Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
记录学习Unity Shader过程中实现过的一些Demo。
A small collection of terminal shaders
Windows native weather app powered by DirectX12 animations
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
A general porpose OpenGL app library
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
High performance, Direct3D 11 based 3D renderer.
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
3D graphics rendering engine
SFSE plugin code for Starfield Shader Injector.
HLSL live player. Compile and play your HLSL shader automatically.
Some examples with MonoGame and HLSL pixel shaders
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