A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Updated
Jul 5, 2024 - C#
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Windows native weather app powered by DirectX12 animations
SSR solution for Unity URP
DirectX 12 .NET game engine
Compute Stochastic Screen Space Reflections for unity post processing
GPU atmosphertic scattering and planet generation in Unity 3D
Xultaik Game Engine
Neural Network Ambien Occlusion based on http:https://theorangeduck.com/page/neural-network-ambient-occlusion
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
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