.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
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Updated
Oct 9, 2024 - C#
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Cross-platform .NET 8 C# 12 game engine.
DirectX 12 .NET game engine
Xultaik Game Engine
Tool and library for hooking graphics APIs using CoreHook
This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
UnityTextureReaderD3D is a plugin package for Unity that enables easy access to pixel data from Direct3D11 and Direct3D12 textures. The package includes native plugins for both APIs, providing efficient texture reading without the need for additional scripts or workarounds.
This example uses the Vortice.Direct3D12 library to draw primitives in a WinForms window.
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