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[둘리] 3, 4단계 오목 제출합니다. #34

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Mar 29, 2023
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f4e19dd
rebase: step2
woowahan-pjs Mar 13, 2023
1fea9a1
feat: set up the android project
woowahan-pjs Mar 14, 2023
ea810cb
feat: domain 이동
hyemdooly Mar 22, 2023
b8e4a8c
feat: add main activity and resources
woowahan-pjs Mar 21, 2023
9d5a9ea
refactor(Omok, Controller): run 함수 삭제 및 컨트롤러로 이동
hyemdooly Mar 22, 2023
2aeb6a6
feat(activity_main): TextView 추가
hyemdooly Mar 22, 2023
bfe2f72
feat(GameEventListener): GameEventListener 구현
hyemdooly Mar 22, 2023
2fce9c1
refactor(Omok): 필요없는 주석 삭제
hyemdooly Mar 22, 2023
d9b8b7c
feat(Listener): 이벤트 리스너 구현 및 strings.xml에 string 정의
hyemdooly Mar 22, 2023
3bf95f6
feat(MainActivity): MainActivity 구현
hyemdooly Mar 22, 2023
3663712
refactor(Activity, Listener): 패키지 이동
hyemdooly Mar 22, 2023
00b6655
refactor(Omok): endGame 함수 수정
hyemdooly Mar 22, 2023
bbc9fdd
refactor(OmokTest): OmokTest 테스트 재구현
hyemdooly Mar 22, 2023
dba7e4f
refactor(InputView, OutputView): InputView OutputView 인터페이스 삭제
hyemdooly Mar 23, 2023
51d920c
refactor(TurnResult): TurnResult 생성, 점진적인 리팩터링
hyemdooly Mar 23, 2023
bcfeedb
refactor(MainActivity, PlayersTest): 필요없는 테스트 삭제, 도메인 변경에 따른 MainActi…
hyemdooly Mar 23, 2023
15a1a7b
refactor(Players, Omok, Controller): Players 위치 Omok 안으로 변경, 안드로이드 Tu…
hyemdooly Mar 23, 2023
ebbbff4
refactor(MainActivity, GameEventListener): 버그 수정
hyemdooly Mar 23, 2023
116de7b
refactor(OmokTest, PlayersTest): 리팩터링에 따른 테스트 수정
hyemdooly Mar 23, 2023
7308130
feat(MainActivity, Omok, OmokConstract, OmokDBHelper, Players): 데이터베이…
hyemdooly Mar 24, 2023
8776916
refactor(gitignore): gitignore 추가
hyemdooly Mar 24, 2023
a11e464
feat(DBManager): DB로부터 원하는 정보를 뽑아주는 DBManager 생성
hyemdooly Mar 24, 2023
ff54862
refactor(MainActivity): 메인 액티비티 리팩터링
hyemdooly Mar 24, 2023
9c68fba
refactor(OmokDBManager): 필요없는 코드 삭제
hyemdooly Mar 24, 2023
0bde83d
refactor(xml): 오목판 커스텀
hyemdooly Mar 24, 2023
66200e5
refactor(MainActivity): 오목판 세팅 함수 분리
hyemdooly Mar 24, 2023
8bedfaa
refactor(MainActivity): 필요없는 코드 삭제
hyemdooly Mar 24, 2023
c753b65
fix(WhitePlayerTest): 테스트 코드 수정
hyemdooly Mar 24, 2023
5b456b2
Merge branch 'hyemdooly' into step4
hyemdooly Mar 24, 2023
4508479
refactor(xml): 필요없는 파일 삭제
hyemdooly Mar 26, 2023
b0a5e0f
refactor(Players, Player): 놓은 돌의 개수를 반환하는 함수 작성
hyemdooly Mar 26, 2023
31d1f8a
refactor(PlayerState): points 변수 protected 삭제
hyemdooly Mar 26, 2023
774c598
refactor(PlayerState): points 변수 protected 복구, getAllPoints 깊은 복사
hyemdooly Mar 26, 2023
a52748f
refactor(Black,WhitePlayerTest): 필요없는 정보 숨기기
hyemdooly Mar 26, 2023
e760a35
refactor(Points): Point List 깊은 복사
hyemdooly Mar 26, 2023
1c6b39f
refactor(PlayersTest): 테스트 코드 수정
hyemdooly Mar 26, 2023
3c0c212
refactor(MainActivity): 코드 다이어트 및 by lazy 적용
hyemdooly Mar 26, 2023
e8a7478
refactor(all): ktlintFormatting
hyemdooly Mar 26, 2023
bc554db
refactor(Players): latestPlayer 불변으로 변경
hyemdooly Mar 26, 2023
9d15441
refactor(Players, WhitePlayer, BlackPlayer): stone -> point로 명칭 변경, 최…
hyemdooly Mar 26, 2023
2d9db1e
refactor(OmokGameEventListener): InputView의 인터페이스 삭제, GameEventListen…
hyemdooly Mar 26, 2023
19e46b5
fix(BlackPlayer, WhitePlayer): 오류 수정
hyemdooly Mar 26, 2023
2aab2ac
refactor(TurnResult): 턴의 결과를 모두 포함하도록 수정
hyemdooly Mar 26, 2023
160abef
refactor(Omok): 필요없는 함수 삭제
hyemdooly Mar 26, 2023
355405a
refactor(MainActivity, TurnEventListener): 도메인 변경에 따른 코드 변경
hyemdooly Mar 26, 2023
e602dd4
refactor(Players, MainActivity): 필요없는 코드 삭제, 변수 네이밍 변경
hyemdooly Mar 26, 2023
3178d22
refactor(MainActivity, Controller, DBHelper, OutputView): 리스너, DB매니저 …
hyemdooly Mar 27, 2023
ccb0c20
refactor(ktlintFormat): ktlintformatting
hyemdooly Mar 27, 2023
b0e1fa1
refactor(DBHelper): db를 변수로 가지도록 변경
hyemdooly Mar 27, 2023
fd3b14b
refactor(Players): Players 팩토리 함수 생성
hyemdooly Mar 28, 2023
6d1ac8b
refactor(MainActivity): applicationContext -> this 변경
hyemdooly Mar 28, 2023
343d2fe
refactor(MainActivity): 많은 if문 when문 사용하여 정리
hyemdooly Mar 28, 2023
14ad02c
refactor(PlayersTest): 팩토리 함수 구현으로 인한 변경
hyemdooly Mar 28, 2023
d347785
refactor(OmokDBHelper): 오목 도메인을 가질 수 있도록 수정
hyemdooly Mar 28, 2023
98d9be3
refactor(MainActivity): onCreate에서 onClickListener 내용 분리
hyemdooly Mar 28, 2023
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refactor(TurnResult): TurnResult 생성, 점진적인 리팩터링
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hyemdooly committed Mar 24, 2023
commit 51d920ceff2d9dce02844c76bc02e120874651cd
10 changes: 5 additions & 5 deletions domain/src/main/kotlin/controller/OmokController.kt
Original file line number Diff line number Diff line change
Expand Up @@ -13,16 +13,16 @@ class OmokController(
private val outputView: OmokGameEventListener,
) {
fun start(blackRule: OmokRule, whiteRule: OmokRule) {
Omok(inputView, outputView).apply {
Omok().apply {
var players = Players(BlackPlayer(rule = blackRule), WhitePlayer(rule = whiteRule))
outputView.onStartGame()

while (players.isPlaying) {
outputView.onStartTurn(players.curPlayerColor, players.getLastPoint())
players = takeTurn(players)
outputView.onEndTurn(players)
val result = takeTurn(inputView.onTakeTurn(players.curPlayerColor), players)
outputView.onEndTurn(result)
players = result.players
}
endGame(players)
outputView.onEndGame(players)
}
}
}
29 changes: 7 additions & 22 deletions domain/src/main/kotlin/domain/game/Omok.kt
Original file line number Diff line number Diff line change
@@ -1,29 +1,14 @@
package domain.game

import domain.player.BlackPlayer
import domain.player.Players
import domain.player.WhitePlayer
import domain.rule.OmokRule
import listener.OmokGameEventListener
import listener.OmokTurnEventListener
import domain.point.Point
import domain.result.TurnResult

class Omok(
private val turnEventListener: OmokTurnEventListener,
private val gameEventListener: OmokGameEventListener,
) {
fun takeTurn(originPlayers: Players): Players {
val newPoint = turnEventListener.onTakeTurn(originPlayers.curPlayerColor)
val endTurnPlayers = originPlayers.putStone(newPoint)
if (!endTurnPlayers.isPut(originPlayers)) turnEventListener.onNotPlaceable()

return endTurnPlayers
}

fun endGame(players: Players) {
when {
players.isFoul -> gameEventListener.onEndGame(players.curPlayerColor)
!players.isPlaying -> gameEventListener.onEndGame(players.curPlayerColor.next())
}
class Omok {
fun takeTurn(point: Point, originPlayers: Players): TurnResult {
val endTurnPlayers = originPlayers.putStone(point)
if (endTurnPlayers == originPlayers) return TurnResult.Failure(endTurnPlayers)
return TurnResult.Success(endTurnPlayers)
}

companion object {
Expand Down
2 changes: 0 additions & 2 deletions domain/src/main/kotlin/domain/player/Players.kt
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,6 @@ data class Players private constructor(private val players: List<Player>) {
return Players(latestPlayer, newPlayers)
}

fun isPut(players: Players): Boolean = this != players

fun getLastPoint(): Point? = latestPlayer.getLastStone()

fun toList(): List<Player> = players.toList()
Expand Down
8 changes: 8 additions & 0 deletions domain/src/main/kotlin/domain/result/TurnResult.kt
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
package domain.result

import domain.player.Players

sealed class TurnResult(val players: Players) {
class Success(players: Players): TurnResult(players)
class Failure(players: Players): TurnResult(players)
}

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턴의 결과에 대해서 성공과 실패 모두 Players를 가지고 있는데요.

실패를 했다면, 왜 실패했는지가 궁금하지 않을까요?
실패한 이후 플레이어에 접근해 왜 실패했는지 찾지 않으려면 어떻게 할 수 있을까요?

턴의 결과로 발생할 수 있는 경우의 수를 타입으로 나열 해 볼 수 있겠습니다.

5 changes: 3 additions & 2 deletions domain/src/main/kotlin/listener/OmokGameEventListener.kt
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,12 @@ package listener

import domain.player.Players
import domain.point.Point
import domain.result.TurnResult
import domain.stone.StoneColor

interface OmokGameEventListener {
fun onStartTurn(stoneColor: StoneColor, point: Point?)
fun onEndTurn(players: Players)
fun onEndTurn(result: TurnResult)
fun onStartGame()
fun onEndGame(winnerStoneColor: StoneColor)
fun onEndGame(players: Players)
}
15 changes: 12 additions & 3 deletions domain/src/main/kotlin/view/OmokOutputView.kt
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ import domain.point.Point
import domain.stone.StoneColor
import view.mapper.toPresentation
import domain.game.Omok.Companion.OMOK_BOARD_SIZE
import domain.result.TurnResult
import listener.OmokGameEventListener


Expand All @@ -15,9 +16,14 @@ class OmokOutputView : OmokGameEventListener {
println(OMOK_BOARD)
}

override fun onEndGame(stoneColor: StoneColor) {
override fun onEndGame(players: Players) {
println(GAME_END_MESSAGE)
println(WINNER_MESSAGE.format(stoneColor.toPresentation().text))
if (players.isFoul) {
println("금수를 두었습니다.")
println(WINNER_MESSAGE.format(players.curPlayerColor.toPresentation().text))
return
}
println(WINNER_MESSAGE.format(players.curPlayerColor.next().toPresentation().text))
}

override fun onStartTurn(stoneColor: StoneColor, point: Point?) {
Expand All @@ -29,8 +35,10 @@ class OmokOutputView : OmokGameEventListener {
println()
}

override fun onEndTurn(players: Players) {
override fun onEndTurn(result: TurnResult) {
if(result is TurnResult.Failure) println(ALREADY_EXIST_STONE)
val board = OMOK_BOARD.toMutableList()
val players = result.players
players.toList().forEach { player ->
player.getAllPoints().getAll().forEach { drawPoint(player, board, it) }
}
Expand All @@ -50,6 +58,7 @@ class OmokOutputView : OmokGameEventListener {
private const val START_MESSAGE = "오목 게임을 시작합니다."
private const val TURN_MESSAGE = "%s의 차례입니다. "
private const val LAST_STONE_POSITION_MESSAGE = "(마지막 돌의 위치: %s)"
private const val ALREADY_EXIST_STONE = "이미 돌이 있습니다."
private const val GAME_END_MESSAGE = "게임이 종료되었습니다."
private const val WINNER_MESSAGE = "%s의 승리입니다."
private const val BLACK_STONE = '●'
Expand Down