WO2016202024A1 - 一种3d动画的展现方法及装置 - Google Patents
一种3d动画的展现方法及装置 Download PDFInfo
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- WO2016202024A1 WO2016202024A1 PCT/CN2016/076589 CN2016076589W WO2016202024A1 WO 2016202024 A1 WO2016202024 A1 WO 2016202024A1 CN 2016076589 W CN2016076589 W CN 2016076589W WO 2016202024 A1 WO2016202024 A1 WO 2016202024A1
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- display
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
Definitions
- the present application relates to the field of 3D animation technology, and in particular, to a method and apparatus for displaying 3D animation.
- 3D animation technology is an emerging technology that has emerged with the development of computer hardware and software technology. 3D animation is widely favored by people for its flexibility in expression and richness in content. It is widely used in movies, medical, aviation, games, advertising and other scenes and fields. In these scenes or fields, the pre-made 3D animation is triggered by the trigger, and the animation of the 3D animation itself is presented to the people in a predetermined manner, so that people can obtain relevant information from them.
- the embodiment of the present application provides a method for displaying a 3D animation and a corresponding device thereof, by which the performance of the 3D animation can be improved, and the interaction function between the user and the 3D animation is increased. To improve the user experience.
- the method for displaying a 3D animation includes:
- the user-determined display object is presented in a display carrier of the 3D animation in accordance with a preset rule.
- the 3D animation having a display carrier comprises causing the 3D animation to have a display carrier as follows:
- a patch that can receive the interface of the display object after setting the parameter is used as a display carrier.
- the attributes of the display carrier of the 3D animation include display position, display size, display angle and/or display time of the display carrier in the 3D animation.
- the obtaining the display object determined by the user comprises:
- Triggering a picture or video instruction acquiring a picture or video to be displayed in the display carrier, and using at least one captured picture or video as a display object determined by the user, or
- the downloaded picture or video instruction is triggered to obtain the downloaded picture or video to be displayed in the display carrier, and the at least one downloaded picture or video is used as the display object determined by the user.
- the triggering the taking of a picture or a video instruction to obtain the captured picture or video to be displayed in the display carrier comprises:
- Triggering a picture or video instruction displaying the content to be taken by the shooting device in the 3D animation, and acquiring a picture or video determined by the user according to the content displayed in the 3D animation.
- the preset rule includes that the size of the display object matches the size of the display carrier, and the displaying the display object determined by the user in the display carrier of the 3D animation according to the preset rule specifically includes:
- the preset rule includes dynamically displaying the display carrier and/or the display object during a process of displaying the display object determined by the user, and displaying the user determination in a display carrier of a 3D animation according to a preset rule Display objects include:
- the preset rule includes receiving, by the user, an adjustment of the display object according to a display effect of the display object in the display carrier, and displaying the user in a display carrier of the 3D animation according to a preset rule
- the determined display objects specifically include:
- the preset rule includes pre-processing a display object determined by the user, the pre-processing including adding a filter and/or setting a resolution, the displaying the user-determined display in a display carrier of the 3D animation according to a preset rule Display objects specifically include:
- the user-determined display object is pre-processed, and the pre-processed display object determined by the user is presented in a display carrier of the 3D animation.
- the embodiment of the present application further provides a 3D animation display device, which includes: a 3D animation acquisition unit, a display object acquisition unit, and a presentation unit, wherein:
- the 3D animation acquiring unit is configured to acquire a 3D animation, the 3D animation has a display carrier, and the display carrier can carry a display object;
- the display object obtaining unit is configured to acquire a display object determined by the user, and load the display object determined by the user into the display carrier;
- the presentation unit is configured to display the user-determined display object in a display carrier of the 3D animation according to a preset rule.
- the apparatus comprises a carrier creating unit for causing a 3D animation to have a display carrier, the carrier creating unit comprising a patch determining subunit, a parameter setting subunit, and a carrier determining subunit, wherein:
- the patch determining subunit for determining at least one patch for use as a display carrier in a 3D animation
- the parameter setting subunit is configured to set a parameter of the interface corresponding to the patch as the display carrier, so that the interface can receive the display object when triggered by loading the display object determined by the user to the display carrier;
- the carrier determining subunit is configured to use a patch that can receive an interface of the display object after setting the parameter as a display carrier.
- the display object obtaining unit is specifically configured to:
- the downloaded picture or video instruction is triggered to obtain the downloaded picture or video to be displayed in the display carrier, and the at least one downloaded picture or video is used as the display object determined by the user.
- the triggering the taking of a picture or a video instruction to obtain the captured picture or video to be displayed in the display carrier comprises:
- Triggering a picture or video instruction displaying the content to be taken by the shooting device in the 3D animation, and acquiring a picture or video determined by the user according to the content displayed in the 3D animation.
- the preset rule includes that the size of the display object matches the size of the display carrier, and the presentation unit is specifically configured to:
- the preset rule includes dynamically displaying the display carrier and/or the display object during the process of displaying the display object determined by the user, and the presentation unit is specifically configured to:
- the preset rule includes receiving an adjustment of the display object according to the display effect of the display object in the display carrier, and the display unit is specifically configured to:
- the preset rule includes pre-processing a display object determined by the user, the pre-processing includes adding a filter and/or setting a resolution, and the presentation unit is specifically configured to:
- the user-determined display object is pre-processed, and the pre-processed display object determined by the user is presented in a display carrier of the 3D animation.
- the embodiment of the present application introduces a display carrier in a 3D animation, and the display carrier can be loaded with a user.
- the display object is fixed so that the display object can be presented in the display carrier of the 3D animation.
- the embodiment of the present application does not display the content of the 3D animation itself in the process of displaying the 3D animation, and can display any suitable content determined by the user other than the 3D animation to be displayed in the display carrier.
- Display object, thereby enriching the expressiveness of the 3D animation; on the other hand, the display object exhibited by the embodiment of the present application is a display object other than the 3D animation determined by the user, and the user can determine the display object according to his or her preference. , increased the interaction between 3D animation and users, improving the user experience.
- FIG. 1 is a schematic flow chart of an embodiment of a method for displaying a 3D animation provided by the present application
- FIGS. 2a-2c are schematic diagrams of related interfaces in a process of displaying a 3D animation according to an embodiment of the present application
- FIG. 3 is a schematic flow chart of an embodiment of a 3D animation display apparatus provided by the present application.
- 3D animation has been widely used in various fields, but 3D animations are presented in a single way.
- the process of 3D animation can be subdivided into two phases: one is to determine the 3D animation to be displayed, that is, from a 3D animation source (for example, local 3D animation library, network resource library, etc.) The 3D animation for presentation; the second is to load and display the determined 3D animation to be presented, that is, the determined 3D animation is presented by the electronic information device. It can be seen that once the 3D animation is determined in the first stage (what state is shown), what will be the 3D animation that will eventually be displayed in the second phase (what state is shown).
- a 3D animation source for example, local 3D animation library, network resource library, etc.
- the loading display process may involve an electronic information device, but the electronic information device exists only as a data processing tool, and the 3D moving There is no substantial impact on the content of the painting itself.
- the electronic information device exists only as a data processing tool, and the 3D moving
- the 3D moving There is no substantial impact on the content of the painting itself.
- a display method of 3D animation is provided, by which the above technical problem (or some aspects of the technical problem) can be better solved.
- FIG. 1 there is shown a flow of presenting a 3D animation, which may be implemented on a mobile terminal, that is, the present application may be a 3D animation presentation method based on a mobile terminal.
- the process includes:
- Step S11 acquiring a 3D animation, the 3D animation having a display carrier, the display carrier being capable of carrying a display object;
- the source of the 3D animation may be diverse. For example, it can come from 3D animations pre-stored in the local storage area, or from the user to operate the relevant device or application to generate 3D animations, or download 3D animations via a remote network.
- these 3D animation sources are different, as long as the user wishes to use it as the 3D animation to be presented in this embodiment, relevant measures can be taken to acquire the 3D animation.
- the "related measures" here may be different in different forms based on different sources of 3D animation: for the 3D animation stored locally, after triggering the presentation (starting the flow of this embodiment), the 3D to be displayed is directly read from the local storage area.
- Animation for the 3D animation located on the network side, after triggering the presentation, send a resource acquisition request to download the 3D animation; for the 3D animation located on the network side, after triggering the presentation, the 3D animation and the like are directly pushed by the network resource server.
- the 3D animation has a display carrier capable of carrying a display object, which is different from the conventional 3D animation. Once the traditional 3D animation is completed, it will no longer be able to carry other target objects. It will also be presented in its "original" form during presentation, and can no longer be affected by other operations.
- the 3D animation in this embodiment has a display carrier through which the display object can be displayed.
- Step S12 acquiring a display object determined by the user, and loading the display object determined by the user to the display carrier;
- the 3D animation has a display carrier capable of carrying a display object
- a display object determined by the user may be acquired, and then one or more display objects determined by the user are loaded (loaded) into the display carrier of the 3D animation. In order to wait for the final presentation.
- Step S13 Display the user-determined display object in the display carrier of the 3D animation according to a preset rule.
- a display carrier is introduced in the 3D animation, and the display object determined by the user can be loaded in the display carrier, so that the display object can be displayed in the display carrier of the 3D animation.
- the present embodiment does not display the 3D animation itself alone in the process of displaying the 3D animation, and can display any display object suitable for display in the display carrier determined by the user other than the 3D animation. Therefore, the display performance of the 3D animation is enriched; on the other hand, the display object exhibited by the embodiment is a display object other than the 3D animation determined by the user, and the user can determine the display object according to his own preference, and adds 3D.
- the interaction between animation and users enhances the user experience.
- the 3D animation mentioned in step S11 has a display carrier.
- various methods can be adopted to make the ordinary 3D animation have a display carrier.
- an in-line playback device is set in a 3D animation through which a video or audio material to be played in the embedded playback device can be carried.
- the purpose of making the 3D animation with a display carrier is achieved by performing a related operation on the "patch".
- there are many 3D object objects which are composed of multiple patches.
- object objects with different shapes can be built by adding and combining multiple patches.
- the patch in the 3D animation is necessary to be improved.
- at least one patch for use as a display carrier is determined from a plurality of patches in the 3D animation, and then according to a certain The rule is set as a parameter of the interface corresponding to the patch of the display carrier, and the interface may be, for example, a "setcontent" interface of the 3D animation, so that the interface can receive each of the triggers when loading the display object determined by the user to the display carrier.
- a display object a patch that can receive the interface of the display object after setting the parameter is used as a display carrier (in this sense, the embodiment of the present application opens the interface to the user by setting interface parameters of the patch, allowing the user By using a self-selection or taking a picture or video, etc. as a display content of the display carrier).
- the 3D animation thus processed has a display carrier so that the display object can be carried. It should be noted here that although 3D animations include multiple patches, not every patch requires (or is necessary to) set interface parameters. In fact, only those suitable for use as display carriers can be used.
- the patch and it is desirable to provide it as a candidate for the display carrier as a candidate for the "display carrier", and no other parameters for the other patches.
- a parameter setting window is provided, and the user performs necessary parameters on the display carrier according to his own requirements. Settings.
- the attributes of the display carrier can also be set.
- the attributes of the display carrier may include display position, display size, display angle, display time, and the like of the display carrier in the 3D animation.
- the user can use a certain area of the 3D animation as the display position of the display carrier according to his own needs, for example, the upper left corner, the upper right corner, etc., so that both the 3D animation and the display carrier can be seen. Display object, see Fig.
- the display carrier can be presented in different states in different time periods, for example, by setting the display carrier to be tiled in the upper right corner according to a certain size within 1-5 s, and displaying the carrier within 6-8 s. From small to large, the display carrier can be made dynamic by presenting different display carrier states in different time periods. In short, the display carrier has many attributes, the user can set these genres according to their own needs, or directly take the default attribute values.
- the display object determined by the user needs to be acquired.
- the manner in which the user-determined display object is obtained according to different application scenarios may be different.
- the user may specify certain pictures or videos from the own picture library or video library, and then directly use the pictures or videos specified by the user as display objects to be displayed. And then show it.
- a display object generated by a user through a shooting program can be received.
- the trigger button is set on the display carrier of the 3D animation or other parts of the 3D animation.
- the camera is entered, so that the user can shoot according to his or her preference, and then One or more pictures or videos taken are taken as display objects determined by the user.
- the shooting program can be separately called to take a picture or video shooting in addition to the method of the present application
- the content to be taken by the shooting device can be displayed in the 3D animation, thereby It is convenient for the user to decide whether to shoot the content, and after the user takes a picture for the content, the acquisition user's shooting content is determined as the display object.
- displaying the captured content in a 3D animation can be implemented in various ways.
- a feasible way is to pass Setting the parameters of the element in the 3D animation so that the element is hidden, from the perspective of the observer, it is equivalent to the hidden part being in a transparent state (thus, in a sense, it is also called a transparent layer, although This part does not actually have a "layer"), so that after the user triggers the camera button, the hidden part of the 3D animation will present the content to be shot.
- the figure has a display carrier on the 3D animation, and a photo button under the 3D animation, and the content to be photographed is presented through the transparent layer of the 3D animation (for example, the plant leaf in the figure, as described above, In the figure, there is a cartoon character in the middle of the plant leaf.
- the cartoon character belongs to the content of the 3D animation itself. When the content to be shot is presented, other parts of the 3D animation except the cartoon character are hidden, and these are hidden. If the user is interested in the content, the user can click the camera button to confirm, thereby displaying the 3D animation with the captured content in the display carrier. In addition, there may also be a case where the user wants to download a display object that needs to be loaded into the display carrier from the network. For example, after the user triggers the download button to generate a download instruction, the image or video on the network is acquired, and the picture or The video is the display object determined by the user.
- the display carrier After the display object is determined, when the display object is loaded into the display carrier, the display carrier is triggered and the display object will be received (in some embodiments, if the display carrier is implemented by a 3D animated patch, due to the interface to the patch)
- the parameters are set, the interface of the patch will be triggered to receive the display object, and then displayed in the display carrier of the 3D animation according to the preset rules.
- step S13 mentions that the user-determined display object is presented in the display carrier of the 3D animation in accordance with the preset rule.
- a plurality of preset rules can be set, and different preset rules can satisfy different display requirements of the display object.
- the preset rules may be divided into three categories: one is to consider only a preset rule for the display carrier, that is, the preset rule may be set to display the user-determined display.
- the third is to set the conditions under which the display object and the display carrier should be satisfied as an indivisible whole.
- the first type of preset rules there may be preset manners of at least two directions: one is a preset for the attributes of the display carrier itself, and the other is a preset for the dynamic characteristics of the display carrier.
- the display carrier may have attributes such as display position, display size, display angle, display time, etc., and then the attribute value of the specific display carrier that meets the user's needs may be set in the preset rule.
- the attribute value set in the preset rule can be read, so that the display carrier is determined according to the attribute value, and then the display object is displayed by using the state. .
- the position attributes of the display carrier are respectively represented by 0 to 4, that is, the top left corner, the upper right corner, the lower left corner, and the lower right corner are respectively displayed. If the current attribute of the display carrier is determined according to a preset rule, then the 3D is in 3D.
- the user-determined display object is displayed in the display carrier in the upper right corner of the animation.
- the so-called dynamic property here is to make the display carrier have different states in different time periods, for example, in the first preset time period, the display carrier presents the user-determined display object in the first state, During the second preset time period, the display carrier presents the user-determined display object in the second state.
- the first preset time period, the second preset time period, and the first state and the second state may be determined according to the user's own preferences. For example, the first preset time period is determined to represent the whole process of the display object determined by the user. In the first half of the time, the first state is a tiled presentation display carrier, the second preset time period is determined to represent the second half of the user-determined display object, and the second state is a movie screen presentation display carrier.
- the pre-processing method for the display object may be preset, and the display manner of the display object may be adjusted according to the initial display effect of the display object, and the display object may also be displayed.
- Preprocessing herein may include adding filters, setting resolution and/or morphing processing (eg, zooming in, zooming out, stretching, warping, etc.) and the like.
- the adjustment of the display effect the preliminary display may be performed first, and then an adjustment window is provided for the user to adjust the display object according to the current display effect, for example, the brightness and contrast of the display object, the contrast, etc. may be adjusted, and then the adjusted The display object is presented.
- the preset of the dynamic display characteristic is similar to the dynamic display mode of the display carrier.
- the following two aspects may be considered: one is to present different display objects determined by the user in different preset time periods.
- the first aspect it may be such that when performing 3D animation display in the display carrier, the picture 1 is displayed in the first to fifth s, and the picture 2 is displayed in the 6 to 8 s.
- the color form of picture 1 is shown in the first 1-5s, and the black and white form of picture 1 is displayed in 6-8s.
- the preset rule may include that the size of the display object matches the size of the display carrier, and under such preset rules, the user determination is presented in the display carrier of the 3D animation according to a preset rule.
- the display object specifically includes: according to the scale of the display object Adjusting the size of the display object and/or the display carrier to match the size of the display object with the display carrier, and displaying the adjusted display object determined by the user in the display carrier of the 3D animation, And/or presenting the user-determined display object in the adjusted display carrier of the 3D animation.
- the present application further provides an embodiment of a display device for 3D animation.
- a display device for 3D animation Referring to Figure 3, there is shown the structure of an embodiment of the apparatus which may be provided on a mobile terminal.
- the device embodiment includes: a 3D animation acquiring unit U31, a display object acquiring unit U32, and a presentation unit U33, wherein:
- a 3D animation acquiring unit U31 configured to acquire a 3D animation, the 3D animation having a display carrier, the display carrier being capable of carrying a display object;
- a display object obtaining unit U32 configured to acquire a display object determined by the user, and load the display object determined by the user into the display carrier;
- the presentation unit U33 is configured to display the user-determined display object in a display carrier of the 3D animation according to a preset rule.
- the working process of the above device embodiment is: the 3D animation acquiring unit U31 acquires a 3D animation, the 3D animation has a display carrier, the display carrier can carry the display object, and the display object acquiring unit U32 acquires the display object determined by the user, and determines the user.
- the display object is loaded to the display carrier, and then the user-determined display object is presented in the display carrier of the 3D animation by the presentation unit U33 according to a preset rule.
- the above device embodiment introduces a display carrier in the 3D animation, and the display object determined by the user can be loaded in the display carrier, so that the display object can be presented in the display carrier of the 3D animation.
- the embodiment of the present application does not display the content of the 3D animation itself in the process of displaying the 3D animation, and can display any suitable content determined by the user other than the 3D animation to be displayed in the display carrier.
- Display object, thereby enriching the expressiveness of the 3D animation; on the other hand, the display object exhibited by the embodiment of the present application is a display object other than the 3D animation determined by the user, and the user can determine the display object according to his or her preference. , increased the interaction between 3D animation and users, improving the user experience.
- a 3D animation which has a display carrier.
- the present application preferably uses the following manner to create a display carrier in a 3D animation.
- the above device embodiment may further include a carrier creation unit U34, for causing the 3D animation to have a display carrier according to the following method, the carrier creation unit comprising a patch determination subunit U341, a parameter setting subunit U342, and a carrier determining subunit U343, wherein:
- a patch determining subunit U341 for determining at least one patch for use as a display carrier in the 3D animation
- a parameter setting subunit U342 configured to set a parameter of the interface corresponding to the patch as the display carrier, so that the interface can receive the display object when triggered by loading the display object determined by the user to the display carrier;
- the carrier determining subunit U343 is configured to use a patch for receiving an interface of the display object after setting the parameter as a display carrier.
- the 3D animation has a display carrier, and the display carrier can be embedded into the 3D animation during the production process of the 3D animation, and the display carrier in the 3D animation can be directly utilized when subsequently displaying in the 3D animation.
- the display object obtaining unit U32 in the foregoing device embodiment may have multiple specific implementation manners according to different scenarios.
- the display object obtaining unit may be specifically configured to: receive the specified to be displayed in the image library or the video library. Displaying a picture or video in the carrier, using at least one received picture or video as a display object determined by the user, or a display object acquisition unit for triggering a picture or video instruction to obtain a captured image to be displayed on the display carrier In the picture or the video, the at least one captured picture or video is used as the display object determined by the user, or the display object obtaining unit may be specifically configured to trigger the download of the picture or the video instruction to obtain the downloaded to be displayed in the display carrier. The picture or video, at least one downloaded picture or video as the user-determined display object.
- the method may further include: triggering a captured picture or video instruction in the 3D animation
- the content that the shooting device is about to ingest is displayed, and the image or video determined by the user according to the content displayed in the 3D animation is acquired.
- the presentation unit is mentioned.
- different presentation requirements may have different presentation manners, and different presentation manners may affect the specific communication of the presentation unit.
- the preset rules are different, and there is a certain difference in the work performed by the presentation unit.
- the preset rule includes that the size of the display object matches the size of the display carrier.
- the presentation unit U33 is specifically configured to: display the display object according to the size of the display object and the size of the display carrier / or display carrier to adjust, so that the size of the display object and the display carrier Matching, presenting the user-determined adjusted display object in a display carrier of the 3D animation, and/or presenting the user-determined display object in the adjusted display carrier of the 3D animation.
- the preset rule includes dynamically displaying the display carrier and/or the display object during the process of displaying the display object determined by the user.
- the presentation unit U33 is specifically configured to: Displaying a user-determined display object in the display carrier of the first state of the 3D animation within a preset time period, and displaying the user-determined display in the display carrier of the second state of the 3D animation in the second preset time period And displaying the display object of the first display object or the third state determined by the user in the display carrier of the 3D animation in the first preset time period, the display of the 3D animation in the second preset time period Displaying, in the carrier, a display object of the second display object or the fourth state determined by the user;
- the preset rule includes receiving an adjustment of the display object according to the display effect of the display object in the display carrier.
- the display unit U33 is specifically configured to: display the display in the display carrier of the 3D animation. After the display object is received, the adjustment instruction determined by the user according to the display effect is received, and the display object is adjusted according to the adjustment instruction, and the adjusted display object determined by the user is displayed in a display carrier of the 3D animation; or
- the preset rule includes pre-processing the display object determined by the user, and the pre-processing may include adding a filter and/or setting a resolution and a deformation process.
- the presentation unit U33 is specifically configured to: The user-determined display object is pre-processed to present the pre-processed display object determined by the user in a display carrier of the 3D animation.
- the embodiments of the present application can be provided as a method, a device, or a computer program product.
- the present application can take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment in combination of software and hardware.
- the application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
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Abstract
一种3D动画的展现方法和装置。该方法包括:获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象(S11);获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体(S12);按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象(S13)。通过上述方案,可以提高3D动画的表现力,增加用户与3D动画的交互功能,提高用户体验。
Description
本申请涉及3D动画技术领域,尤其涉及一种3D动画的展现方法及装置。
3D动画技术是随着计算机软硬件技术的发展而产生的一种新兴技术。3D动画以其自身在表现形式上的灵活性、内容上的丰富性等特点,广受人们青睐,广泛应用于电影、医疗、航空、游戏、广告等场景、领域之中。在这些场景或领域中,预先制作好的3D动画受到触发被调用后,将按照既定方式向人们呈现出3D动画自身的动画效果,使人们可以从中获取有关信息。
但是,无论是哪种场景或哪个领域中的3D动画,发明人均发现,这些3D动画的既定展现方式基本上是仅展现3D动画本身,表现力相对较弱。此外,待展现的3D动画一旦确定,人们便不能根据自身喜好对3D动画进行针对性的干预,导致3D动画缺乏与用户之间的互动功能,降低了用户体验。
发明内容
鉴于现有技术存在的上述技术问题,本申请实施例提供了一种3D动画的展现方法及其对应的装置,通过该方法及装置可以提高3D动画的表现力,增加用户与3D动画的交互功能,提高用户体验。
本申请实施例提供的3D动画的展现方法包括:
获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;
获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;
按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
优选地,所述3D动画具有显示载体包括按照如下方法使3D动画具有显示载体:
确定3D动画中用于作为显示载体的至少一个面片;
设置所述用于作为显示载体的面片对应的接口的参数,使所述接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收显示对象;
将设置参数后能够接收显示对象的接口的面片作为显示载体。
优选地,所述3D动画的显示载体的属性包括显示载体在3D动画中的显示位置、显示尺寸、显示角度和/或显示时间。
优选地,所述获取用户确定的显示对象包括:
接收用户从图片库或视频库中指定的待展现在所述显示载体中的图片或视频,将至少一个接收的图片或视频作为用户确定的显示对象,或者,
触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频,将至少一个拍摄的图片或视频作为用户确定的显示对象,或者,
触发下载图片或视频指令,获取下载的待展现在所述显示载体中的图片或视频,将至少一个下载的图片或视频作为用户确定的显示对象。
优选地,所述触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频具体包括:
触发拍摄图片或视频指令,在3D动画中显示拍摄设备将要摄取的内容,获取用户根据3D动画中显示的内容确定的图片或视频。
优选地,所述预设规则包括显示对象的尺寸与显示载体的尺寸相匹配,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:
根据显示对象的尺寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象;或者,
所述预设规则包括在展现所述用户确定的显示对象过程中动态性显示所述显示载体和/或所述显示对象,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象包括:
在第一预设时间段内在3D动画的第一状态的所述显示载体中展现用户确定的显示对象,在第二预设时间段内在3D动画的第二状态的所述显示载体中展现用户确定的显示对象;和/或,在第一预设时间段内在3D动画的显示载体中展现用户确定的第一显示对象或第三状态的显示对象,在第二预设时间段内在3D动画的所述显示载体中展现用户确定的第二显示对象或第四状态的显示对象;或者,
所述预设规则包括接收用户根据显示对象在显示载体中的展现效果对显示对象所作的调整,所述按照预设规则在3D动画的显示载体中展现所述用户
确定的显示对象具体包括:
在3D动画的显示载体中展现所述显示对象后,接收用户根据所述展现效果确定的调整指令,根据所述调整指令调整所述显示对象,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象;或者,
所述预设规则包括对用户确定的显示对象进行预处理,所述预处理包括添加滤镜和/或设置分辨率,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:
对用户确定的显示对象进行预处理,在3D动画的显示载体中展现所述用户确定的经过预处理的显示对象。
本申请实施例还提供了一种3D动画的展现装置,该装置包括:3D动画获取单元、显示对象获取单元和展现单元,其中:
所述3D动画获取单元,用于获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;
所述显示对象获取单元,用于获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;
所述展现单元,用于按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
优选地,所述装置包括载体创建单元,用于按照如下方法使3D动画具有显示载体,所述载体创建单元包括面片确定子单元、参数设置子单元和载体确定子单元,其中:
所述面片确定子单元,用于确定3D动画中用于作为显示载体的至少一个面片;
所述参数设置子单元,用于设置所述用于作为显示载体的面片对应的接口的参数,使所述接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收显示对象;
所述载体确定子单元,用于将设置参数后能够接收显示对象的接口的面片作为显示载体。
优选地,所述显示对象获取单元具体用于:
接收用户从图片库或视频库中指定的待展现在所述显示载体中的图片或视频,将至少一个接收的图片或视频作为用户确定的显示对象,或者,
触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或
视频,将至少一个拍摄的图片或视频作为用户确定的显示对象,或者,
触发下载图片或视频指令,获取下载的待展现在所述显示载体中的图片或视频,将至少一个下载的图片或视频作为用户确定的显示对象。
优选地,所述触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频具体包括:
触发拍摄图片或视频指令,在3D动画中显示拍摄设备将要摄取的内容,获取用户根据3D动画中显示的内容确定的图片或视频。
优选地,所述预设规则包括显示对象的尺寸与显示载体的尺寸相匹配,所述展现单元具体用于:
根据显示对象的尺寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象;或者,
所述预设规则包括在展现所述用户确定的显示对象过程中动态性显示所述显示载体和/或所述显示对象,所述展现单元具体用于:
在第一预设时间段内在3D动画的第一状态的所述显示载体中展现用户确定的显示对象,在第二预设时间段内在3D动画的第二状态的所述显示载体中展现用户确定的显示对象;和/或,在第一预设时间段内在3D动画的显示载体中展现用户确定的第一显示对象或第三状态的显示对象,在第二预设时间段内在3D动画的所述显示载体中展现用户确定的第二显示对象或第四状态的显示对象;或者,
所述预设规则包括接收用户根据显示对象在显示载体中的展现效果对显示对象所作的调整,所述展现单元具体用于:
在3D动画的显示载体中展现所述显示对象后,接收用户根据所述展现效果确定的调整指令,根据所述调整指令调整所述显示对象,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象;或者,
所述预设规则包括对用户确定的显示对象进行预处理,所述预处理包括添加滤镜和/或设置分辨率,所述展现单元具体用于:
对用户确定的显示对象进行预处理,在3D动画的显示载体中展现所述用户确定的经过预处理的显示对象。
本申请实施例在3D动画中引入了显示载体,显示载体中可以加载用户确
定的显示对象,从而可以在3D动画的显示载体中展现显示对象。与现有技术相比,一方面,本申请实施例在展现3D动画过程中,不再单单展现3D动画本身的内容,而且可以展现3D动画之外的用户确定的任何适于在显示载体中展现的显示对象,从而丰富了3D动画的表现力;另一方面,本申请实施例展现的显示对象是由用户确定的3D动画之外的其他显示对象,用户可以根据自身的喜好进行显示对象的确定,增加了3D动画与用户之间的交互功能,提高了用户体验。
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1为本申请提供的一种3D动画的展现方法实施例的流程示意图;
图2a~2c为本申请实施例的展现3D动画过程中有关界面的示意图;
图3为本申请提供的一种3D动画的展现装置实施例的流程示意图。
为使本申请的目的、技术方案和优点更加清楚,下面将结合本申请具体实施例及相应的附图对本申请技术方案进行清楚、完整地描述。显然,所描述的实施例仅是本申请的一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
如前所述,3D动画已广泛应用于各个领域,但3D动画的展现方式却较为单一。一般而言,可以将3D动画的展现过程细分为两个阶段:一是确定待展现的3D动画,即从某个3D动画源(比如,本地3D动画库、网络资源库等)获取到将用于展现的3D动画;二是对确定的待展现3D动画进行加载显示,即通过电子信息设备将确定的3D动画呈现出来。由此可见,一旦在第一阶段确定3D动画是什么样(表现出什么状态),在第二阶段最终显示出来的3D动画便将是什么样(表现出什么状态)。其中,加载显示过程虽然会涉及到电子信息设备,但是该电子信息设备仅作为一种数据处理工具而存在,其对3D动
画本身内容没有实质影响。在这种现有技术基础之上,如果需要进一步实现丰富和提升当前3D动画的内容、增加互动功能、提升用户体验等目的,则没有较好的办法。然而,经过发明人的努力,在本申请的实施例中,提供了一种3D动画的展现方法,通过该展现方法可以较好地解决上述技术问题(或技术问题的某些方面)。下面结合附图进行具体描述。参见图1,该图示出了展现3D动画的流程,该流程可以在移动终端上实施,也就是说本申请可以是基于移动终端的3D动画展现方法。该流程包括:
步骤S11:获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;
在本实施例中,为进行3D动画的展现,需要获取3D动画,3D动画的来源可以是多样性的。比如,可以来自预先存储在本地存储区域中的3D动画,也可以来自于用户在本地操作有关设备或应用生成3D动画,或者通过远程网络下载3D动画。尽管这些3D动画来源不同,但只要用户希望将其作为本实施例中待展现的3D动画,即可采取有关措施获取该3D动画。这里的“有关措施”基于3D动画的不同来源可能表现形式不同:对于存储于本地的3D动画,在触发展现(开始本实施例的流程)后,直接从本地存储区域中读取待展现的3D动画;对于位于网络侧的3D动画,在触发展现后,向其发送资源获取请求以下载该3D动画;对于位于网络侧的3D动画,在触发展现后,由网络资源服务器直接推送3D动画等。
在本实施例中,3D动画具有显示载体,该显示载体能够承载显示对象,这与传统的3D动画存在差异。传统的3D动画一旦制作完成,将不能再承载其他目标对象,在展现时也以其“本来面目”形式呈现,可以不再受到其他操作的影响。而本实施例中的3D动画具有显示载体,通过该显示载体可以显示有关显示对象。
步骤S12:获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;
由于3D动画具有显示载体,能够承载显示对象,为实现对3D动画的展现,可以获取用户确定的显示对象,然后将用户确定的一个或多个显示对象加载(载入)到3D动画的显示载体中,从而等待最终的展现。
步骤S13:按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
本实施例在3D动画中引入了显示载体,显示载体中可以加载用户确定的显示对象,从而可以在3D动画的显示载体中展现显示对象。与现有技术相比,一方面,本实施例在展现3D动画过程中,不再单单展现3D动画本身,而且可以展现3D动画之外的用户确定的任何适于在显示载体中展现的显示对象,从而丰富了3D动画的表现力;另一方面,本实施例展现的显示对象是由用户确定的3D动画之外的其他显示对象,用户可以根据自身的喜好进行显示对象的确定,增加了3D动画与用户之间的交互功能,提高了用户体验。
在上述实施例中,步骤S11中提及3D动画具有显示载体。在实际应用过程中,可以采取多种方式来使普通的3D动画具有显示载体。比如,在3D动画中设置内嵌式播放设备,通过该播放设备,便可以承载将要在该嵌入式播放设备中播放的视频或音频素材。在本申请的一个实施例中,选择通过对“面片”进行有关操作的方式来达到使3D动画具有显示载体的目的。通常而言,一个3D动画中,存在许多3D物体对象,这些物体对象由多个面片组成,在制作3D动画过程中,可以通过添加、组合多个面片来搭建具有不同形状的物体对象。为使3D动画具有显示载体,这里对3D动画中的面片进行必要的改进,具体地,先从3D动画中的多个面片中确定至少一个用于作为显示载体的面片,然后按照一定规则设置用于作为显示载体的面片对应的接口的参数,该接口比如可以是3D动画的“setcontent”接口,使该接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收各种显示对象;再将设置参数后能够接收显示对象的接口的面片作为显示载体(从这个意义上说,本申请的实施例通过设置面片的接口参数,从而向用户开放了接口,允许用户通过自行选择或者拍摄图片或视频等来作为显示载体的显示内容)。通过这样处理的3D动画便具有了显示载体,从而可以承载显示对象。这里需要注意的是,尽管3D动画中包括多个面片,但是,并不是每个面片都需要(或者有必要)进行接口参数的设置,实际上,可以仅仅将那些适于用作显示载体的面片,且又希望将其提供为显示载体的面片作为“显示载体”的候选,而对其他面片不作参数再设置。对于参数的设置,可以在3D动画制作过程中由相关技术人员进行,也可以在用户触发本申请涉及的3D动画展现流程后,提供参数设置窗口,由用户根据自身要求对显示载体进行必要的参数设置。
在使3D动画中具有显示载体后,还可以对显示载体的属性进行设定。显
示载体的属性可以包括显示载体在3D动画中的显示位置、显示尺寸、显示角度、显示时间等。就显示位置而言,用户可以根据自身需要,将3D动画的某个区域作为显示载体的显示位置,比如,左上角、右上角等,这样既可以观看到3D动画,又可以看到显示载体中显示对象,参见图2a所示,在该图中,示出了一个移动终端20,在该移动终端的显示屏幕区域21上方有一个3D动画22,而“显示载体”所在的位置(区域)为偏向3D动画22的左上角的位置。就显示尺寸而言,可以有多种选择,比如,仅仅占据3D动画的一个局部(参见图2a),也可以铺满整个3D动画(参见图2b,在该图中承载有显示对象的显示载体已铺满3D动画),在铺满整个3D动画后,可以进一步提供相关的按钮(如图2b中的显示载体区域中显示的“切换”按钮),实现“显示载体”承载“显示对象”的显示界面与3D动画界面之间的切换。就显示时间而言,可以在不同的时段内以不同的状态呈现显示载体,比如,通过设置使得在1-5s内,显示载体按照一定大小平铺显示在右上角,在6-8s内显示载体由小逐渐旋转变大,通过在不同时间段内呈现不同的显示载体状态,可以使显示载体呈现动态性。总之,显示载体具有多方面的属性,用户可以根据自身需要对这些属进行设置,也可以直接采取默认的属性值。
在上述实施例中,步骤S12中提及需要获取用户确定的显示对象,在具体应用过程中,根据不同的应用场景获取用户确定的显示对象的方式可能存在差别。比如,在一些实施例中,启动本申请的流程后,用户可以从自有的图片库或视频库中指定某些图片或视频,然后直接将用户指定的这些图片或视频作为待展现的显示对象,进而进行展现。
在另一些实施例中,可以接收用户通过拍摄程序产生的显示对象。比如,在获取到3D动画后,在3D动画的显示载体上或者3D动画的其他部分设置触发按钮,当用户点击该按钮后,即进入拍照状态,这样用户便可以根据自身喜好进行拍摄,然后将拍摄的一个或多个图片或视频作为用户确定的显示对象。尽管可以在本申请的方法之外单独调用拍摄程序进行图片或视频的拍摄,但是,在本申请中,拍摄图片或视频指令触发后,可以在3D动画中显示拍摄设备将要拍摄的内容,从而可以方便用户从中决定是否拍摄该内容,在用户针对该内容进行拍摄后,获取用户拍摄内容确定为显示对象。需要说明的是,在3D动画中显示拍摄的内容可以通过多种方式实现,比如,一种可行的方式是通过
对3D动画中有关元素的参数进行设置,使得该元素被隐藏,从观察者的角度看,就相当于被隐藏部分处于透明状态(由此,在一定意义上又被称为透明图层,尽管该部分并不真实地存在一个“图层”),从而在用户触发拍照按钮后,在3D动画的隐藏部分将呈现出将要拍摄的内容。参见图2c,该图在3D动画上具有显示载体,在3D动画下方具有拍照按钮,当通过3D动画的透明图层呈现出将要拍摄的内容(比如,图中的植物叶,如前所述,在该图中植物叶的中间还有一个卡通人物,该卡通人物属于3D动画本身的内容,在呈现将要拍摄的内容时,3D动画中除卡通人物之外的其他部分被隐藏,这些被隐藏的部分就如同透明状态一般,进而呈现出将要拍摄的内容)后,用户如果对该内容感兴趣,则可以点击拍照按钮予以确认,从而在显示载体中展现具有拍摄内容的3D动画。此外,还可能存在这样的情况,即用户希望从网络上下载需要载入到显示载体中的显示对象,比如,用户触发下载按钮产生下载指令后,获取网络上的图片或视频,将该图片或视频作为用户确定的显示对象。在显示对象确定后,将显示对象加载到显示载体时,显示载体受到触发,将接收该显示对象(在一些实施例中,如果显示载体是由3D动画的面片实现时,由于对面片的接口参数进行了设置,该面片的接口将受到触发接收显示对象),然后按照预设规则在3D动画的显示载体中展现出来。
在上述实施例中,步骤S13提及按照预设规则在3D动画的显示载体中展现用户确定的显示对象。在实际应用过程中,可以设定多种预设规则,不同的预设规则可以满足对显示对象的不同展现需求。在本申请的各种实施例中,预设规则可以划分为三大类:一类是仅考虑针对显示载体情况的预设规则,即通过该类预设规则可以设定在展现用户确定的显示对象过程中的显示载体应该满足的条件;二类是仅考虑针对显示对象情况的预设规则,即通过该类预设规则可以设定在显示载体中展现用户确定的显示对象应该满足的条件;三是设定显示对象和显示载体作为不可分割的整体应当满足的特定关系的条件。下面针对这三类预设规则分别举例说明:
对于第一类预设规则,可以具有至少两个方向的预设方式:一是对显示载体本身属性的预设,二是对显示载体的动态性特性的预设。对于前者,前述内容提及显示载体可以具有显示位置、显示尺寸、显示角度、显示时间等方面的属性,那么可以在预设规则中设置满足用户需要的特定的显示载体的属性值,
这样在对用户确定的显示对象的展现过程中,便可以读取预设规则中设定的属性值,从而按照该属性值确定的显示载体的样态,进而采用该样态对显示对象进行展现。比如,用0~4分别表示显示载体的位置属性,即分别表示左上角、右上角、左下角、右下角四个位置,如果根据预设规则确定显示载体的当前属性为1,那么则在3D动画的右上角的显示载体中显示用户确定的显示对象。对于后者,所谓动态性特性,在这里是使得显示载体在不同的时段上具有不同的状态,比如,在第一预设时段内,显示载体以第一状态来展现用户确定的显示对象,在第二预设时段内,显示载体以第二状态来展现用户确定的显示对象。这里的第一预设时间段、第二预设时间段以及第一状态、第二状态可以根据用户自身的喜好进行确定,比如,第一预设时间段确定为展现用户确定的显示对象全过程的前一半时间,第一状态为平铺呈现显示载体,第二预设时间段确定为展现用户确定的显示对象全过程中的后一半时间,第二状态为电影屏幕式呈现显示载体。
对于第二类预设规则,可以具有的预设方式比较多,比如,可以预设对显示对象的预处理方式,可以根据显示对象的初次显示效果调整显示对象的显示方式,还可以对显示对象进行动态性显示特性的预设等。这里的预处理可以包括添加滤镜、设置分辨率和/或变形处理(比如,放大、缩小、拉伸、扭曲等处理)等。对显示效果的调整,可以是先进行初步显示,然后提供调整窗口,供用户根据当前显示效果对显示对象进行调整,比如,可以对显示对象的明暗度、对比度等进行调整,然后将调整后的显示对象呈现出来。对于动态性显示特性的预设,与上述显示载体的动态性显示方式类似,在实际应用过程中,可以考虑如下两个方面:一是在不同预设时段内呈现用户确定的不同的显示对象,二是在不同的预设时段内虽然展现相同的显示对象,但显示对象的状态不同。比如,对于第一个方面,可以是这样的:在显示载体中进行3D动画展现时,第1~5s内展现图片1,在6~8s内展现图片2。对于第二个方面,第1-5s内展现图片1的彩色形态,在6~8s内展现图片1的黑白形态。
对于第三类预设规则,由于需要考虑显示对象和显示载体两个目标,需要注重两者的匹配性,具体匹配的方面可以体现为在显示尺寸上的匹配、动态性显示特性中的匹配等等。比如,在一些实施例中,预设规则可以包括显示对象的尺寸与显示载体的尺寸相匹配,在这种预设规则之下,按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:根据显示对象的尺
寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象。
上述内容详细描述了本申请的3D动画的展现方法实施例,与此相应地,本申请还提供了一种3D动画的展现装置实施例。参见图3,该图示出了该装置实施例的结构,该结构可以设置在移动终端上。该装置实施例包括:3D动画获取单元U31、显示对象获取单元U32和展现单元U33,其中:
3D动画获取单元U31,用于获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;
显示对象获取单元U32,用于获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;
展现单元U33,用于按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
上述装置实施例的工作过程是:3D动画获取单元U31获取3D动画,该3D动画具有显示载体,所述显示载体能够承载显示对象,显示对象获取单元U32获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体,然后由展现单元U33按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
上述装置实施例在3D动画中引入了显示载体,显示载体中可以加载用户确定的显示对象,从而可以在3D动画的显示载体中展现显示对象。与现有技术相比,一方面,本申请实施例在展现3D动画过程中,不再单单展现3D动画本身的内容,而且可以展现3D动画之外的用户确定的任何适于在显示载体中展现的显示对象,从而丰富了3D动画的表现力;另一方面,本申请实施例展现的显示对象是由用户确定的3D动画之外的其他显示对象,用户可以根据自身的喜好进行显示对象的确定,增加了3D动画与用户之间的交互功能,提高了用户体验。
在上述装置实施例中提及3D动画,该3D动画具有显示载体,要使3D动画中具有显示载体可以有各种方式,本申请优选采用如下的方式来创建3D动画中的显示载体。在这种情况下,上述装置实施例还可以包括载体创建单元
U34,用于按照如下方法使3D动画具有显示载体,所述载体创建单元包括面片确定子单元U341、参数设置子单元U342和载体确定子单元U343,其中:
面片确定子单元U341,用于确定3D动画中用于作为显示载体的至少一个面片;
参数设置子单元U342,用于设置所述用于作为显示载体的面片对应的接口的参数,使所述接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收显示对象;
载体确定子单元U343,用于将设置参数后能够接收显示对象的接口的面片作为显示载体。
通过这种方式使3D动画具有显示载体,可以在3D动画的制作过程中即将显示载体嵌入到3D动画中,后续需要在该3D动画中进行展现时,直接可以利用该3D动画中的显示载体。
上述装置实施例中的显示对象获取单元U32,根据不同的场景可以有多种具体实现方式,比如,显示对象获取单元可以具体用于:接收用户从图片库或视频库中指定的待展现在所述显示载体中的图片或视频,将至少一个接收的图片或视频作为用户确定的显示对象,或者,显示对象获取单元,用于触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频,将至少一个拍摄的图片或视频作为用户确定的显示对象,或者,显示对象获取单元,可以具体用于触发下载图片或视频指令,获取下载的待展现在所述显示载体中的图片或视频,将至少一个下载的图片或视频作为用户确定的显示对象。
在显示获取单元具体用于触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频的情况下,该方式还可以进一步包括:触发拍摄图片或视频指令,在3D动画中显示拍摄设备将要摄取的内容,获取用户根据3D动画中显示的内容确定的图片或视频。
在上述装置实施例中提及展现单元,在实际应用过程中,不同的展现需求可以具有不同的展现方式,不同的展现方式可能影响到展现单元的具体沟通。在本申请中,预设规则不同,展现单元具体完成的工作存在一定的差别。下面以示例性地给出几种预设规则以及基于这些预设规则进行的3D动画展现:
示例性方式之一:预设规则包括显示对象的尺寸与显示载体的尺寸相匹配,这种情况下,展现单元U33具体用于:根据显示对象的尺寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相
匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象。
示例性方式之二:预设规则包括在展现所述用户确定的显示对象过程中动态性显示所述显示载体和/或所述显示对象,这种情况下,展现单元U33具体用于:在第一预设时间段内在3D动画的第一状态的所述显示载体中展现用户确定的显示对象,在第二预设时间段内在3D动画的第二状态的所述显示载体中展现用户确定的显示对象;和/或,在第一预设时间段内在3D动画的显示载体中展现用户确定的第一显示对象或第三状态的显示对象,在第二预设时间段内在3D动画的所述显示载体中展现用户确定的第二显示对象或第四状态的显示对象;
示例性方式之三:预设规则包括接收用户根据显示对象在显示载体中的展现效果对显示对象所作的调整,这种情况下,展现单元U33具体用于:在3D动画的显示载体中展现所述显示对象后,接收用户根据所述展现效果确定的调整指令,根据所述调整指令调整所述显示对象,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象;或者,
示例性方式之四:预设规则包括对用户确定的显示对象进行预处理,预处理可以包括添加滤镜和/或设置分辨率以及变形处理,这种情况下,展现单元U33具体用于:对用户确定的显示对象进行预处理,在3D动画的显示载体中展现所述用户确定的经过预处理的显示对象。
上述内容已对本申请的实施例进行了详细的介绍,本领域内的技术人员应明白,本申请的实施例可提供为方法、装置、或计算机程序产品。因此,本申请可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本申请可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。
以上仅为本申请的实施例而已,并不用于限制本申请。对于本领域技术人员来说,本申请可以有各种更改和变化。凡在本申请的精神和原理之内所作的任何修改、等同替换、改进等,均应包含在本申请的权利要求范围之内。
Claims (11)
- 一种3D动画的展现方法,其特征在于,所述方法包括:获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象。
- 根据权利要求1所述的方法,其特征在于,所述3D动画具有显示载体包括按照如下方法使3D动画具有显示载体:确定3D动画中用于作为显示载体的至少一个面片;设置所述用于作为显示载体的面片对应的接口的参数,使所述接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收显示对象;将设置参数后能够接收显示对象的接口的面片作为显示载体。
- 根据权利要求1所述的方法,其特征在于,所述3D动画的显示载体的属性包括显示载体在3D动画中的显示位置、显示尺寸、显示角度和/或显示时间。
- 根据权利要求1所述的方法,其特征在于,所述获取用户确定的显示对象包括:接收用户从图片库或视频库中指定的待展现在所述显示载体中的图片或视频,将至少一个接收的图片或视频作为用户确定的显示对象,或者,触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频,将至少一个拍摄的图片或视频作为用户确定的显示对象,或者,触发下载图片或视频指令,获取下载的待展现在所述显示载体中的图片或视频,将至少一个下载的图片或视频作为用户确定的显示对象。
- 根据权利要求4所述的方法,其特征在于,所述触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频具体包括:触发拍摄图片或视频指令,在3D动画中显示拍摄设备将要摄取的内容,获取用户根据3D动画中显示的内容确定的图片或视频。
- 根据权利要求1所述的方法,其特征在于,所述预设规则包括显示对象的尺寸与显示载体的尺寸相匹配,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:根据显示对象的尺寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象;或者,所述预设规则包括在展现所述用户确定的显示对象过程中动态性显示所述显示载体和/或所述显示对象,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象包括:在第一预设时间段内在3D动画的第一状态的所述显示载体中展现用户确定的显示对象,在第二预设时间段内在3D动画的第二状态的所述显示载体中展现用户确定的显示对象;和/或,在第一预设时间段内在3D动画的显示载体中展现用户确定的第一显示对象或第三状态的显示对象,在第二预设时间段内在3D动画的所述显示载体中展现用户确定的第二显示对象或第四状态的显示对象;或者,所述预设规则包括接收用户根据显示对象在显示载体中的展现效果对显示对象所作的调整,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:在3D动画的显示载体中展现所述显示对象后,接收用户根据所述展现效果确定的调整指令,根据所述调整指令调整所述显示对象,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象;或者,所述预设规则包括对用户确定的显示对象进行预处理,所述预处理包括添加滤镜、设置分辨率和/或变形处理,所述按照预设规则在3D动画的显示载体中展现所述用户确定的显示对象具体包括:对用户确定的显示对象进行预处理,在3D动画的显示载体中展现所述用户确定的经过预处理的显示对象。
- 一种3D动画的展现装置,其特征在于,所述装置包括:3D动画获取单元、显示对象获取单元和展现单元,其中:所述3D动画获取单元,用于获取3D动画,所述3D动画具有显示载体,所述显示载体能够承载显示对象;所述显示对象获取单元,用于获取用户确定的显示对象,将用户确定的显示对象加载到所述显示载体;所述展现单元,用于按照预设规则在3D动画的显示载体中展现所述用户 确定的显示对象。
- 根据权利要求7所述的装置,其特征在于,所述装置包括载体创建单元,用于按照如下方法使3D动画具有显示载体,所述载体创建单元包括面片确定子单元、参数设置子单元和载体确定子单元,其中:所述面片确定子单元,用于确定3D动画中用于作为显示载体的至少一个面片;所述参数设置子单元,用于设置所述用于作为显示载体的面片对应的接口的参数,使所述接口在受到将用户确定的显示对象加载到显示载体的触发时能够接收显示对象;所述载体确定子单元,用于将设置参数后能够接收显示对象的接口的面片作为显示载体。
- 根据权利要求7所述的装置,其特征在于,所述显示对象获取单元具体用于:接收用户从图片库或视频库中指定的待展现在所述显示载体中的图片或视频,将至少一个接收的图片或视频作为用户确定的显示对象,或者,触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频,将至少一个拍摄的图片或视频作为用户确定的显示对象,或者,触发下载图片或视频指令,获取下载的待展现在所述显示载体中的图片或视频,将至少一个下载的图片或视频作为用户确定的显示对象。
- 根据权利要求9所述的装置,其特征在于,所述显示对象获取单元用于触发拍摄图片或视频指令,获取拍摄的待展现在所述显示载体中的图片或视频具体包括:触发拍摄图片或视频指令,在3D动画中显示拍摄设备将要摄取的内容,获取用户根据3D动画中显示的内容确定的图片或视频。
- 根据权利要求7所述的装置,其特征在于,所述预设规则包括显示对象的尺寸与显示载体的尺寸相匹配,所述展现单元具体用于:根据显示对象的尺寸和显示载体的尺寸对所述显示对象和/或显示载体进行调整,使显示对象的尺寸与显示载体相匹配,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象,和/或,在3D动画的经过所述调整的显示载体中展现所述用户确定的显示对象;或者,所述预设规则包括在展现所述用户确定的显示对象过程中动态性显示所 述显示载体和/或所述显示对象,所述展现单元具体用于:在第一预设时间段内在3D动画的第一状态的所述显示载体中展现用户确定的显示对象,在第二预设时间段内在3D动画的第二状态的所述显示载体中展现用户确定的显示对象;和/或,在第一预设时间段内在3D动画的显示载体中展现用户确定的第一显示对象或第三状态的显示对象,在第二预设时间段内在3D动画的所述显示载体中展现用户确定的第二显示对象或第四状态的显示对象;或者,所述预设规则包括接收用户根据显示对象在显示载体中的展现效果对显示对象所作的调整,所述展现单元具体用于:在3D动画的显示载体中展现所述显示对象后,接收用户根据所述展现效果确定的调整指令,根据所述调整指令调整所述显示对象,在3D动画的显示载体中展现所述用户确定的经过调整后的显示对象;或者,所述预设规则包括对用户确定的显示对象进行预处理,所述预处理包括添加滤镜和/或设置分辨率,所述展现单元具体用于:对用户确定的显示对象进行预处理,在3D动画的显示载体中展现所述用户确定的经过预处理的显示对象。
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