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This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.

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UnityTextureReaderD3D_Demo

This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.

Getting Started

  1. Clone this repository to your local machine:
git clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git
  1. Open the project in Unity.

  2. Explore the sample scene and TestPixelReadback.cs script to learn how to use the UnityTextureReaderD3D package to read pixel data from Direct3D11 and Direct3D12 textures.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.

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