Ray-tracing engine for real-time diamond rendering in WebGL
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Updated
Jan 15, 2024
Ray-tracing engine for real-time diamond rendering in WebGL
A Matlab simulation for a 4F Correlator system which is based on the Fourier transforming properties of lenses.
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
Tools for Optical Simulations
OpenTK C#
Scattering of an spherical wavefront over several thin scattering layers
This example shows how to do a optimized mobile website and a responsive desktop website on NextJS
MatLab thin film reflection, transmission, absorption calculator based on transfer matrix method. Includes ability to plot dispersion for arbitrary number of films and wavelength-dependent complex dielectric functions.
Computation of the Fresnel number for infrasound applications
🌊 Nereus: A modern C++ OpenGL rendering engine for rendering realistic oceans in real-time. Looking at wave simulation techniques and water illumination models. Third-year dissertation project for the University of Cambridge Computer Science Tripos.
PAOS is a fast, modern, and reliable Python package for Physical Optics studies.
Compute the Fresnel integrals S(x) and C(x).
Context-Aware Adaptation for Linked Data
Foundations of Computer Graphics final project.
A matlab code that figures the field with an obstacle between transmiter and receiver using Fresnel
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