If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
🎄 Merry Christmas, TCRF! 🎄
This article has a talk page!

Super Mario Galaxy 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Super Mario Galaxy 2

Also known as: Super Mario Wii 2: Galaxy Adventure Together (KR)
Developer: Nintendo EAD Tokyo
Publisher: Nintendo
Platform: Wii
Released in JP: May 27, 2010
Released in US: May 23, 2010
Released in EU: June 11, 2010
Released in AU: June 30, 2010
Released in KR: January 20, 2011
Released in HK: December 4, 2010
Released in TW: December 4, 2010


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

For the first time, Nintendo released a second 3D Mario game on the same console. Once again, Mario gets sent back into space to save the Princess and collect the Power Stars. The game mostly revolves around unused ideas from the first game and features a simpler story.

As the game is directly built off of Super Mario Galaxy, there are a lot of unused leftovers from that game, though there's a bunch of new unused assets as well.

Hmmm...
To do:

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Objects

SMG2-Unused-Luma-Colors.png
Unused Object Features
SMG2-WingBlockCoin.png
Unused Objects & Actors
New objects and duplicates galore.
Blank.png
Leftover Objects & Actors
Tons of objects and actors from the first game!
SMGjiraira.png
Removed Objects
Remnants of more than 700 objects!

Stages

SMG2-LevelFeatureBossBlitzPaths.png
Unused Stage Features
Boss Blitz Galaxy originally had more bosses?
SMG2-EarthenPipeRoomEZone.png
Unused Stages
A few cut zones that were left in the files.
NotesIcon.png
Removed Stages
Test maps, E3 trailer stages, and cut Galaxies.

Audio

MusicIcon.png
Unused Music
Bosses originally got angrier?
SoundIcon.png
Unused Sounds
Tons of leftovers and new audio.
NotesIcon.png
Unused Audio Data
An actual E3 remnant? Wow.

Graphics

SMGkinoko.png
Unused Models & Animations
The load-bearing mushroom persists.
SMG2-MarioPlanet2Duplicate.png
Unused Graphics
TextIcon.png
Unused Light Data
Unused light data comes to light!

Code

SMG2-BoneBreakWait.png
Unused Player States
Enter the Bone Zone.
Blank.png
Unused Mechanics

Miscellaneous

TextIcon.png
Unused Message Data
What's all the talk about unused message data? And Luma's favorite food is... ham?
NotesIcon.png
Leftover Source Files
The developers did an oopsie!
NotesIcon.png
Unused BCSV Data
There are still leftovers from Donkey Kong Jungle Beat...
SMG2whompface.png
Oddities
Outlandish oddballs from outer space.

Internal Name

The internal project name for the game is, amusingly, Super Mario Galaxy More.

Crash Debugger

SMG2-CrashDebugger.png

The exception handler is still included in the game's code, but it's usually disabled and does not appear without code modifications. It can be reenabled by using the following Riivolution memory patches for the American, European, and Japanese versions of the game:

<memory offset="0x804B7D90" value="60000000"/>
<memory offset="0x804B7E54" value="60000000"/>
<memory offset="0x805B66B4" value="60000000"/>
(Source: Treeki)

Leftover Super Mario Galaxy Content

Since Galaxy 2 was built directly off of the previous game, it only makes sense that there would be content left over that the developers either planned to use, forgot to remove, or simply didn't bother to remove. This includes several enemies, items, graphics, functions, powerups, stage pieces, and object features. As there is way too much to list here, all leftovers are detailed on the corresponding subpages.

While the Ice and Flying powerups from the first game were cut, their functionality can be restored by readding their files and collectable items. Notably, both powerups have new remixed music themes for Galaxy 2.

Level Design Changes

Intro Galaxy

The names of empty folders of deleted zones as well as unused texts, indicate that in the intro galaxy you could originally go into Peach's Castle and Bowser stole only the Power Stars for the time being and not Peach.

Sky Station Galaxy Planets

The second planet in Sky Station Galaxy, which features a grassy path to a curvy house, is called DrumSeparateRocketPlanet despite not looking anything like a rocket. What's more, there are two empty objects that were meant to go with it: DrumSeparateRocketPlanetGravityStep and DrumSeparateRocketPlanetMoveParts. These things together hint that this planet must have received a graphical overhaul at some point, and was likely repurposed to fit earlier in the game.

Puzzle Plank Galaxy Bonus Room

The bonus room full of steps, featured in Puzzle Plank Galaxy's purple coin run and other galaxies, is named IslandFleetCoinRoomPlanetZone despite never appearing in Sky Station Galaxy.

Upside-Dizzy Galaxy Planet

The topmost section of Upside-Dizzy Galaxy's first room is called SwitchGravityBombHeiPlanet. Bob-omb (BombHei) is not used anywhere in the level.

Flipsville Galaxy Boss Zone

According to its name, ChaosBossBussunZone, the boss section from Flipsville Galaxy was originally meant to appear in Upside-Dizzy Galaxy.

Rolling Masterpiece Sphere Planet Zone

Its name, TamakoroFlipPanel02Zone, references Flipswitch Panels. There is another zone in Rolling Masterpiece that actually has Flipswitch Panels, but that's a separate zone called tamakoroPanel02Zone.

Supermassive Galaxy's Koopa Planet

The zone containing the second planet of Supermassive Galaxy is called SmallBigMetboZone, indicating that it was meant to have Goombeetles (Metbo) instead of three giant Koopa Troopas. Giant Goombeetles do not exist anywhere in the game's files.

Cloudy Court Galaxy Level Select Banner

Level Select Banner In-Game Screenshot
SMG2-CloudyCourtBanner.png SMG2-CloudyCourtScreenshot.png

Cloudy Court Galaxy's level select banner lacks a few aesthetic features, such as the green vines growing up the planets, and the little yellow flowers on the trees. In addition, the grassy hedge wall curling around the wooden platform is taller in the level select banner.

(Source: CometMedal)

Chompworks Galaxy Level Select Banner

Level Select Banner In-Game Screenshot
SMG2-ChompworksGalaxyBanner.png SMG2-ChompworksGalaxyScreenshot.png

The level select banner for Chompworks Galaxy depicts the Wanwan Escape Planet with a beige-colored frame, as opposed to the blue frame seen in-game. In addition, there seems to be an object resembling a Comet Medal floating above the Chain Chomp "bazooka".

(Source: CometMedal)

Regional Differences

Title Screen

Japan US/Europe Korea Taiwan
SMG2 Title JP.PNG Super Mario Galaxy 2-title.png SMG2 Title KO.PNG SMG2 Title TW.PNG

As with the previous game, the Japanese version's title screen has the game's title in Japanese under the logo. The Taiwanese version follows suit, but in Chinese. And again, the Korean logo was changed completely to accommodate the game's different title.

Wii Channel Audio

Like the previous game, as a result of the Korean version's title changing into Super Mario Wii 2: Galaxy Adventure Together, the audio for when you select the game on the Wii Menu was edited; however, instead of editing the new voice clip of Mario shouting "Super Mario Galaxy!", it reuses the one from the first game. The "WAHOO!" sound is also different in the Korean version.

International Korean