Edit: sorry, the newsletter link was broken. Itch.io seems to break my site links for some reason.
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Polyducks
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Yes. I explore it a little in the narrative but I don't think I ever directly say what happened. The main character is a child who was left at Grandma's house by their parents one weekend and they never returned.
It's possible the parents had some financial difficulty and couldn't afford to raise their child, but it's never explicitly clear why they left. It was purposefully left hazy to reflect the perspective of abandonment and uncertainty. One can only know the resulting actions and hardly ever the motivation.
It's a maternal story, and I strongly believe that while writing it the grandmother was the child's mother's mother. You can infer from the grandmother the traits of the mother.
I never explicitly mention the child's gender or physical traits so that the player can Quantum Leap into the story with the greatest of ease - but the child is curious and lonely and they rarely interact with other children (X CHILDREN at the foot of the hill).
Playing back through the game I note other aspects that were explored about the family dynamic, like the grandfather keeping the family together until he passed away.
The village sits on a horizon that can be explored mentally but not physically. It may as well be another country from the player's perspective.
Thank you for your comments! It's been a lovely moment of reflection.
It's so nice to have you back at Grandma's cottage! I can't believe I made this a full five years ago. It feels like only last year. Writing the game was very therapeutic. I wrote it at a time as I was coming to terms with some of the flawed people in my life and understanding that love is a complex and nuanced thing. I'm glad that shines through if only a little.
I hope you too have a great life :~)
We have reached the end of GBJam12!
Here's the short version:
- The results have been announced
- GBJam13's page is ready and you can join for next year
- GBJam starts on the second Friday of September every year
- Hear about more projects from Polyducks via this newsletter (https://polyducks.co.uk/subscribe - for some reason this link gets broken on itch.io so copy and paste it)
- GBJam's discord will go into hibernation in a week
Results
Please check the site here for the breakdown of the results. Entries are ranked by their different categories as well as an "overall" score. Remember:
- none of these ratings matter
- there were some real high tier games that got passed over for ratings for whatever reason
- voting is an inherently unfair and opinionated process and cannot be fixed with any particular system
- your personal value is not tied to what other people rated your game
- the scores are skewed by the number of ratings they received
Most of all, congratulations for finishing and submitting your work. 399/2287 people submitted this year, which is tons if you consider that most of the people who didn't submit were in a team who did. For those of you who were unable to submit, we hope you learned important information this GBJam that you will be able to apply next year - even if what you learned is that work and family commitments are more important than a game jam. GBJam is all about personal creative development and balancing that with life.
Next Jam
GBJam13's placeholder page is ready. The new illustration has been provided by Batfeula. The page will be updated with more details later in the year, and will see the return of this year's animator DL. Join now to be notified via email a week or two before it starts.
GBJam starts on the second Friday of September every year.
Subscribe To My Newsletter
I run a few other jams and launch games and articles now and again. If you'd like to be the first to hear about these, you can subscribe to my newsletter via this page on my site. I email infrequently.
newsletter (https://polyducks.co.uk/subscribe - for some reason this link gets broken on itch.io so copy and paste it)
The Discord
The Discord will stay open for another week, and then go into hibernation once conversation has died down. We hibernate the Discord every year to reduce it to a single channel for people to ask questions. We do this to reduce the moderation requirements.
And that's everything! I hope you all had a great time and that you'll join us for next year.
Thanks again to the dedicated moderator team. Your moderators this year have been Traslo, timconceivable!, Graf, tatltuae, Poltergasm and Polyducks. They've done another season of sterling work.
All the best,
Polyducks
The game was interesting, but felt quite random at times - I found it difficult to know what was happening. The surreal videos were a big plus, it showed a lot of effort had gone in to accumulating assets for the game!
There was a lot of walking through large empty spaces and backtracking which I found frustrating. I found it difficult to navigate the large empty field and I'm pretty sure I missed a few exits. Luckily I accidentally went behind a building in the city otherwise I would've assumed it was a dead end. I managed to get Tanner and Clare.
The key puzzle mechanics were interesting. The first one you interact with has the controls partially covered which makes it difficult to read and thus difficult to understand.
I was a big fan of this character, they had good energy:
All in all, a very interesting game which could use some attention to level design. A very unique addition to GBjam and the first I've seen with FMV.
What a charming and very enticing game. I particularly liked pushing the meaty block with his kicking feet - YEAH YEAH yeah YEAH! The frog was a nice touch too. I really enjoyed seeing him.
There were some real moments of panic. The shaking moon, the chasing block. I thought you managed to reuse the movement mechanics quite well to make some solid gameplay.
If there's anything missing it might be a game over screen for being caught by the moon. I died just as I was going into the tower and it sent me back to the title screen, and I thought that was the game. Luckily I tried it again and found the rest of the gameplay.
What was the importance of the choices at the start?
Thanks for this delightful gem. I hope you come back to it.
That was a blast to play, I really enjoyed the mechanics and the flexibility of the commands. The levels were packed with character and I'm frankly shocked at how much game you managed to include. The sprites felt like a really good use of the space, and the movement and animation drew the eye across the level.
The music and SFX were really well covered from all directions. It felt like everything had something to "say" when it was interacted with.
I found some difficulty where the paths split and wasn't sure where to go - especially with meeting a dead end that wasn't solvable from that position.
Beautiful palette and shading work.
A charming game. The music slapped hard and I listened through the whole thing on Bandcamp. Loved the graphics and the usage of the palette which really bought it all to life. Exploring was fun and poking down those alleyways to find dead ends and wells! I found it difficult to know which exits were available.
I'm definitely coming back once combat is added. Exciting.
Hello everyone!
Just 22 hours left in GBJam before submissions are closed. Bullet points of information:
Please submit projects, even if they're unfinished or broken!
You've worked hard on art / music / programming, but the game is full of bugs or not programmed at all. It doesn't matter. Make a new project and upload the files you made to show people what you made in the jam period. Here is an example of an unfinished project I did last year. Only did music? Release a concept album. Only did art? Decorate your page with your artwork. Game is really buggy and only has a few screens? Upload a video of the parts that work.
To submit your game:
• Go to the jam page https://itch.io/jam/gbjam-12.
• Click the button "submit your project". This will show you a menu for uploading your project.
• Do not password your game.
• Do not require money to play your game (but asking for donations is fine).
• To check your game is submitted, visit the game page and look to see if it says "submission to GBJam 12" at the top. If it doesn't, revisit the above steps.
If you entered as a team:
• One person should submit the game using the process above.
•Make sure everyone has clicked "join jam" on the GBJam page.
•In the "edit game" function you can add a user as a game admin under the "more" button at the top. This will list them as a contributor.
•Follow the guide I wrote to add the game to everyone's itch profiles.
FAQ
Can I edit and reupload a game after I've submitted it?
Yes, right up until the deadline, where the entries will be locked for updates until the rating period has finished.
Will everyone in the team be able to vote in GBJam?
Yes, in theory - though we've had trouble with this before. Please follow the guide for teams above to give yourselves the best chance of success.
Can I exploit the rating process?
Exploiting the voting process will result in a ban of you, your team, and your entry. We are aware that no voting system is 100% fair, but please try to engage in the spirit of the celebration of the GameBoy, creativity, and love for your fellow creatives.
If my game is really broken when submissions are locked, can I reupload it?
No, but you can make another itch.io project and upload a fixed version there. Link to it in the description of your entry. This is to make it clear that it is a post-submission fix.
I'm planning on uploading my game at the very last minute, is this a good idea?
Do not do this. Every year we have about twenty people do this and it does not go well. We do not allow 'special circumstance' fixes for this.
But I'm special, so I can upload everything in four minutes.
You're not special. There is a high chance it will go wrong.
Can I edit my submission's page design after the deadline?
Yes, you can decorate the page and change the text after the submission deadline.
Is it a flex to upload my submission as late as possible?
No, uploading your submission late and risking all your work is really unattractive. Upload a version right now, even if it's not finished.
Can people see my entry before the deadline?
No, only the admin can see your entries, and we see so many that we don't have time to take a look at them before the deadline. Everyone's game is released at the same time.
Someone has uploaded something that breaks the rules / is distasteful / is a virus / is a gif of a cat eating cake and not relevant to the jam. What can I do?
Please report the submission. The moderators will be keeping an eye on the report queue and will take care of it as soon as possible. Reports go directly to us, not to Itch.io. If it is a matter of urgency please ping @moderator on our Discord.
Entries which are in the spirit of GBJam but technically breaking the rules will be given leniency. We much prefer people to try than not try at all.
Should I pull an all-nighter to finish my jam game?
No. Be healthy for your body and your mind. Add those extra features after the jam and put them in the notes of your description for now.
I'm going to upload in the last five minutes of the jam in spite of you giving everyone 12 hours of submission time and hope that my power doesn't go out.
Okay. Good luck.
How long do we have to rate games?
The rating period covers two weeks so as to allow two weekends for playing and rating games. Please try to rate as many games as possible and comment with helpful feedback and nice complements.
This year we've seen so many fresh new developers making their first games, and it makes me really proud. Well done to everyone who finished, or partially finished, a thing this year. Thank you also to the moderation team and our regulars, who have worked tirelessly to answer the many questions that come alongside GBJam.
-Polyducks