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Thank you!! I admit when I got my starting area I was a bit stumped (no shade to Nebraska, but I couldn't find too many areas of uh, historical interest for Calrum and had no idea of the page that GAVE historial areas on Wikipedia) so at the moment Calrum is just slowly working his way out of the only area he's ever grown up with that so far, have all happened to be occupied (minus Curtis, which I'm hoping will be a spooky mystery). I was also working under the Fallout sort of logic - where there's interest, thats where people will try to live and survive. 

I think I was also working under the idea that 'historic interest' is a wild and varied thing, because while landmarks and things like that are Historic, for a generation of people (in this game at least, the people alive are about 2 generations removed from the Ending, though this will be clearer later! I might pop this into the main page though to kind of set the scene) things that let them navigate the land, learn how to live again or provide a tangible benefit to their settlement would be just as 'historic'.

Its why when I got Wellfleet:Occupied at the next stop, I had to think of why they'd be there to survive of all places, and thought the Post Office that showed up on Googlemaps, with its previous huge geographical knowledge and connections to other places, would be the reason they stopped there.

Part of this is also my personal unfamiliarity with the USA tho, being that I'm from the UK XD So I'm sort of on a virtual roadtrip with Calrum at this point, trying to find new places. I am aware though that its not 100% on the rules, I'm just trying to be flexible for where he is at the moment.

I'm also very sorry for rambling and over-explaining myself, can you tell I'm over-excited about this game haha

That makes a lot of sense! I'm enjoying the story a lot. I'm also interested in your perspective as a Brit. For me as a designer, a historic place is different from a Historic Place, because of the role of the Register of Historic Places in preservation within the United States, I wanted the game to be about reckoning with that archive, exploring what gets saved, preserved, and recorded and what doesn't (hence why it's a game about "the archive and the empire"). Again, I don't want to be read as critiquing because I love seeing my game used in different ways depending on context!

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Aaah, I getcha! I might try one closer to the spirit of the game based in the UK then, as I'm more familiar with our Historical places XD