That makes a lot of sense! I'm enjoying the story a lot. I'm also interested in your perspective as a Brit. For me as a designer, a historic place is different from a Historic Place, because of the role of the Register of Historic Places in preservation within the United States, I wanted the game to be about reckoning with that archive, exploring what gets saved, preserved, and recorded and what doesn't (hence why it's a game about "the archive and the empire"). Again, I don't want to be read as critiquing because I love seeing my game used in different ways depending on context!