn of the millennium, CNN, Walt Disney,
and Britney Spears seemed to encompass the
entire planet: US media products were ubiquitous.
Nearly eight decades have passed since Luce
spoke of America as the most powerful and vital
nation in the world, and nowadays, the media
products of the US cultural industries are common
referents for billions of people. In 2017, the Walt
Disney-owned blockbuster Star Wars: The Last
Jedi was the highest worldwide grossing film: it
took $712,358,507 from the global box office and
ranked among the top ten highest-grossing films
in Brazil, Russia, India, China, and South Africa.
In that same year, Super Bowl LI drew a global
TV audience of over 111 million viewers to a
competition between the Atlanta Falcons and the
New England Patriots for the Vince Lombardi
Trophy. US-based TV corporations owned the
world’s five most popular TV shows (by ratings
and social media buzz): The Walking Dead
(AMC), Game of Thrones (HBO), The Flash
(Warner Bros.), Pretty Little Liars (Warner
Bros.), and The Big Bang Theory (Warner
Bros.). In 2017, US interactive entertainment
companies created most of the world’s best-selling video games: Activision (Call of Duty Black
Ops III and Call of Duty WWII), Electronic Arts
(FIFA 2019 and Madden NFL 19), and Take-Two
Interactive (NBA 2K19 and Grand Theft Auto V).
Currently, billions of people around the world
access the Internet with technologies owned by
Apple and Microsoft, shop at Amazon.com, send
and receive email messages using Gmail and Outlook, virtually socialize with friends on Facebook,
Mass Media and Imperialism
tweet personal opinions on Twitter, search for
news and entertainment on Google and Yahoo,
post photos to Instagram and Pinterest, let Netflix
and YouTube algorithmically customize their
media diet, and discuss topics on Reddit.
Throughout the twentieth century, the US
drove and utilized developments in the media
and cultural industries to build, project, and maintain its economic, geopolitical, and cultural
power. In the twenty-first century, the United
States is the world’s dominant media and cultural
superpower, the leading cultural-media imperialist. The study of US Empire, cultural and media
imperialism, and the cultural industries is important to critical political economists of communication, media studies scholars, and US foreign
policy researchers. The “field of study” of
“media imperialism” crisscrosses many disciplines and fields and flags a plurality of
approaches (Boyd-Barrett 2015, 2), but “imperialism in general and media imperialism in particular occupy intellectually a vital place in
international media studies” (Nordenstreng
2013, 354). In the twenty-first century, theorizations and concrete studies of the nexus of Empire,
imperialism, and the media and cultural industries
are important because they address the “unequal
relations of power” between the global system’s
dominant imperialist countries and others (BoydBarrett 2015, 6). Research in this area take it as
axiomatic that all Empires, in territorial or nonterritorial forms, rely upon communications technologies and cultural industries to expand and
shore up their economic, geopolitical, and cultural
influence.
This entry is a holistic conceptualization of the
significance of the cultural industries to the US
Empire and imperialism. The first section conceptualizes the “media” dimension of US Empire and
cultural imperialism. The second section highlights the global economic dominance of the US
cultural industries and the role played by the US
State in supporting this dominance. The third section focuses on the global geopolitics of the US
cultural industries, and their support for US “soft
power” or public diplomacy campaigns that
attempt to build transnational consent to dominant
ideas about America and US foreign policy. The
Mass Media and Imperialism
fourth section conceptualizes “the media products” of US Empire. The concluding section identifies some of the consequences of the US cultural
industries, US State public diplomacy campaigns,
and media products may have within non-US
countries.
This entry’s holistic overview of the significance of the cultural industries and media products to the US Empire and imperialism builds
upon and draws upon the past five decades of
cultural and political economy of communications research and writing on the topic (Bah
2008; Beltrán 1979; Boyd-Barret 1977, 1998,
2015; Boyd-Barret and Mirrlees 2019; Comor
1994, 1997; Dorfmann and Mattelart 1971;
Fuchs 2010; Golding and Harris 1997; Harvey
2005; Herman and McChesney 1997; Fuchs
2010; Golding and Harris 1997; Herman and
Chomsky 1988; Hills 2002, 2007; Innis 1950,
2007; Jin 2005, 2007, 2008, 2015; Mattelart
1976, 1979; McChesney 2006, 2008, 2014; Miller
et al. 2005; Mirrlees 2006, 2009, 2013, 2014,
2016a, b, 2018; Mosco 1996; Murdock 2006;
Nordenstreng and Varis 1974; Nye 2008;
Simpson 1994; Tomlinson 1991; Tunstall 1977;
Rothkop 1997; Schiller 1969, 1976, 1991, 2000;
Sparks 2007, 2012; Tunstall 1977; Winseck and
Pike 2007). There is no space in this entry to
address all of the perspectives on and debates
within political economy of communications
research on Empire and cultural-media imperialism; so instead, this entry synthesizes some of the
field’s most salient insights and themes.
The US Empire and Cultural Imperialism:
The US State and the Cultural Industries
For hundreds of years, the global system has been
structured to serve the geopolitical, economic, and
cultural interests of powerful imperial countries at
the expense of less powerful ones. The history of
capitalism and the Westphalian interstate system
is part and product of the rise and fall of different
types of Empires, some colonial, others postcolonial, but all of which have expanded in pursuit
of their interests over land and sea, recently, into
air and “outer space,” and now, in “cyberspace.”
3
Following World War II, the global system’s center of gravity shifted from the colonial Empires of
old Europe to the United States, and the United
States began to distinguish its style of imperial
rule from antiquated territorial-colonial forms.
While colonialism typically involves one State’s
direct dispossession of a people’s sovereignty and
control of territory, the postcolonial US Empire
strove to develop territorial nation-States that
were integrated with and supportive of its overarching vision of order. Unlike the British Empire,
the US Empire did not pursue the direct colonial
domination and administration of territories, but
rather, using tools of coercion and persuasion, it
sought to build a global system of client or proxy
states that shared its core features and reproduced
its model: the capitalist mode of production, the
(neo)liberal State form, and the consumerist way
of life.
The motor of the US Empire’s expansion is
imperialism, and US imperialism involves a structural alliance between US corporations and the
diplomatic and military agencies of the US Security State. While the political and economic
spheres are formally distinct in capitalist society,
and there may be conflicts and contradictions
between the interests of particular blocs of US
corporations and the various agencies of the US
State, US imperialism – and cultural imperialism
– entails a mutually beneficial alliance, as opposed
to conflict, between US-based corporations and
the US State. In this regard, US imperialism represents the US State’s facilitation and legitimization of the interests of US-based corporations and,
sometimes, non-US corporations, legally, diplomatically, and, sometimes, with military force,
across the countries they wish to operate in. In
the global system, numerous non-integrated and
nonaligned corporations and States exist, and they
assert national interests and pursue them in ways
that may unsettle Washington. For this reason, the
US Empire’s economic and geopolitical planners
have routinely deployed a combination of coercion and persuasion to achieve their goals in world
affairs. Nye’s (2009) concept of “smart power,”
for example, advises the US State to balance hard
power strategies (making others do what you want
by coercing them) with soft power strategies
4
(getting others to want what you want by
attracting and co-opting them) in their struggle
to “lead” the world. To elaborate, the US State
regularly projects its military power beyond its
own territorial borders, declaring and waging
wars against opponents. And with the help of
private media organizations, the US State runs
persuasion campaigns to get others to do what it
wants and to want what it wants. With tools of
force and consent, the US Empire pushes and
pulls other States, peoples, and cultures to integrate with the institutions, policies, ideas, values,
and practices that uphold its vision of global order.
All of history’s Empires have been cultural
imperialists, and the US Empire is no exception
to this pattern. In general, US cultural imperialism
describes the US State and corporate sector’s
coercive and persuasive means and practices that
aim to impose or elicit consent to a “way of life”
(i.e., production modes, institutions, political and
legal norms, policies, languages, customs, and
ideas) that is represented as “America” in other
countries, with the goal of influencing their ways
and without reciprocation of influence. This conceptualization of “cultural imperialism” emphasizes a nexus of the geopolitical and economic
spheres and points to a synergistic intertwining
of the US State and US corporate actors that drive,
lead, and benefit from US Empire and cultural
imperialism. What are the mass media and cultural industries, and why are they significant to the
US Empire and the State-corporate project of US
cultural imperialism?
The US mass media or the cultural industries
are the privately owned US-based corporations
that aim to turn a profit by financing, producing,
distributing, promoting, and exhibiting new technologies, media services, and cultural goods that
convey meanings about the social world. In general, the cultural industries refer to a wide range of
sectors and firms that crisscross the publishing
industries; the advertising, marketing, and public
relations industries; the TV film, music, and video
game or “entertainment” industries; the radio and
TV broadcasting industries; the news media
industries; the telecommunications and related
services industries; and the Internet, Big Data,
and social media platform industries. Distinct
Mass Media and Imperialism
from the cultural industries, the US Security
State refers to the federal governmental departments and agencies – the White House, the
Department of State, the Department of Defense
(including the National Security Agency), the
National Security Council, and the Central Intelligence Agency – involved in making and pursuing foreign policy decisions. The cultural
industries pursue profit for financiers, CEOs, and
shareholders. The State advances national security interests and goals, as authorized by the President (and sometimes US Congress), in the name
of the “people” it is supposedly beholden to (but
most often, for capital).
The cultural industries and the US Security
State are different types of institutions, and the
business goals of the cultural industries and the
geopolitical interests of the US State do not
always align. There may be tensions between
sectors and firms of the cultural industries, as
well as competitions between the lobbies of
these sectors to influence or win favor among the
political class of the US State’s various departments and agencies. Yet, when the US cultural
industries and US State agencies come together
in collaborations that aim to influence the internal
political and cultural affairs of other countries, the
thoughts and behaviors of other citizens, and the
“ways of life” associated with other national identities, the US-based globalizing cultural industries
and the US State are advancing the “media” front
of a cultural imperialist project. As a significant
component of cultural imperialism, this “media”
dimension of US Empire supports the capitalist
dominance of the US cultural industries in other
markets and buttresses the US State’s geopolitical
goal of promoting “America” and winning consent to US foreign policy in other countries.
In sum, US cultural imperialism is a Statecorporate project that is frequently supported by
the cultural industries, and furthermore, this project is represented through the products of these
industries. How, specifically, are the US cultural
industries integral to the US Empire’s economic
and geopolitical expansion?
Mass Media and Imperialism
The Economics of the US Cultural
Industries: Supported by the US State in
World Markets
The US Empire’s cultural industries are significant to the overall growth of the US capitalist
economy. According to the 2018 Fortune 500
list, five of the top ten most profitable companies
in the United States today are “in” the cultural
industries: Apple ($48,351 million), Verizon
($30,101 million), AT&T ($29,450 million)
Comcast ($22,714 million), and Microsoft
($21,204 million). In 2017, Apple’s profits alone
exceeded the combined profits of the “Big Three”
automakers – Ford Motor, General Motors, and
Fiat Chrysler. Five of the six most valuable companies in the United States (by market capitalization) are digital media companies including
Apple, Alphabet (Google’s parent), Amazon,
Microsoft, and Facebook. Walt Disney, Time
Warner, Twenty-First Century Fox, CBC, and
Viacom are the biggest five media conglomerates
in the United States by revenue; Apple, Alphabet,
Microsoft, IBM, and Dell Technologies are the
biggest technology companies; and AT&T,
Verizon, Comcast, Charter Communications, and
CenturyLink are the biggest telecommunication
companies. In 2017, Wall Street rallied around
Facebook, Apple, Amazon, Netflix, and Alphabet, which accounted for almost half of the gains
on the Standard & Poor’s 500 stock index.
Clearly, the US cultural industries are part of and
significant to US capitalism.
The US cultural industries are internationally
expansive, and their cross-border reach is unrivalled. In 2018, the United States was the global
system’s headquarters for most of the largest corporations in the cultural industries. The 2018
Forbes Global 2000 ranks the world’s 2000 largest corporations in four metrics (sales, profits,
assets, and market value). In 2018, the United
States was headquarters to 76 of the 172 world’s
largest corporations in the cultural industries
(44% of the world total). By comparison, China,
which is often framed as a rival to the United
States, is home to a mere 16 of the world’s largest
corporations in the cultural industries (9.3% of the
world total) (Touryalai et al. 2018). The United
5
States is home to major global TV broadcasting
corporations (Comcast, Walt Disney, Charter
Communications, Time Warner, Dish Network,
CBS, Viacom, Discovery Communications, and
News Corp), advertising firms (Omnicom Group
and Interpublic Group), computer hardware firms
(Apple, Hewlett-Packard Enterprise, and Dell
Technologies), computer service firms (Alphabet-Google, IBM, and Facebook), Internet and
catalogue retail firms (Amazon.com, Netflix, and
eBay), computer software and programming firms
(Microsoft, Oracle, Adobe Systems), and telecommunication
firms
(AT&T,
Verizon
Communications).
The global capitalist power of the US cultural
industries is further cemented by Hollywood’s
preeminence in the global entertainment market.
Between 2000 and 2017, more than 90% of the
top ten highest worldwide grossing films released
each year were owned by one of the six major
Hollywood studios: Warner Bros., Twentieth
Century Fox, Paramount Pictures, Universal Pictures, Sony Pictures, and Walt Disney Studios
(Box Office Mojo 2018). Furthermore, 11 of the
global system’s top 20 most visited websites were
in 2018 owned by US corporations: Google.com,
YouTube.com, Facebook.com, Wikipedia.org,
Amazon.com, Yahoo.com, Twitter.com, Live.
com. Google.co.in, Reddit.com, and Instagram.
com (Alexa 2018). The United States is the
globe’s leading “platform imperialist” because
US corporations own the lion’s share of the Internet economy’s hardware and software, intellectual
property rights, and user data (Jin 2015). Moreover, in 2017, the United States was home to 8 of
the world’s biggest 15 video game publishers
(Sony Interactive Entertainment, Apple, Microsoft Studios, Activision Blizzard, Google, EA,
Warner Bros. Interactive Entertainment, and
Take-Two Interactive) (Geoshen 2018). Strong
capitalist and expansionist cultural industries
exist in other countries (Nordenstreng and Thussu
2015), but most of the largest global corporations
in the cultural industries are based in the United
States and owned by a US-based transnational
capitalist class (Birkinbine et al. 2016).
The many corporations that constitute the US
cultural industries use a variety of savvy strategies
6
to enter non-US countries to conduct their business and integrate nationally situated cultural
industries into their networks and commodity
chains. But apropos cultural imperialism as a
State-corporate project, these US-based globalizing media and cultural corporations are often
supported by the US State, which facilitates and
legitimizes their worldwide position of economic
primacy, privilege, and power. The international
expansion of the US-based cultural industries is
buttressed by US State agencies such as the US
Treasury, the US Congress, the Department of
Commerce’s US Patent and Trademark Office
(USPTO) and International Trade Administration
(ITA), the National Telecommunications and
Information Administration, the Federal Communications Commission (FCC), the White House
Office of the US Trade Representative (USTR),
and the US Department of State. These State
agencies formulate policies that claim to serve a
general “national interest,” but they often support
the particular capitalist interests of the cultural
industries.
Concretely, the US State supports the cultural
industries by protecting and promoting the property rights of its owners. Intellectual property
rights (IPR) – copyright specifically – is the
legal basis for the cultural industries’ mode of
capitalist accumulation, its existence and growth,
and markets for the exchange of its commodified
goods and services. The many media owners of
the cultural industries depend on the US State to
recognize and legally enforce their copyright,
which gives them an exclusive right to enable or
prohibit others from using or copying their cultural goods and gives them the right to sell,
license, or trade these rights to others in worldwide markets. The US State aggressively protects
and promotes the IPR of the US cultural industries
with the force of law, at home and abroad. The
White House’s USTR, for example, monitors
copyright infringing activities all over the world
and pressures violating States to enforce within
their own territories US-derived copyright legislation. Indeed, the USTR secures the copyright of
US corporations “domestically and abroad, bilaterally, and in regional groupings” by “building
stronger, more streamlined, and more effective
Mass Media and Imperialism
systems for the protection and enforcement of
IPR” (USTR 2015, 80). To protect the copyright
of its core media and digital technology corporations, the US State leads the world in anti-piracy
initiatives. In October 2011, for example, the
Office of the USTR established the AntiCounterfeiting Trade Agreement (ACTA) “to
strengthen the international legal framework for
effectively combating global proliferation of commercial-scale counterfeiting and copyright
piracy” (Office of the United States Trade Representative 2011).
The US State also supports the economic
power of the cultural industries by allocating public wealth to them in the form of subsidies. From
the earliest days of the US Republic, postal subsidies helped underwrite the commercial newspaper and magazine industry; State and party
printing contracts subsidized a partisan press;
public libraries and schools bought commoditized
books and established a national readership for
them; federal grants supported the nation’s private
telecommunications system; State-allocated
research and development funds helped build the
radio and TV broadcasting industries; and the
FCC’s allocation of monopoly rights to bits of
the electromagnetic spectrum to private broadcasters and cable TV networks helped them
grow and prosper (McChesney 1999, 2006,
2008, 2014). In the early twenty-first century, the
US State continues to subsidize the various sectors of the cultural industries with income tax
credits, property tax abatements, tax exemptions,
and more. The US Federal Government and Statelevel governments, for example, use tax credits to
keep TV and film production in the US territory
and deter Hollywood studios from “running
away” to countries like Canada or New Zealand,
where labor costs are lower, subsidies more plentiful, and currency exchange rates a boon to business (Miller et al. 2005). Furthermore, some of the
wealthiest Silicon Valley companies have raked in
massive State subsidies: since 2000, Google has
enjoyed State handouts of $766 million; from
2011 onward, Apple has banked $693 million;
Facebook pocketed a total of $549 million; and
Amazon built its commodity distribution and
Mass Media and Imperialism
customer data centers with help from $613 million
in State grants and tax benefits (Baron 2018).
Furthermore, the US State supports the expansion of the US cultural industries around the world
and into other countries by promoting a neoliberal
foreign policy framework that extols the liberalization, privatization, and deregulation of non-US
communication and mass media systems. In 1946,
US Assistant Secretary of State William Benton
declared: “The State Department plans to do
everything within its power along political or
diplomatic lines to help break down the artificial
barriers to the expansion of private American
news agencies, magazines, motion pictures, and
other media of communications throughout the
world. Freedom of the press—and freedom of
exchange of information generally – is an integral
part of our foreign policy” (cited in Schiller 1984,
6). During the Cold War, the US State used the
free flow of information doctrine to try to break
down national protectionist barriers to the cultural
industries’ expansion and open borders (and markets) to its influence. This doctrine was “an
aggressive [free] trade position on behalf of US
media interests” that implied US-based and
“trans-national media firms and advertisers should
be permitted to operate globally, with minimal
government
intervention”
(Herman
and
McChesney 1997, 17). Throughout the 1990s,
the US State tried to universalize the free flow
for media free-trade doctrine at the World Trade
Organization (WTO) with multilateral agreements
such as the General Agreement on Tariffs and
Trade (GATT), the General Agreement on Trade
in Services (GATS), and the Agreement on TradeRelated Aspects of Intellectual Property Rights
(TRIPS) (Herman and McChesney 1997; Schiller
2000).
In the early 2000s, the US cultural industries
faced an impediment to its maximal expansion in
UNESCO’s Convention on the Protection and
Promotion of Diversity of the Cultural Expressions (CPPDCE), which empowered States to
exempt “culture” from multilateral free-trade
deals and develop strategies for protecting and
promoting national cultural industries and cultures. The US State rejected and condemned the
CPPDCE and then negotiated bilateral free-trade
7
deals with Chile, Costa Rica, Guatemala, Honduras, El Salvador, Nicaragua, Singapore, the
Dominican Republic, Australia, Morocco, and
South Korea (Jin 2011). Currently, the US State
“seeks to ensure the continued expansion of U.S.
services trade through rules-based liberalization
in the WTO, bilateral free trade agreements, and
other regional venues” (USTR 2015). In 2011, the
Department of State launched the International
Strategy for Cyberspace: Prosperity, Security
and Openness in a Networked World
(ISCPSONW) – developed in consultation with
Google, Facebook, Microsoft, and Yahoo – to
reconfigure the Internet as a means of “opening
markets to U.S. capital” (McCarthy 2011, 89).
Since 2013, the US State has spearheaded new
media services free-trade deals such as the TransPacific Partnership (TPP), the Transatlantic Trade
and Investment Partnership (TTIP), and the Trade
in Services Agreement (TISA). In sum, from
World War II to the present day, the US State has
sought to open all countries up to the freedom of
the US cultural industries to conduct their business wherever they like, whenever they want to.
In addition to promoting free trade in media
and culture, the US State promotes deregulation
(or the elimination of political constraints on the
power of US and non-US media corporations to
maximize profits) and privatization (or the transfer of State ownership over public telecommunication and broadcasting entities to privately
owned and profit-seeking media corporations).
From the 1980s, the US State has pushed telecommunication deregulation and privatization and
played a role in making capitalist telecommunications systems the global norm (Comor 1994,
1997; Jin 2005). The US State’s support for deregulation and privatization enabled US telecommunication firms to globally expand, and between
1983 and 2005, they acquired 1502 foreign telecom companies (Jin 2008). Currently, the United
States headquarters some of the world’s largest
global telecommunications firms (AT&T and
Verizon Communications). The US State has
also promoted the deregulation and privatization
of national public broadcasters. Over the past four
decades, public broadcasters have declined and
private media companies have grown, and these
8
private media corporations frequently reproduce
the capitalist logics of US-based media conglomerates by pursuing profit maximization, exploiting
waged cultural workers, buying and exhibiting
copyrighted entertainment (often from the US
cultural industries), selling audience attention to
advertisers, and modeling their own cultural
forms and products on those made popular by
US-based firms.
The US State’s unwavering support for the
cultural industries may be explained with regard
to an accommodative relationship between the US
State’s policy-makers and lobbies for the US cultural industries. Each day, the interests of the
cultural industries are represented to and
advanced within the US State by a network of
lobbies such as the Motion Picture Association
of America (MPAA), the National Association of
Broadcasters (NAB), the American Association
of Publishers (APP), the Recording Association
of America (RIAA), the Software Alliance (BSA),
the Entertainment Software Association (ESA),
the Internet Association (IIA), and the International Intellectual Property Association (IIPA).
These lobby groups struggle to influence the US
State’s communication and media policy and regulatory framework and often succeed in getting
their way with political actors and policy-makers
which recognize the importance of the cultural
industries to the US’s overall economic growth
and perhaps also reap personal rewards for compliance. There is also a “revolving door” between
the cultural industries and the US State; many
lobbyists for the cultural industries have worked
for the US State, and many policy-makers for the
US State have worked for the cultural industries.
For example, in 2014, Stan McCoy moved from
his State job with the US Trade Representative to
the MPAA, and he is now the MPAA’s President
and Managing Director of the region
encompassing Europe, Middle East, and Africa
(EMEA), responsible for policy, operations, advocacy, and personnel across the territory. Moreover,
in 2013–2014, 118 out of 142 Comcast lobbyists
were formally employed by the US State, 31 of 34
Time Warner lobbyists that period had previously
worked for the US State too, and so did 23 of 28
Mass Media and Imperialism
News Corporation lobbyists and 15 out of 19 Walt
Disney lobbyists (Open Secrets 2014).
In sum, the capitalist power and global growth
of the US cultural industries have been facilitated
and legitimized by the US State, which has protected and promoted US media and communications firms with IP security, subsidies, and a
neoliberal policy framework that extols free
media-cultural trade and the deregulation and privatization of public telecommunication and
broadcasting entities. A convergence of interests
– economic and geopolitical – plus a rapidly
revolving door between public and private sector
personnel primes the US State to support the US
cultural industries. Though the owners of some
non-US cultural industries push for and prosper as
a result of US-derived and enforced neoliberal
policy, the biggest beneficiary of this policy
framework is the United States, which continues
to be home base for the world’s most powerful
cultural industries.
The Geopolitics of the US Cultural
Industries: Supporting the US State in
World Affairs
The cultural industries are geopolitically significant to the US Empire’s global “soft power” and
public diplomacy. In the post-9/11 era, neoliberal
“soft power” theorists exalted the global dominance of the US cultural industries and conceptualized US media products as instrumental to US
world power. Nye (2004) defined soft power as
“the ability [of the US State] to get what it want[s]
through attraction rather than coercion or payments” (x) and called upon the US State to join
forces with Hollywood, news media corporations,
and PR firms to make media products that attract
people to American values, identity, and foreign
policy. Like Nye, Fraser (2004) asserted that US
global leadership depends upon “soft power.”
“Make no mistake,” said Fraser, “America’s
global domination is based mainly on the superiority of US hard power. But the influence, prestige, and legitimacy of the emerging American
Empire will depend on the effectiveness of its
soft power” (13). For Fraser (2004, 266),
Mass Media and Imperialism
“American soft power (movies, television, pop
music, fast food) promotes values and beliefs
that, while contentious, are ultimately good for
the world.” As such, “America’s weapons of
mass distraction are not only necessary for global
stability, but also should be built up and deployed
more assertively throughout the world.”
Throughout the twentieth century, the US State
built “information” and “media” agencies that
partnered with the cultural industries to launch
these “weapons of mass distraction” in support
of the US Empire’s expansion. The US State and
private media corporations have routinely collaborated to inform, influence, and change the attitudes and behaviors of foreign publics in support
of US strategic interests around the world (Cull
2008; Mirrlees 2016a; Snow 2003; Wagenleitner
1994). The Committee on Public Information
(CPI) (World War I), the Office of the Coordinator
of Inter-American Affairs (the inter-war period),
the Office of War Information (OWI) (World War
I), the United States Information Agency (USIA)
(Cold War, 1945–1991) and the Department of
State’s Office of Public Diplomacy (post-9/11
Global War on Terror) devised and administered
the US Empire’s public diplomacy campaigns,
forming alliances with the cultural industries to
produce and distribute media and informational
products that aimed to organize transnational consent to the American Way and to win support for
contentious US foreign policy decisions.
The US State’s public diplomacy agencies
have conducted global polls to gauge and manage
public impressions of US foreign policy; hired PR
companies to conduct locally customized influence campaigns; dispatched academics and
speakers to foreign countries to talk up US cultural mores; operated international news services
and sourced private news companies with prepackaged content; helped globalize the US book
and magazine publishing industry and set up citybased reading rooms full of American content;
administered international radio broadcasters like
the Voice of America and Radio y TV Martí;
worked with Hollywood studios to make documentary and war-time propaganda films; operated
WORLDNET, a satellite TV agency; and engaged
publics via social media platforms to influence
9
them. The US State’s public diplomacy agencies
mobilize the total means of communications
media to win transnational consent to US Empire,
and the US cultural industries have frequently
rallied in support of the State’s global persuasion
campaigns.
For example, following the Bush Administration’s post-9/11 launch of the Global War on Terrorism, a 2002 Independent Task Force on Public
Diplomacy sponsored by the Council of Foreign
Relations released a report entitled “Public Diplomacy and the War on Terrorism” that called for
“the establishment of coordinating structure,
chaired by a principal adviser to the president, to
harmonize the public diplomacy efforts of government agencies, allies and private-sector partners” (Peterson 2002, 74). Described by
BusinessWeek as the “Queen of Madison Avenue,” Charlotte Beers was hired as the State
Department’s Undersecretary of State for Public
Diplomacy (OPD). She pledged to rebrand America and recruited the US Advertising Council to
help her do so. In 2002, Beers’ launched a public
diplomacy campaign across the so-called Muslim
World called “Shared Values” comprised of five
TV commercials, a Muslim version of Sesame
Street, a magazine called Hi, ads in Pan-Arab
newspapers, a website called “Open Dialogue,”
and virtual “American Rooms.” The Broadcasting
Board of Governors (BBG) supported Shared
Values with Radio Sawa and soon after Radio
Farda. While the OPD’s Bureau of International
Information Programs (BIIP) and Bureau of Public Affairs (BPA) handled Shared Values’ media
front, the Bureau of Educational and Cultural
Exchange
(BECA)
coordinated
cultural
exchanges.
In 2018, the US Department of State coordinated its own $1.8 billion a year public diplomacy
agency that created and circulated positive images
of and messages about “America” around the
world. The “mission” of the Office of Public
Diplomacy (OPD) was “to support the achievement of U.S. foreign policy goals and objectives,
advance national interests, and enhance national
security by informing and influencing foreign
publics and by expanding and strengthening the
relationship between the people and Government
10
of the United States and citizens of the rest of the
world.”
In 2018, the OPD oversaw the bureau of Public
Affairs (PA), which “engaged domestic and international media” to further US foreign policy and
national security interests as well as broadening
understanding of American values.” To that end,
the PA deployed “Strategic and tactical communications planning”; conducted “press briefings
for domestic and foreign press corps”; pursued
“media outreach” to enable people “everywhere
to hear directly from key Department officials”;
mobilized “social media and other modern technologies to engage the public”; ran “six international Regional Media Hubs”; answered questions
about US “foreign policy issues by phone, email,
letter, or through social media”; arranged foreign
policy town halls and “speakers to visit universities, chambers of commerce, and communities”;
coordinated “audio-visual products and services
in the U.S. and abroad for the public, the press, the
Secretary of State, and Department bureaus and
offices”; and prepared historical studies on “U.S.
diplomacy and foreign affairs” (US Department of
State 2018). Also, the OPD’s US Agency for
Global Media (USAGM) launched a Russian-language TV and digital network called Current
Time, and its Voice of America and Radio Free
Europe-Radio Liberty launched Polygraph and
Factograph, English and Russian-language factchecking websites to counter “disinformation.”
The OPD also ran the Bureau of International
Information Programs (IIP), which leveraged
“digital communications technology to reach
across platforms” and took a “strategic, datadriven approach to develop multimedia, digital
communications products” with 700 American
Spaces in more than 150 countries.
A crucial tool of the US State’s “soft power”
arsenal, public diplomacy is a process of influence
by which the US State and its private partners in
the cultural industries impose upon publics in
other countries dominant images of and stories
about America and US foreign policy with the
goal of winning them to or perpetuating their
compliance with their integration with the US
Empire. In the process, the US State and private
sector public diplomacy campaigns sometimes
Mass Media and Imperialism
subvert the media and cultural sovereignty of
non-US States to protect the societies they govern
from unwanted foreign “meddling” in their internal affairs and foreign influence within their cultures. Public diplomacy uses magazines,
newspapers, books, radio programs, TV shows,
films, and websites to communicate the virtues of
the US societal model to citizens in other countries with the goal of getting them to pressure their
respective parties and State elites to adopt policies
that the US Empire’s planners are comfortable
with. And when publics disagree with US public
diplomacy, they tend to be constructed as having a
flawed or false perception of America that needs
to be changed. Yet, public diplomacy aims to
change public perceptions of the US Empire without changing the often calamitous foreign policy
decisions (including war) that may cause antiAmerican feelings in the first place. When public
diplomacy’s words do not reflect the concrete
deeds of the US State in world affairs and when
image triumphs over substance, its officials will
face mass resentment. Though public diplomacy
is sometimes framed as fostering dialogue, building mutually beneficial relationships and greater
cross-cultural understanding, many US public
diplomacy campaigns aim to persuade publics to
support the US Empire. For the most part, public
diplomacy does not listen to global public opinion
so as to responsively change US foreign policy,
but aims to know public opinion so as to better
manage or control it.
The US Empire’s Media Products
The previous two sections highlighted a nexus of
the economics of the US cultural industries and
the geopolitics of the US Security State and identified the major US corporate and State institutions responsible for producing and coordinating
the mass-mediated front of US cultural imperialism. This section looks a little more closely at the
media products of US Empire and imperialism.
The US cultural industries’ products address
millions of different people living the US as members of one nationalist “imagined community”
and divide this national community into
Mass Media and Imperialism
multicultural lifestyle identity niches. In any case,
these media products do not stay put in the United
States. At present, news stories, TV shows and
films, interactive games, music videos, sports
entertainment, advertisements, and digital media
are carried by the US cultural industries, and
sometimes the State’s public diplomacy agencies,
to the world. As these media products travel
across the countries, continents, and entire hemispheres, they expose billions of people divided by
geographies, classes, ethnicities, and languages to
a wide range of scripts about and images of the
American Way of Life and Way of War. The US
Empire’s media products turn the world into an
audience of America. As mediated stories about
and symbols of America and US foreign policy
blanket the world, they make the United States
akin to a second culture that mashes and mixes
with other cultures elsewhere.
Many of the US media products traveling the
globe carry nationalist consumer-capitalist and
militaristic ideologies, but many also carry a plurality of stories about the social complexities and
problems of the United States. At the same time,
the US cultural industries are de-Americanizing
media products to overcome the “cultural discount” associated with the specifics of national
place, people, and culture. For example, Hollywood depends upon the worldwide box office for
over half of its annual revenue, and so it designs
blockbuster films that address a global as opposed
to distinctly American audience. In the first
decade of the twenty-first century, many of Hollywood’s highest-grossing worldwide films were
not explicitly about America: Star Wars: The
Force Awakens (2015), Avatar (2009), Jurassic
World (2015), The Avengers (2012), The Dark
Knight (2008), Rogue One: A Star Wars Story
(2016), Beauty and the Beast (2017), Finding
Dory (2016), and Avengers: Age of Ultron
(2015). Moreover, globalizing US TV corporations are sometimes integrating the business strategy of glocalization – or “think globally, act
locally” – when designing global reality TV formats such as Top Model and youth music video
brands such as MTV International.
Though many of the cultural industries’ media
products do not carry explicit representations of
11
America to the world, they do support an ideological environment in which capitalism and consumerism must be represented as the ideal,
though no longer the exclusively American, way
of life. The US cultural industries are in the business of selling media products and selling audience attention to advertisers. But they also play an
important role in promoting the ethos of buying
on behalf of US and transnational corporate clients such as Apple, McDonald’s, and Coca-Cola.
In support of the ongoing engineering worldwide
consumer demand for US commodities, and on
behalf of a global capitalist system that depends
for its survival on the expansion of consumerism
as a way of life, the US cultural industries support
the national and transnational advertising needs of
larger corporations by representing shopping as
the meaning of life and promoting branded goods
as a significant source of identity, community, and
happiness.
Though the US cultural industries are globally
dominant, the consumer-oriented media products
it sells to the world don’t always carry imagery of
and messages about America that align with the
State’s public diplomacy campaigns. The autonomy of US media corporations from the US State
means that there is no guarantee the cultural
industries’ media products will textually glorify
America and US foreign policy. Interestingly,
while neoliberals say the cultural industries are
integral to US “soft power” (Fraser 2004), conservatives contend that globalizing media products
cause anti-Americanism because they foster a
global “false consciousness” about America by
representing it as a land of sex, smut and violence,
stupid teenagers, vapid consumerism, and political corruption (Defleur and Defleur 2003). Furthermore, Richard Kimball and Joshua
Muravchick, of the American Enterprise Institute
for Public Policy Research, say that Hollywood
vilifies the United States by pumping out films
that convey conspiracy theories of State power
(Wellemeyer 2006). For conservatives, it would
seem that American media products that do not
represent Christian values, happy nuclear-patriarchal families, military veneration, hyper-nationalism, and the sexual chastity of youth are “un-
12
American” and thus responsible for global antiAmericanism.
Yet, this is a simplistic explanation. Worldwide, people may enjoy the US cultural industries’ popular TV shows, films, and video games
but loathe the US imperial presidency and foreign
policy. For example, in 2017, Hollywood made
record profits, accumulating $43.4 billion in
worldwide revenue (Robb 2018), but in the same
year, support for US global leadership fell to an
all-time low in almost every part of the world. The
cause of waning transnational adoration of the US
Empire was not the content of globalizing media
products but the Trump presidency. The Pew
Research Center’s study of global attitudes
found that “Donald Trump’s presidency has had
a major impact on how the world sees the US as it
is “broadly unpopular around the globe, and ratings for the U.S. have declined steeply in many
nations” (Wike et al. 2017). That said, when US
media products glorify the US Empire’s wars or
attempt to build consent to contentious US foreign
policy decisions, anti-Americanism may be exacerbated. As Miller (2005) says, “In the final
instance, the links between popular culture and
US government aims and policies are key to
anti-Americanism, not the content of popular culture” itself (27).
In any case, the US cultural industries media
products do not reflect “America” or the US State
but represent many partial and selective stories
about and images of America and the US State.
Too often, the “media” of cultural imperialism is a
blanket term for each and every media product
exported by the US cultural industries to the
world. This broad definition unhelpfully bundles
together a wide variety of corporate and governmental media sources, different types and genres
of media products, and diverse stories and images.
This bundling is not unreasonable. At a macrolevel of analysis, it makes sense to classify any
media product that is produced and circulated by
an Empire’s cultural industries, as the media of
cultural imperialism. But this position is too general and conflates too much. There is a difference
between a Hollywood film such as Zero Dark
Thirty (2012) that affirms preemptive drone
strikes and Robert Greenwald’s Unmanned:
Mass Media and Imperialism
America’s Drone Wars (2013), which contemplates the moral dilemmas and human consequences of drone warfare. Both of these films
were directed by US directors and produced and
distributed internationally by US film companies,
but the former film supports the US Empire’s new
way of war, while the latter film scrutinizes it.
How best to conceptualize the “media” of cultural
imperialism?
As discussed previously, US cultural imperialism entails a close alliance between the US State
and the cultural industries in competition and
conflict with other States and capitals in a global
system. The media products of US Empire are
those shaped by a nexus of the US State and US
cultural industries. To elaborate, the media products of cultural imperialism can be conceptualized
in one or all of the four following ways, each
which highlights a synergy of the US State and
the cultural industries.
The media products of Empire can be conceptualized with regard to the geopolitics of ownership. These products are the intellectual property
of a US-based and owned media company whose
business operations are supported politically
against rivals by the foreign policy policies of
the US State. This support might take the form
of the US State subsidizing IP owner’s operations
or protecting them from foreign competition, promoting and protecting the IP rights of the owning
company against copyright violators in other
countries, or trying to open up other country-specific markets to the free flow of the media product
by pushing audiovisual free-trade agreements.
Take, for example, the US Department of Commerce’s Internet Policy Task Force’s attempt to
protect and promote Hollywood-enforcing copyright legislation in China or the State Department’s brokering of audiovisual free-trade
agreements with States around the world on
behalf of Hollywood.
The media products of Empire can also be
conceptualized with regard to State-corporate coproduction dynamics. These products result from
a collaborative production relationship between
the cultural industries and the Security State, the
combined labors of the cultural workers and State
public affairs personnel. These media products are
Mass Media and Imperialism
not politically innocent. They’ve been deliberately designed to exert some kind of ideological
influence on the way people think about or perceive America and US foreign policy. They intend
to have effects, those being, to get people to
change the way people perceive the US Empire
and potentially think about and behave toward it.
Take, for example, the US Department of State’s
Office of Public Diplomacy and Public Affairs’
post-9/11 recruitment of Madison Avenue to rebrand America and sell it to the “Muslim World”;
the CIA’s Office of Public Affairs’ collaboration
with Warner Bros. on Argo (2012); the Department of Defense’s Entertainment liaison office’s
work with Paramount Pictures’ global blockbuster film, Transformers (2007); the Navy Seals
and Relativity Media’s making of Act of Valor
(2012); or the US Army’s recruitment of the
video game industry to make America’s Army.
All of these media products result from a collaborative relationship between the publicity agencies of the US Security State and privately owned
media corporations.
Additionally, the media products of Empire
can be conceptualized with regard to the content
these products carry or express (i.e., the stories,
images, messages, and themes). These products
are not about any part of American culture, but
rather, they show and tell stories about the past,
present, or future of the US Empire. These products depict the diplomatic, security, and military
agencies of the US State pursuing strategic interests, power, and influence in a world of threats and
in a world that wants or is compelled to accept
US-imposed order. The media products of Empire
represent the US Empire in action, its hopes and
fears, its victories and defeats, and its aspirations
and sorrows. They may affirm, express ambivalence about, or directly oppose Empire, but all say
something about the US State and US transnational corporations in conflict with other States,
peoples, places, and cultures. In the video game
Battlefield 4 (2013), for example, the US State
goes to war against China; Call of Duty: Modern
Warfare 3 (2011) is a virtual Third World War
between the United States and Russia.
Significantly, the media products of the US
Empire tend to play a significant role in shaping
13
American and transnational public opinions about
what geopolitical topics and issues are important
to think about and how to think about them. They
may play an “agenda setting” role and tell US and
transnational publics what world issues are significant to think about by constructing certain nonUS people, places, and countries as objects worthy of public attention (and often, US military
intervention). Additionally, these imperial media
products tell people how they should think about
the US role in world affairs. Media products about
war, diplomacy, and national security are neither
mirrors that reflect reality nor nonpartisan mediators of the power relations between the US Empire
and other countries, peoples, and cultures. Far
from acting as transparent windows to the world,
imperial media products “frame” the world in
partial and selective ways, thereby encouraging
people to develop certain kinds of understandings
of the world and often at the expense of others. In
effect, these media products actively intervene in
and give meaning to the world by telling people
what and how to think about it, privileging certain
topics and issues for focus over others. There is a
need for more research on and case studies of the
media products of the US Empire that attend to the
economic and geopolitical conditions of their
ownership, their State-corporate production
dynamics, the stories and images they convey,
and the agendas they attempt to set and the frames
of reality they construct and invite identification
with.
Conclusion: The Consequences of the US
Empire’s Cultural Industries
This entry has presented a holistic overview of the
economic, geopolitical, and cultural-ideological
significance of the cultural industries to the US
Empire and imperialism. Though the US State and
the cultural industries are different types of organizations and driven by different interests, there
are symbiotic relations between them that support
the US Empire and the media of US cultural
imperialism. In the twenty-first century, the US
cultural industries are the most powerful in the
world, and the worldwide capitalist power of the
14
US cultural industries is facilitated and legitimized by the US State. At the same time, the US
State’s public diplomacy agencies often link with
and mobilize the private cultural industries to
produce media products that promote America
and US foreign policy to the world. Nonetheless,
the cultural industries are privately owned and
controlled, and so the media products they produce and sell around the world do not always
already align with the US State’s public diplomacy goals. They may carry a wide range of
stories and images: some may glorify the US
Empire, some may scrutinize it, and others may
say nothing at all.
One consequence of the extraordinary power
of the US cultural industries is an asymmetrical
cultural trade relationship between the US and
other countries. The US-Canada cultural trade
relationship is exemplary of this asymmetry. In
2016, the top ten TV shows watched in English
Canada were American hits like The Big Bang
Theory, NCIS, and Grey’s Anatomy. Hollywood
films usually take 94–99% of the Canadian box
office each year, and in 2015, Canadian films
accounted for a little over 1% of the total box
office. The top 15 most visited websites in Canada
are American (Alexa 2018). Netflix and Amazon
Prime Video rule the video streaming service sector in Canada, and national upstarts like Bell’s
CraveTV never came close to rivalling the size
of their subscriber base or revenues. Canada is
probably the only country in the world where
most people consume more foreign – American
– TV than they do national TV shows. Lots of
Canadians watch America on their screens; few
Americans watch Canada on theirs. The US
Empire leaves a big media footprint in Canada
and elsewhere too. The US boasts an audiovisual
trade surplus with nearly every country. In 2008,
Hollywood films took in 16.4 billion rubles at the
Russian box office, five times more than Russianmade films. The People’s Republic of China
blocks a lot of American entertainment, yet nine
out of the top ten 2012 box office hits in China
were Hollywood films. Over the past decade,
China has tried to create blockbuster global entertainment, but it has not had any success in making
entertainment hits in the US market.
Mass Media and Imperialism
Another consequence of the unmatched power
of the US cultural industries is a largely asymmetrical economic power relationship between US
cultural industries and those based in other countries. In the early twenty-first century, the US
Empire’s cultural industries exist in a global system of sovereign nation-States where “national
cultures” are frequently constructed by elites
through nationally based cultural industries to
fulfill strategic economic and political objectives.
The State and business elites of many nationStates regularly use media and cultural policy
tools to protect national cultural industries (and
sometimes, “cultures”) from the US cultural
industries. At the same, time, they promote the
internationalization of these industries and their
media products to other countries and markets.
While States in countries around the world protect
and promote the interests of national cultural
industries and media products, not all countries
have the same (i.e., equal) ability to finance, produce, distribute, and exhibit media products
worldwide. So while non-US cultural industries
exist all over the world, none of them currently
rival the United States. The corporations that constitute the backbone of the US cultural industries
possess disproportionate power to integrate and
influence the world’s many cultural industries to
increase their own returns. As such, the US-based
globalizing corporations exert asymmetrical influence over the structure, ownership patterns, distribution and exhibition process, and standards of
media product quality of other national cultural
industries without proportionate reciprocation of
influence by them. That said, the US State and
corporate cultural imperialists have never been
able to totally “Americanize” national cultural
industries nor have they ever achieved “cultural
domination.”
Nonetheless, the US Empire’s cultural industries and their media products often leave a mark
within countries and cultures around the world.
The outcome of the capitalist cultural relations
between the United States and other countries is
best conceptualized as “asymmetrical cultural
hybridity” or “unequal cultural mixing,” not “cultural domination.” America is not an ethno-monolith reducible to “blood and soil” but rather a site
Mass Media and Imperialism
of contestation: socialist, liberal, and conservative
Americans battle over the meaning of “America”
and articulate it to different political projects, left
and right. But because the US Empire is home to
the most gargantuan cultural industries in the
world, it is better able to produce and circulate
media messages about and images of the US than
non-US peoples are of their own cultures. Some
people on the receiving end of the US Empire’s
media products may perceive them as threats to
their cultures, while others may embrace them as a
positive alternative to what their national State
and cultural industries give (or take away). The
“audience” of the US cultural industries may
interpret, select, creatively mix, and redeploy the
texts of American media products in a range of
ways, yet there may still be effects, some barely
noticeable, others more pronounced. All Empires
leave a cultural mark. Undoubtedly, the US
Empire’s cultural industries and the media products they sell to the world do as well.
Cross-References
▶ Art, French Imperialism
▶ Culture and British Colonialism in Nineteenth
Century
▶ English Literature, Imperialism and
▶ French Cultural Imperialism, New Caledonia
▶ U.S. Militarism and U.S. Hegemonic Power
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